Commit Graph
62 Commits
Author SHA1 Message Date
Torbjörn Andersson 38b2a8518f SCUMM: Fix the "drafts" debugger command for Mac Loom
Mac Loom's drafts appear to be stored from variable 55 and upwards.
I'm working under the assumption that there's either only one
version of Loom for the Mac, or that they all behave the same. I
could be wrong about that.
2012-11-16 22:13:23 +01:00
Torbjörn Andersson 8658d008d5 SCUMM: Remove obsolete part of the "drafts" debugger command
It was never quite clear exactly what "drafts fix" did. It wasn't
guaranteed to work on all versions of Loom - or at all - and I
haven't heard any reports about the data structure getting
corrupted for years.
2012-11-16 21:30:56 +01:00
Johannes Schickel 89abab97e3 JANITORIAL: Remove trailing whitespaces.
Powered by:
git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-09-26 04:17:55 +02:00
Tobias Gunkel 96f8fc6ca9 SCUMM: Fix actor ID handling in v0
Some object functions allow actor IDs and object IDs as parameters. They are easily distinguishable in engines > 0 as actor IDs are < _numActors and object IDs are bigger. In v0 this is not the case as there are objects with IDs like 3 and 5 (e.g. the hamster). So object ID handling was unified for v0 and the other engines by introducing objIsActor(), objToActor() and ActorToObj().
2012-02-11 08:29:13 +01:00
Tobias Gunkel 347035385e SCUMM: merge object v0 id and type into one object var 2012-02-11 08:28:49 +01:00
Tobias Gunkel c138ef6709 SCUMM: merge _activeObjectNr/_activeObjectType and _cmdObjectNr/_cmdObjectType 2012-02-11 08:28:46 +01:00
Tobias Gunkel f2309998ff SCUMM: fix debugger for v0 2012-02-11 08:28:44 +01:00
Eugene Sandulenko 55b95e3f50 SCUMM: Fix copy/paste errors 2011-11-03 01:34:53 +00:00
Max Horn dc85f5c473 SCUMM: Show actor visible height in debugger 2011-05-14 16:30:30 +02:00
Max Horn 9ec64a66fe SCUMM: Turned ResTypeData into a Common::Array<Resource>, subsuming its _resource member 2011-05-13 14:48:01 +02:00
Max Horn 45207a52d4 SCUMM: Remove ResTypeData::_num 2011-05-13 14:12:00 +02:00
Max Horn 0342ab3f1b SCUMM: Rename ResTypeData::num to _num 2011-05-13 11:47:11 +02:00
Max Horn 45e65d7ea0 SCUMM: Refactor how resource (types) are srepresented
Previously, we had a couple of arrays of size N (where N = number of
resource types), one for each attribute of a resource type (such as as
the number of resources of that type.

Now, we have one array of size N, whose elements are a record
aggregating all the attributes of each resource type.
2011-05-13 11:47:08 +02:00
Max Horn b37463fe59 SCUMM: Move class ResourceManager to its own header 2011-05-13 11:47:08 +02:00
strangerke 69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Ori Avtalion 9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Max Horn 6bd180646d SCUMM: Extend debug command 'object' to allow querying state 2011-04-04 13:04:17 +02:00
Max Horn 2d1c8a3533 ALL: Fix whitespaces / indention
svn-id: r55818
2011-02-07 23:01:06 +00:00
Max Horn 6edc86a19b DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine
svn-id: r54815
2010-12-07 18:54:21 +00:00
Max Horn d2a7a840c7 SCUMM: Move class Player_V2CMS to its own header file
svn-id: r53829
2010-10-25 16:41:39 +00:00
Max Horn c975ed11a1 ALL: Fix various typos (patch #3093266)
svn-id: r53762
2010-10-24 13:04:33 +00:00
Max Horn 3b21db1618 SCUMM: Fix parts of bug #3087898 (SCUMM: Code analysis warnings)
svn-id: r53567
2010-10-18 16:00:07 +00:00
Max Horn 1d4c82885d DEBUGGER: Simplify how our console debugger works / is used
* Remove _isAttached member var and isAttached method
* Engines now always call the onFrame method; whether it does
  something is decided by the debugger class resp. its subclasses
* Make detach() protected instead of private, so that subclasses
  can invoke it
* Remove _detach_now member var (call detach() instead).
* Rename _frame_countdown to _frameCountdown and properly
  document it.
* Add more doxygen comments
* Cleanup

svn-id: r50963
2010-07-17 18:38:42 +00:00
Eugene Sandulenko b8df22646b Patch #2959341: Minor update to SCUMM debugger command 'passcode'
svn-id: r49221
2010-05-25 20:47:48 +00:00
Max Horn 970745e60c Move DebugChannel related code to new header
svn-id: r48935
2010-05-04 11:59:22 +00:00
Max Horn 460d69e885 COMMON: Move DebugChannel stuff into a new DebugMan singleton
svn-id: r48821
2010-04-27 21:40:52 +00:00
Johannes Schickel aed02365ec Strip trailing spaces/tabs.
svn-id: r47541
2010-01-25 01:39:44 +00:00
Eugene Sandulenko 544a92a468 Patch #2895458: "SCUMM: Add support for SEGA-CD MI Passcodes"
svn-id: r46516
2009-12-23 21:12:15 +00:00
Torbjörn Andersson cc19ed27a1 Made the "drafts" debugger command work with the PC-Engine version. The drafts
appear to be stored in the same variables as in the DOS CD version. Other than
that, I only have the DOS floppy version, so other versions still may or may
not work as intended.

svn-id: r45358
2009-10-24 09:51:28 +00:00
Johannes Schickel 70f7c46f42 Add newline after "Available debug channels" in Cmd_Debug, now all debug channels will be listed in separate lines.
svn-id: r44463
2009-09-29 14:36:46 +00:00
Johannes Schickel b3c6751b9b Strip trailing whitespaces in the whole code base.
svn-id: r40867
2009-05-24 15:17:42 +00:00
Max Horn 5181546c63 Rewrote Common::List iterator code to ensure const correctness is preserved.
We tried to implement the list iterators in a clever way, to reduce code
duplication. But this is essentially impossible to do properly, sadly --
this is one of the places where the ugly drawbacks of C++ really show.
As a consequence, our implementation had a bug which allowed one to
convert any const_iterator to an iterator, thus allowing modifying
elements of const lists.

This rewrite reintroduces code duplication but at least ensures that no
const list is written to accidentally.

Also fix some places which incorrectly used iterator instead of const_iterator
or (in the kyra code) accidentally wrote into a const list.

svn-id: r39279
2009-03-09 22:26:02 +00:00
Willem Jan Palenstijn 2294621e5a clarify scumm debugger error message
svn-id: r38439
2009-02-17 19:53:04 +00:00
Max Horn 7cb437b56f Renamed SpecialDebugLevel to DebugChannel
svn-id: r36142
2009-01-30 05:10:24 +00:00
Max Horn 76deee02d6 Some more 'special debug levels' tweaks
svn-id: r36140
2009-01-30 04:52:53 +00:00
Max Horn de7c89e381 Some work on the 'special debug levels' aka 'engine debug levels' code
svn-id: r36139
2009-01-30 04:42:30 +00:00
Johannes Schickel 2ef8a32a01 Fixed various g++ warnings ("format not a string literal and no format arguments").
svn-id: r35096
2008-11-16 20:20:31 +00:00
Max Horn a6502da9ac * got rid of CDECL
* got rid of scumm_strrev
* added DISABLE_TEXT_CONSOLE flag which disables printf, warning, debug (but not error)

svn-id: r35038
2008-11-13 11:26:47 +00:00
Max Horn 0be985ce83 Changed class File (and derived classes) to only support read-only access; added a new class DumpFile for writing
svn-id: r33412
2008-07-29 16:09:10 +00:00
Johannes Schickel cc08a4953d Cleaned up engine debug level code.
svn-id: r32195
2008-05-20 16:37:32 +00:00
Eugene Sandulenko 2d94049bea Workaround for bug #1804278: "MONKEY: Mouse is invisible after loading"
svn-id: r30160
2008-01-02 18:44:20 +00:00
Nicola Mettifogo 258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn 0cccbb29d6 Some cleanup (yay for whomever had the brilliant idea to let SVN work over HTTPS and hence through proxies&firewalls :)
svn-id: r28877
2007-09-08 11:15:27 +00:00
Max Horn 218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Max Horn 5b65897cd3 Switch SCUMM engine to use the common special debug flags support (thus making it possible to use --debugflags with it)
svn-id: r25381
2007-02-04 12:41:49 +00:00
Max Horn 53432b2bbe Use Actor::getRealPos instead of Actor::getPos in the debugger
svn-id: r25371
2007-02-04 01:52:50 +00:00
Max Horn be052be462 Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out
svn-id: r25370
2007-02-04 01:24:43 +00:00
Max Horn 4ce7b74085 Changed ScummEngine::_actors from an Actor array to a an array of Actor points (i.e. indirection)
svn-id: r24922
2006-12-25 15:03:36 +00:00
Gregory Montoir 487391edef passing the room as an argument to putActor is optionnal here
svn-id: r24911
2006-12-21 15:18:26 +00:00
Gregory Montoir cfd4ffb321 fixed bug #1620023 (script calls putActorAtXY with y == -1)
svn-id: r24910
2006-12-21 15:09:13 +00:00