Jaromir Wysoglad
fc3ae4c9b9
SUPERNOVA: Fix most of Codacy issues
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* Fix mismatched delete in create_image.cpp
* Add shebangs to create_ms2_data.***.sh
* Reduce scopes of some variables
* Substitute bitwise and for logical and in
GamaManager2::passageConstruction
2019-07-28 15:09:14 +01:00
Jaromir Wysoglad
c2177f8453
SUPERNOVA: Merge getInput and waitOnInput methods.
2019-07-28 15:09:14 +01:00
Jaromir Wysoglad
448db9f432
SUPERNOVA: Make improved mode an engine option.
2019-07-28 15:09:14 +01:00
Jaromir Wysoglad
0366f3da27
SUPERNOVA: Add help screen translation
2019-07-28 15:09:14 +01:00
Jaromir Wysoglad
e734872fc8
SUPERNOVA: Fix some code issues pointed by Criezy
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Remove 2 unused variables and a function call with wrong datatype
2019-07-28 15:09:14 +01:00
Jaromir Wysoglad
7164016b34
SUPERNOVA: Refactor .dat file access
2019-07-28 15:09:14 +01:00
Jaromir Wysoglad
0e31a6163d
SUPERNOVA: Merge create_supernova tools
2019-07-28 15:09:14 +01:00
Jaromir Wysoglad
37c53c420f
SUPERNOVA: Load info files from .dat file
2019-07-28 15:09:14 +01:00
Jaromir Wysoglad
bcd62c0669
SUPERNOVA: Code refactoring
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Add constant for inverting sections (number 128)
Move some initialization in initState from derived classes to
base class.
Simpilfy AxacussCorridor4::onEntrance
2019-07-28 15:09:14 +01:00
Jaromir Wysoglad
61975aa2e2
SUPERNOVA: Add improved mode
2019-07-28 15:09:14 +01:00
Jaromir Wysoglad
9cac9a8592
SUPERNOVA: Fix bugs
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Fix GUI not working after leaving text edit field
Forbid showing help, info, doc screens, when GUI isn't alowed,
this should mimic the original game better and also resolves
some issues.
2019-07-28 15:09:14 +01:00
Jaromir Wysoglad
ab4af5c614
SUPERNOVA: Add info, doc, help screens for MS2
2019-07-28 15:09:14 +01:00
Jaromir Wysoglad
3cf9cfbf78
SUPERNOVA: Merge in the supernova2 engine.
2019-07-28 15:09:14 +01:00
Jaromir Wysoglad
33d7391f4a
SUPERNOVA: Move part 1 files to it's own directory
2019-07-28 15:09:14 +01:00
Jaromir Wysoglad
bc8393deaf
SUPERNOVA: Divide GameManager into 2 classes
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GameManager got divided into a base class, that will be used
for both parts and a derived class specific to only the first
part.
2019-07-28 15:09:14 +01:00
Jaromir Wysoglad
5f355734fd
SUPERNOVA: Partial merge of the engine
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I am merging the second engine to the first one. Both should be
fully functional as before right now
Current merge file status:
console: should be done
graphics: should be done
detection: 0% merged
imageid: appears to not be used anywhere, so it may be removed
resman: partialy merged
rooms: totaly different, 0% merged
screen: should be done
screenstatic: done
sound: partialy done
state: a lot different, just started to merge
supernova: mostly done
2019-07-28 15:09:14 +01:00
Jaromir Wysoglad
ee5b907f62
SUPERNOVA: Rearange supernova and supernova2 files
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Rearange files so that similar code is in the same order in
both engines.
2019-07-28 15:09:14 +01:00
Joseph-Eugene Winzer
8c4af9f175
SUPERNOVA: Adds text reader to view text files
2019-05-28 02:24:43 +02:00
Joseph-Eugene Winzer
38e04455fc
SUPERNOVA: Adds Help screen
2019-05-28 02:24:42 +02:00
Joseph-Eugene Winzer
bd298f3b3d
SUPERNOVA: Removes GameManager dependency for Screen
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All calls from Screen member functions to the GameManager instance
are relocated to the wrapper functions in SupernovaEngine.
2019-02-06 09:42:11 +01:00
Joseph-Eugene Winzer
c20b960d80
SUPERNOVA: Adds renderImage overload for ImageId
2019-02-06 09:42:11 +01:00
Thierry Crozat
287f40358e
SUPERNOVA: Save sleep savegame at end of normal saves
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This replaces using slot 999 to save this savegame and allows
to properly handle having several playthroughs with a different
state when going to sleep. This is also similar to what the
original engine was doing.
2018-12-28 20:40:27 +01:00
Cameron Cawley
f6015086e1
ENGINES: Add GUIErrorMessageFormat to replace duplicated functions ( #1455 )
2018-12-19 08:31:26 +02:00
Joseph-Eugene Winzer
d4592b6077
SUPERNOVA: Removes global nullObject
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Before nullObject was a static member of Object class and now a member
of GameManager. Also the Inventory constructor was extended for taking a
pointer to the nullObject that Invetory::get() returns if no Object was
found.
2018-04-15 18:47:33 +01:00
Joseph-Eugene Winzer
a4ac8895da
SUPERNOVA: Removes renderImageSection() from SupernovaEngine
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This function is never called by itself. It is a helper function for
renderImage().
2018-04-15 18:28:39 +01:00
Joseph-Eugene Winzer
0668f9d363
SUPERNOVA: Removes unused RNG instance
2018-04-15 18:28:38 +01:00
Joseph-Eugene Winzer
3749f98dea
SUPERNOVA: Fixes type camel case
2018-04-15 18:28:38 +01:00
Joseph-Eugene Winzer
93dde5d235
SUPERNOVA: Renames Music/AudioIndex to Music/AudioId
2018-04-15 18:28:38 +01:00
Joseph-Eugene Winzer
5008e88d4b
SUPERNOVA: Fixes setCurrentImage
2018-04-15 18:28:38 +01:00
Joseph-Eugene Winzer
6ea629f944
SUPERNOVA: Moves VGA Palette to screenstatic.cpp
2018-04-15 18:28:38 +01:00
Joseph-Eugene Winzer
2ead17f09f
SUPERNOVA: Implements render functions
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Although SupernovaEngine forwards render calls to screen, it also
exposed members publicly like _brightness. Therefore, a few changes were
necessary in rooms and state.
2018-04-15 18:28:29 +01:00
Joseph-Eugene Winzer
ab208d1077
SUPERNOVA: Implements image buffering
2018-04-15 18:23:12 +01:00
Joseph-Eugene Winzer
6187e25199
SUPERNOVA: Renames NULL to nullptr
2018-04-15 18:23:11 +01:00
Joseph-Eugene Winzer
d963827dbb
SUPERNOVA: Renames MSNImageDecoder to MSNImage
2018-04-15 18:23:11 +01:00
Joseph-Eugene Winzer
b2dc8d5424
SUPERNOVA: Adds resource abstraction
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The resource abstraction includes loading of sound files and cursor
graphics.
2018-04-15 18:22:57 +01:00
Joseph-Eugene Winzer
07f5f34d42
SUPERNOVA: Removes stopAudio()
2018-04-14 11:45:52 +02:00
Joseph-Eugene Winzer
32877639d7
SUPERNOVA: Adds init function to SupernovaEngine
2018-04-14 11:45:52 +02:00
Joseph-Eugene Winzer
26543be637
SUPERNOVA: Adds sound abstraction
2018-04-14 11:45:52 +02:00
Joseph-Eugene Winzer
dc38d6a8cd
SUPERNOVA: Renames _timer1 to _messageDuration
2018-04-14 11:45:52 +02:00
Joseph-Eugene Winzer
ff5426c609
SUPERNOVA: Moves updateEvents() to GameManager
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updatEvents() depends on an initalized GameManager instance and mostly
manipulates its state. So it seemed fitting to move it over.
2018-04-14 11:45:52 +02:00
Joseph-Eugene Winzer
bb46e53667
SUPERNOVA: Processes all keyboard queries in processInput()
2018-04-14 11:45:52 +02:00
Joseph-Eugene Winzer
80be48c42d
SUPERNOVA: Removes redundant keypress check
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GameManager::processInput() already does the job
2018-04-14 11:45:52 +02:00
Joseph-Eugene Winzer
392db4ed33
SUPERNOVA: Fixes formatting
2018-03-11 23:25:00 +01:00
Joseph-Eugene Winzer
61fb88ef20
SUPERNOVA: Removes TODO for quitGameDialog()
2018-03-11 23:25:00 +01:00
Joseph-Eugene Winzer
53af82785e
SUPERNOVA: Substitues constant strings
2018-03-11 23:25:00 +01:00
Joseph-Eugene Winzer
bb9bfcba4a
SUPERNOVA: Encapsulates GuiElement
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It simplifies the overloaded functions for renderBox/Text and saveScreen
2018-03-11 23:25:00 +01:00
Joseph-Eugene Winzer
7f5cea54e3
SUPERNOVA: Implements original quit prompt
2018-03-11 23:25:00 +01:00
Joseph-Eugene Winzer
a38db245ed
SUPERNOVA: Fixes formatting
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Because of confusion when indentation level is raised and thus tabs or
spaces should be used when aligning code, this commit switches to tabs
to avoid any further confusion.
2018-03-11 23:25:00 +01:00
Joseph-Eugene Winzer
26b5522463
SUPERNOVA: Adds ModeList
2018-01-23 02:15:47 +00:00
Thierry Crozat
ac609c91db
SUPERNOVA: Make _event a local variable
2018-01-23 02:15:47 +00:00