Commit Graph
12 Commits
Author SHA1 Message Date
Peter Kohaut cfc8ffed8a BLADERUNNER: fixed exit selection, added footstep sounds, added some debugging display (scene objects, regions, exits, walkboxes, lights?) 2016-09-29 22:33:41 +02:00
Peter Kohaut c6011c1349 BLADERUNNER: mccoy script completed, walking is now animated 2016-09-29 22:33:41 +02:00
Peter Kohaut bf44e97d79 BLADERUNNER: added all scene scripts, esper script, kia script, vk script, completed init script. Added decoding of lights from VQA. Moved view from scene. 2016-09-29 22:33:41 +02:00
Peter Kohaut b67bca20b5 BLADERUNNER: Pull in changes from madmoose 2016-09-29 22:33:40 +02:00
Peter Kohaut 2888d0b346 BLADERUNNER: forgotten script files.... 2016-09-29 22:33:40 +02:00
Thomas Fach-Pedersen 90f879f5a8 BLADERUNNER: Implement Player_Loses_Control and Player_Gains_Control 2016-09-29 22:33:39 +02:00
Thomas Fach-Pedersen eba8ed5c66 BLADERUNNER: Add audio_speech and Actor_Voice_Over 2016-09-29 22:33:38 +02:00
Thomas Fach-Pedersen 2d8f421597 BLADERUNNER: Init globals, game flags, and actor clues 2016-09-29 22:33:38 +02:00
Thomas Fach-Pedersen b83daefd08 BLADERUNNER: Stub out init script 2016-09-29 22:33:38 +02:00
Thomas Fach-Pedersen 74a8b530f1 BLADERUNNER: Add support for ambient sounds, game flags and variables, and use VQA z-buffer when rendering. 2016-09-29 22:33:37 +02:00
Thomas Fach-Pedersen 97207bfc53 BLADERUNNER: Fix memory leaks in Script 2016-09-29 22:33:36 +02:00
Thomas Fach-Pedersen 5cb4ba9a9b BLADERUNNER: Add basic Scene, Set, and Script support. 2016-09-29 22:33:28 +02:00