Commit Graph
206 Commits
Author SHA1 Message Date
Jonathan Gray db8cb043f5 disable ingame save/load screen for OLD_BUNDLE games
svn-id: r7091
2003-04-24 01:15:14 +00:00
Jonathan Gray 91fcad01e5 revert back a line to fix a nasty regression
svn-id: r7081
2003-04-23 01:33:49 +00:00
Jonathan Gray d60bc44587 add preliminary bits for making xmi music in humongous games work, just need someone to do something with the pointer now :)
svn-id: r7072
2003-04-22 11:34:46 +00:00
James Brown a8dfcb4eda Add somewhat hacky 'restart' command to debugger. Still needs work :)
svn-id: r7071
2003-04-22 04:40:30 +00:00
Paweł Kołodziejski 4a831b1206 arrgh (revert)
svn-id: r7058
2003-04-21 13:19:19 +00:00
Paweł Kołodziejski 48ad5199ff fixes for v3 broken by v2
svn-id: r7057
2003-04-21 13:10:58 +00:00
Paweł Kołodziejski d9adc5d71a changes for v2 resources
svn-id: r7053
2003-04-21 11:19:56 +00:00
James Brown 79189f2e12 Dump Scumm error() to debugger
svn-id: r7033
2003-04-20 16:25:48 +00:00
Jonathan Gray f1353701f8 add stack tracing option to debugger
svn-id: r7025
2003-04-20 08:04:27 +00:00
Jonathan Gray c597d0d4d6 add script hex dumping option to debugger
svn-id: r7024
2003-04-20 06:55:09 +00:00
Paweł Kołodziejski 3efe16ffce loom ega: build custom cursor, op_wait() has more then one subopcodes(revert changes), disabled adlib_default
svn-id: r7017
2003-04-18 20:16:32 +00:00
Max Horn c7f298702a fixed my box size hack
svn-id: r6999
2003-04-13 01:51:24 +00:00
Max Horn 46a6fc69c0 loadCharset(0) for GF_OLD_BUNDLE - 'fixes' indydemo to an extent
svn-id: r6996
2003-04-12 20:07:08 +00:00
Max Horn 32c7c4eb6b fixed (?) local script offests for OLD_BUNDLE games
svn-id: r6990
2003-04-12 17:59:24 +00:00
Max Horn 95f6141c71 fixed OLD_BUNDLE entry script (d'oh!) and dump entry/exit script for OLD_BUNDLE games, too
svn-id: r6985
2003-04-12 12:03:55 +00:00
Paweł Kołodziejski bab3f0d9f9 added adlib default for loom and enabled zak
svn-id: r6983
2003-04-12 09:46:48 +00:00
Paweł Kołodziejski 6c2dd8b4d2 fixed setting local scripts for unblocked games
svn-id: r6980
2003-04-12 07:06:19 +00:00
Max Horn b89a2ca142 doh... best way to check for 16 color games is to check for 16 color games, isn't it? :-)
svn-id: r6978
2003-04-12 02:38:40 +00:00
Max Horn 9750a2407c lots of unblocked aka GF_OLD_BUNDLE support code (still no load, but gets further :-)
svn-id: r6977
2003-04-12 02:09:00 +00:00
Max Horn dbff83a88b fixed resource loading in GF_OLD_BUNDLE games (res header = 2 bytes length, plus 2 unknown bytes)
svn-id: r6976
2003-04-11 22:15:59 +00:00
Max Horn 929a2fe927 cleanup
svn-id: r6968
2003-04-11 11:40:56 +00:00
Jonathan Gray 16713d1176 make monkeyega intro work :)
svn-id: r6966
2003-04-11 05:31:45 +00:00
Jonathan Gray 8febecac27 spelling
svn-id: r6963
2003-04-11 03:57:09 +00:00
Travis Howell 61d103220c Auto detect monkeyega and pass
Use adlib by default in monkeyega and pass

svn-id: r6962
2003-04-11 02:43:12 +00:00
Paweł Kołodziejski 90d22c8d6a turn on scaled actors in ega blocked games
svn-id: r6960
2003-04-10 19:58:26 +00:00
Paweł Kołodziejski 5418f6d6bd fixed zplanes and a little palette changes for ega blocked games
svn-id: r6959
2003-04-10 19:30:01 +00:00
Jonathan Gray 4572cc565a update 16 colour palette
svn-id: r6956
2003-04-10 12:13:09 +00:00
Jonathan Gray 8595e9de42 palette changes from aquadran who can't use cvs atm
svn-id: r6954
2003-04-10 07:26:28 +00:00
Jonathan Gray 88327a9f69 add target for passport to adventure
svn-id: r6953
2003-04-10 07:21:31 +00:00
Jonathan Gray bee1189c5c unmask indy3ega
svn-id: r6952
2003-04-10 06:58:23 +00:00
Paweł Kołodziejski 5a29b639ff added also Monkey ega for 16 colors palette
svn-id: r6944
2003-04-09 05:20:16 +00:00
Paweł Kołodziejski 00a2bc9127 added definition of 16 colors palette to gfx backend for V2/V3 games
I hope it's correct :)

svn-id: r6941
2003-04-08 20:10:51 +00:00
Paweł Kołodziejski 7189347adb changed range from GF_OLD256 to GF_AFTER_V3
svn-id: r6940
2003-04-08 19:05:41 +00:00
Paweł Kołodziejski 7e62d9a119 zak256 invertory bug is not repeatable, changed order font selection, added handle font support for all V3 scumm games
svn-id: r6927
2003-04-07 06:34:42 +00:00
Paweł Kołodziejski b30aa3cc69 fixed detection v2 scumm game
svn-id: r6926
2003-04-07 05:10:57 +00:00
Paweł Kołodziejski d56673b845 fixed detection of early scumm games
svn-id: r6923
2003-04-06 19:41:34 +00:00
Max Horn df82b6881b fixed verb regression in older games
svn-id: r6884
2003-03-29 20:48:57 +00:00
Max Horn fb7fdc8e7e fixed verb drawing in COMI (and maybe FT, too?)
svn-id: r6874
2003-03-28 19:11:16 +00:00
Max Horn c409895483 make the volume controls in the global options dialog work
svn-id: r6863
2003-03-25 15:55:27 +00:00
Max Horn 0602882b18 cleanup
svn-id: r6832
2003-03-18 16:13:52 +00:00
Jonathan Gray 5985310d64 add GF_DEFAULT_TO_1X_SCALER
svn-id: r6830
2003-03-18 06:53:47 +00:00
Paweł Kołodziejski d434b86ddb split waitForTimer func, update for smush,
btw, switching scalers while playing smush movies doesn't work or at least SDL backend,
it hang on SDL_SetVideo func

svn-id: r6818
2003-03-17 12:32:46 +00:00
Max Horn 0d0c25d764 rest of patch #655594: Handling Y/N questions
svn-id: r6784
2003-03-09 02:41:35 +00:00
Max Horn c739960176 added yet another sanity check (assert); fixed long standing evil bug in getObjNewDir / getObjOldDir
svn-id: r6763
2003-03-08 00:56:43 +00:00
Max Horn 12d09b57b5 ah yeah, I did that on purpose. Really. Just wanted to check if everybody is paying attention
svn-id: r6757
2003-03-07 22:44:25 +00:00
Max Horn 992b4f479f cleanup toSimpleDir: should be easier to understand this way, and hopefully fixes the valgrind warnings
svn-id: r6755
2003-03-07 21:56:38 +00:00
Paweł Kołodziejski 243c4ffbc0 implemented formating string error for each engine
svn-id: r6744
2003-03-07 15:38:11 +00:00
Max Horn 22e6d4581b fixed OOB acces (thx valgrind)
svn-id: r6731
2003-03-07 02:19:26 +00:00
Paweł Kołodziejski 093428ae9a and more cleanup
svn-id: r6718
2003-03-06 17:58:13 +00:00
Max Horn bc60419fa6 if a script triggers a load, immediatly perform it (this also covers the case where the user requests a load while a SMUSH video is playing. This avoids the annoying affect of seeing 1 frame of the old room immediately after you requested the load
svn-id: r6687
2003-03-04 03:18:12 +00:00