Commit Graph
146 Commits
Author SHA1 Message Date
Jonathan Gray b542136929 make comi work again, can we branch for 0.4.0 already so all the testing actually means something?
svn-id: r7122
2003-04-26 01:38:38 +00:00
Max Horn 913f9d2eb1 fixed stupid mistake (yeah yeah, being able to read old code, and use your brain properly, helps :-)
svn-id: r7103
2003-04-25 10:57:12 +00:00
Max Horn 33045523ae fix a regression my recent change introduce in GF_OLD256 games <sigh>
svn-id: r7099
2003-04-25 00:03:06 +00:00
Max Horn a90dcc8b71 simplified / unified code; fixed various masking bugs
svn-id: r7096
2003-04-24 18:53:21 +00:00
Jonathan Gray 0e4c195b7c disable masks in OLD_BUNDLE games for now
svn-id: r7094
2003-04-24 14:33:31 +00:00
Paweł Kołodziejski 3efe16ffce loom ega: build custom cursor, op_wait() has more then one subopcodes(revert changes), disabled adlib_default
svn-id: r7017
2003-04-18 20:16:32 +00:00
Max Horn fc08a317b0 fixed OLD_BUNDLE object image offset
svn-id: r6991
2003-04-12 18:43:23 +00:00
Max Horn a236803241 cleanup
svn-id: r6984
2003-04-12 11:44:15 +00:00
Paweł Kołodziejski 9079a51cf2 fixed stupid bug
svn-id: r6982
2003-04-12 09:36:10 +00:00
Paweł Kołodziejski 6d4b748199 fixes zplanes for nonblocked games
svn-id: r6981
2003-04-12 09:31:00 +00:00
Max Horn b015b07d22 oops, forgot debug output
svn-id: r6979
2003-04-12 02:39:16 +00:00
Max Horn b89a2ca142 doh... best way to check for 16 color games is to check for 16 color games, isn't it? :-)
svn-id: r6978
2003-04-12 02:38:40 +00:00
Paweł Kołodziejski 5418f6d6bd fixed zplanes and a little palette changes for ega blocked games
svn-id: r6959
2003-04-10 19:30:01 +00:00
Jonathan Gray e169b15efa use shadowPalette for ega stuff
svn-id: r6957
2003-04-10 12:20:36 +00:00
Jonathan Gray 136b4c32b6 blocked ega games now look like they should thanks to aquadran
svn-id: r6955
2003-04-10 11:34:51 +00:00
Jonathan Gray 8c4d7e2d97 make gcc happy
svn-id: r6949
2003-04-09 21:56:50 +00:00
Paweł Kołodziejski 7f6fca1528 fix ega codec again
svn-id: r6948
2003-04-09 19:50:47 +00:00
Paweł Kołodziejski 2f62d6cf4e fix ega codec
svn-id: r6947
2003-04-09 19:18:23 +00:00
Paweł Kołodziejski c9b56af48b a little improved ega support
svn-id: r6946
2003-04-09 19:14:05 +00:00
Paweł Kołodziejski 7189347adb changed range from GF_OLD256 to GF_AFTER_V3
svn-id: r6940
2003-04-08 19:05:41 +00:00
Paweł Kołodziejski 406b0072e1 fixed reading Loom index file, and handle gfx for 16 colors games
svn-id: r6937
2003-04-07 22:47:38 +00:00
Max Horn b8043f7570 fix for bug #695654
svn-id: r6900
2003-04-02 15:23:36 +00:00
Max Horn c98130a0a6 cleanup
svn-id: r6855
2003-03-24 21:56:29 +00:00
Max Horn 8fcdb62f74 Patch #686427: SO_ROOM_SATURATION implementation
svn-id: r6810
2003-03-13 02:23:55 +00:00
Paweł Kołodziejski aa3766018f updated copyrights headers
svn-id: r6726
2003-03-06 21:46:56 +00:00
Paweł Kołodziejski 093428ae9a and more cleanup
svn-id: r6718
2003-03-06 17:58:13 +00:00
Max Horn 89f6ebb77c added some asserts; added a hack that helps the COMI demo
svn-id: r6684
2003-03-04 02:43:43 +00:00
Jonathan Gray 436afde5eb add hack that attempts to workaround the offset hotspot problem in humongous games
svn-id: r6670
2003-03-03 01:53:18 +00:00
Max Horn a6abd6bb13 Patch #689271: Usage bits fix
svn-id: r6626
2003-02-19 14:35:24 +00:00
James Brown 270e95a655 Patch 679354: ComI actor redraw patch
svn-id: r6590
2003-02-07 19:24:34 +00:00
Jonathan Gray f1b4ec7571 remove 'small drawing optimisation' that breaks drawing of vertically scrolling rooms, and yes fingolfin in answer to the message left in the commit message on rev 2.26 it causes regression :)
svn-id: r6562
2003-01-28 00:42:32 +00:00
Max Horn 18fdd80710 small drawing optimization for V7/V8 games - tell me if that causes any regressions
svn-id: r6504
2003-01-18 19:16:23 +00:00
James Brown 4e07c1bb91 Patch 668634: Actor iteration fix
svn-id: r6484
2003-01-16 17:37:34 +00:00
Max Horn b1c570aa6e made NUT font rendered honor _ignoreCharsetMask
svn-id: r6466
2003-01-15 03:10:28 +00:00
James Brown 5bf741f960 Patch 667613: Extend gfxUsageBits[]
svn-id: r6453
2003-01-14 10:06:56 +00:00
Max Horn aa60f424ba fix banjo duel crash
svn-id: r6427
2003-01-12 13:58:16 +00:00
Max Horn 2636e2806a cleanup
svn-id: r6397
2003-01-11 15:53:00 +00:00
Max Horn 65fdb8fbf0 cleaned up & documented the transitionEffect() code a bit
svn-id: r6338
2003-01-05 21:18:53 +00:00
Max Horn 0ab1edf809 added an assert against the z plane count; resolved an ambigious statement (the order in which the post-increment operator is executed is not specified in the C(++) standard); indentation cleanup
svn-id: r6315
2003-01-01 17:04:13 +00:00
James Brown be8810eaa9 Fix CMI room segfaults (too few zbuffers defined)
svn-id: r6310
2003-01-01 09:02:36 +00:00
Max Horn 8bbbf4cbaf cleanup; fixed z masking in COMI
svn-id: r6294
2002-12-31 16:44:55 +00:00
Max Horn 7f15b5d08b more cleanup
svn-id: r6292
2002-12-31 14:59:06 +00:00
Max Horn 4b6605c286 another round of cleanup on the first 6 decoders: only moved around code to work out the extreme similarities between them
svn-id: r6291
2002-12-31 04:59:23 +00:00
Max Horn 66b3d2f91a getting rid of _currentX
svn-id: r6290
2002-12-31 04:45:21 +00:00
Max Horn 6079d0f108 more cleanup
svn-id: r6289
2002-12-31 04:36:14 +00:00
Max Horn dfea6a0d57 cleanup
svn-id: r6288
2002-12-31 04:19:46 +00:00
Max Horn 5d4f06cf1f implemented object drawing (still somewhat broken, we get a 'green screen' effetc :-). Oh yes, this probably breaks save game compatibility for COMI. Oh yeah. As if I would care <g>
svn-id: r6285
2002-12-31 03:26:02 +00:00
Jamieson Christian 7db414b203 Fixed VC++ warnings.
svn-id: r6279
2002-12-30 14:22:23 +00:00
Max Horn 1fad3ca0b9 cleanup
svn-id: r6278
2002-12-30 14:04:46 +00:00
Max Horn f5b8b9adcf load z-planes correctly for V8; however, there is still something slightly broken (visible at the cannon which is only drawn partly)
svn-id: r6275
2002-12-30 13:15:08 +00:00