Commit Graph
243 Commits
Author SHA1 Message Date
Travis Howell cc781cb9b1 Ooops that would have broken v2
svn-id: r9795
2003-08-20 11:49:22 +00:00
Travis Howell 1757d5a448 v1 zak costume color almost all right.
svn-id: r9794
2003-08-20 11:45:40 +00:00
Travis Howell c284e1b507 This is only require for v1 maniac
svn-id: r9781
2003-08-19 11:11:11 +00:00
Travis Howell a34f8895cb Revert color change for v1 maniac, which actually used in pool room.
svn-id: r9778
2003-08-19 04:47:38 +00:00
Travis Howell 7771433b20 Fix for v1 maniac demo mode not setting text color before displaying text
svn-id: r9776
2003-08-19 04:34:41 +00:00
Travis Howell d6105a3064 Cleanup v1/v2 color settings for sentance/inventory/verb area.
Add highlight color for v1 maniac

svn-id: r9774
2003-08-19 04:15:14 +00:00
Travis Howell d91320f7ce Remove debug
svn-id: r9760
2003-08-18 11:09:11 +00:00
Travis Howell 9b5eb1137f Add support for flashlight in v1 maniac by converting older values.
Prevent warning about dummy function (Which has no purpose) in zak

svn-id: r9756
2003-08-18 10:46:42 +00:00
Travis Howell 4c6bd7167d Fix v1 zak costume colors
svn-id: r9748
2003-08-18 02:16:48 +00:00
Travis Howell bbbca4f8fe Fix text display in verb/inventory area in demo mode of V1 maniac mansion
svn-id: r9734
2003-08-17 07:02:33 +00:00
Travis Howell 8cd96c7926 color table for actor subtitles in v1 maniac isn't static after all, fixes color issue in demo mode.
svn-id: r9722
2003-08-16 10:37:26 +00:00
James Brown 5ad330e145 Patch from roarin_elk to fix crash in German V2 Zak (talking to Skolarian on Mars crashes)
svn-id: r9717
2003-08-16 08:55:29 +00:00
Travis Howell 5a963767bf Fix subtitles colors in V1 maniac
svn-id: r9713
2003-08-16 05:45:19 +00:00
Jonathan Gray 413f09eff5 add maniacnes target, rather prelimary so people would be well advised not to add to compatibility at this point
svn-id: r9690
2003-08-14 11:40:50 +00:00
Jonathan Gray 101821015c remove debug printf
svn-id: r9598
2003-08-08 09:26:09 +00:00
Max Horn 995ec987d0 fix warning, cleanup code
svn-id: r9511
2003-08-05 17:58:38 +00:00
James Brown 386b8216df Make prepositions work
svn-id: r9505
2003-08-05 16:57:47 +00:00
Max Horn 10508d4d2b fix warning / whitespace
svn-id: r9504
2003-08-05 16:51:40 +00:00
James Brown 7cbb06c4a6 Forgot some V1 prep code
svn-id: r9503
2003-08-05 16:48:56 +00:00
James Brown 173e3c5db3 V1 preposition support, but broken.
svn-id: r9502
2003-08-05 16:43:33 +00:00
Max Horn c3c39a33c3 cleanup for some comments & indention
svn-id: r9341
2003-07-31 18:46:31 +00:00
Max Horn becd70d243 cleanup: encapsulate some more members of class Actor, and rename newDirection -> targetFacing (since it corresponds to the future value of 'facing'; the distinction between 'facing' and 'direction' is extremly fuzzy)
svn-id: r9175
2003-07-24 17:44:00 +00:00
Torbjörn Andersson 9db2d93614 Slight cleanup of previous commit.
svn-id: r9147
2003-07-23 14:36:18 +00:00
Torbjörn Andersson e66bdf91b9 Allow the sentence line to be 40 printable characters long. The verb part
is padded with '@', which should not be counted.

svn-id: r9146
2003-07-23 14:33:57 +00:00
Max Horn 2cee32864a fix spanish prepositions, see bug #772277. And BTW, does anybody know when and where the 'on/mit/sur/su/en' preposition is actually used?
svn-id: r9116
2003-07-22 01:14:09 +00:00
Paweł Kołodziejski d516f3467c updated opcode "Actor Set Color" in o2_ActorSet func, it's based on dissassembly, why it was "i = 3" ?
svn-id: r9082
2003-07-19 16:10:15 +00:00
Jochen Hoenicke 077b643ea0 Fix recursive calls of object scripts. In V2 for each object two script
can be active at the same time:  One 253 script and one normal script.
We misuse the recursive flag to mark 253 scripts.  When starting a 253
script we stop a script that has recursive flag set and when starting
a normal script we stop the script that doesn't.

svn-id: r9068
2003-07-18 18:55:04 +00:00
Max Horn 2aa8cc496d fix for bug #771734
svn-id: r9041
2003-07-15 18:18:29 +00:00
Max Horn d0282843b5 Patch #771154 (ZAK: yet another doSentence fix); this should fix bug #752293
svn-id: r9030
2003-07-15 00:23:18 +00:00
Jochen Hoenicke 177d5d6b11 Compares in V2 are unsigned (at least in Zak).
This fixes a problem with the parachute scene in Zak.

svn-id: r9020
2003-07-14 19:57:44 +00:00
Max Horn 5031b62871 proper fix for V1/Zak (and maybe V1/MM, too?) ActorSet-Color
svn-id: r9018
2003-07-14 18:20:20 +00:00
Travis Howell 89cc9ede19 Ooops, was in reverse.
svn-id: r8998
2003-07-14 06:19:06 +00:00
Travis Howell e6f3eb9aa5 A few color fixes for v1/v2
svn-id: r8997
2003-07-14 06:14:49 +00:00
James Brown 9b55abbf49 V1 Zak fixes and hacks. (Woo, it rhymes! :)
svn-id: r8996
2003-07-14 06:00:17 +00:00
Travis Howell ffddfd76d9 Add correct palette for pc versions of v1 games
Add some correct colors for v1 games

svn-id: r8988
2003-07-13 15:13:43 +00:00
Max Horn 7189b0a11a fix for bug #770311 (at least for V2 games)
svn-id: r8959
2003-07-12 22:46:23 +00:00
Max Horn adf9331624 properly show/hide verbs&inventory&sentence during cutscenes
svn-id: r8957
2003-07-12 22:33:03 +00:00
Max Horn d35c57a53f fixes for cutscenes in V2 games
svn-id: r8956
2003-07-12 22:00:59 +00:00
James Brown 90bac4a5ce Fix compilation, V1 verb positions
svn-id: r8880
2003-07-09 14:57:15 +00:00
Max Horn a609989008 fix o2_loadRoomWithEgo regression (this bug was uncovered by my previous adjustXYToBeInBox improvment)
svn-id: r8713
2003-07-02 14:21:13 +00:00
Max Horn 302f67e43f fix for bug #752865: MM: Man-Eating Plant is invisible
svn-id: r8708
2003-07-02 11:26:13 +00:00
James Brown 00d5c5af89 Add a few more actor debugger subcommands, and correct V2 coordinate translation for
o2_(get/set)ActorElevation

svn-id: r8683
2003-07-01 04:20:41 +00:00
Max Horn 5477d0831b turn error in o2_saveLoadGame into warning
svn-id: r8575
2003-06-21 01:44:47 +00:00
Max Horn 0bee591ae6 added spanish font & prepositions; removed some trailing spaces
svn-id: r8549
2003-06-19 10:29:38 +00:00
Max Horn f4a31da513 runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT
svn-id: r8468
2003-06-14 12:23:30 +00:00
Paweł Kołodziejski 0c85e713ac init costumes for v1 games
svn-id: r8378
2003-06-07 04:24:57 +00:00
Max Horn 49b9a8fc9d follow our coding conventions
svn-id: r8377
2003-06-07 00:49:36 +00:00
Max Horn 86df3537b9 replaced GF_AFTER with _version
svn-id: r8372
2003-06-07 00:13:26 +00:00
Max Horn 62e3a110dd added a currently disabled hack that can be used to get costumes used in V1 games (currently crashes since we don't support that custome format yet)
svn-id: r8349
2003-06-06 11:59:29 +00:00
James Brown c89b04488d Get rid of *64 targets, use 'maniac' and 'zak' autodetection for the AFTER_V1 flag instead.
svn-id: r8348
2003-06-06 10:47:12 +00:00