Commit Graph
9561 Commits
Author SHA1 Message Date
Simon Delamarre 9785388f8e GRAPHICS: Fix an incorrect bpp in SurfaceSdl when applying cursor mask
Source bpp is wrongly taken instead of destination bpp, the issue is visible only if the source bpp is != 4.
2023-10-14 10:56:31 +03:00
Eugene Sandulenko af89b0dc2c SDL: Switch Keyboard shortcuts helptext to Markdown tables 2023-10-14 01:54:05 +02:00
Lars Sundström 7ad9e9c8e2 IOS7: Defer screen edge system gestures on orientation changes
The system gestures on screen edges took precedence over the tap
gestures again after screen rotations.
Call function setNeedsUpdateOfScreenEdgesDeferringSystemGestures
on orientation changes to notify the system that it needs to read
the edges from the view controller’s
preferredScreenEdgesDeferringSystemGestures property again.

Defer system gestures on all edges since the top changes when
rotating the device.
2023-10-13 19:25:01 +02:00
Giovanni Cascione c2f97be777 LIBRETRO: add terminator element to retro_input_descriptor array 2023-10-13 14:02:50 +02:00
Giovanni Cascione 1369aaa3b4 LIBRETRO: BUILD: set -O1 for ios and osx builds 2023-10-13 14:02:13 +02:00
Lars Sundström bf724a36f6 IOS7: Defer system gestures on edges
The tap gestures were cancelled due to system gestures taking over
when tapping on the screen edges. This made it hard to click on
verbs in games or buttons in launcher when in "Direct mouse mode".

There is an option to defer the system gestures on selcted edges.
This will make tap gestures to be recognised also on screen edges.
Also it won't interfere with the gesture to close the application
on devices lacking home button.
2023-10-13 14:46:48 +03:00
Lars Sundström a7bf2bf5a7 IOS7: Reset screen size properly when HW keyboard is connected
The accessory view can be configured to be shown or not. When it is
configured to be shown the screen size has to be adjusted according
to the height of the accessory view, also in the case when a HW
keyboard is connected.

It was noted that the screen size was not properly restored when
disabling the keyboard input. The screen size was only adjusted when
the keyboard input became enabled. The reason for that was that when
disabling the keyboard input the accessory also became hidden. So
the screen size was not updated.

Make sure to always reset the screen size when the accessory view
is configured to be visible.
2023-10-13 14:46:48 +03:00
Lars Sundström 283fb6760a IOS7: Only allow touches on screen for new touch gestures
Connected hardware devices such as mice and touchpads also generates
gesture events. If holding down a mouse button that is considered as
a long press gesture, but it's also a mouse button event.
These events are interfering with each others and cancels e.g. long
press gestures.

Make sure the tap and long press gestures only allows to be triggered
by direct touches on screen.
2023-10-13 14:46:48 +03:00
Lars Sundström 473400071c IOS7: Remove "ClickAndDragMode" from widget layout
The "ClickAndDragMode" option is removed. The widget layout was not
removed when the option was removed. Remove it.
2023-10-11 23:14:37 +02:00
Lars Sundström e834bf859b IOS7: Remove old help documentation
The help documentation is moved from the backend tab to the main
launcher screen.
2023-10-11 23:14:37 +02:00
Lars Sundström bc07130dec IOS7: Add help sections for the iOS port
Add help sections to describe the different touch modes, touch
actions, how to add a game etc.

A temporary version for tvOS with no images is provided as well.
2023-10-11 23:14:37 +02:00
Lars Sundström c113dfa993 IOS7: Fix AppleTV OS build errors and warnings
The tap gestures for right/left click in the iOS port was not
protected by the TARGET_OS_IOS macro definition in the touchesMoved
method which is called when a touch is moved.
Touches are used in tvOS when controlling the mouse pointer using
the touch area on the Apple remote controller.

Fix some compiler warnings about unused variables and functions in
the tvOS port.
2023-10-11 21:33:32 +02:00
Eugene Sandulenko 6b99f6a5bb SDL: Revert accidental change 2023-10-11 11:26:09 +02:00
Lars Sundström 8f407b7a06 IOS7: Fix long press on touch mode button to show keyboard
After adding the other long-press gestures it was hard to trigger
the gesture to show the keyboard by pressing the touch mode button
on the on-screen controls.

Changing the minimum time to trigger from 1 second to default 0.5
seconds fixed that. Add the one-touch-only requirement as well.
2023-10-11 06:28:03 +02:00
Lars Sundström 8466e036b5 IOS7: Update touch mode when swiping two fingers right
The ability to change touch mode between touchpad emulation and
"direct" mouse mode is kept. Inform the user about the updated
mode change and update the on-screen control button to reflect
the new mode which is useful when the on-screen controls are
disabled.
2023-10-11 06:28:03 +02:00
Lars Sundström a490768622 IOS7: Refactor touch event functions
Remove the deprecated events and their corresponding functions.
2023-10-11 06:28:03 +02:00
Lars Sundström cc499d560e IOS7: Only handle one touch for mouse movements
The callback functions touchesBegan, touchesMoved and touchesEnded
are from now only used for mouse pointer movements. Only one touch
is then required to be tracked.

Disable multi-touch in view to accomplish this. The setting does
not affect the gesture recognizers attached to the view, only the
touchesBegan, touchesMoved and touchesEnded callbacks are affected
that only the actions for the first touch in view are sent.
2023-10-11 06:28:03 +02:00
Lars Sundström b2ba581917 IOS7: Remove old touch to mouse button translations
Remove the old translations from touch events to mouse button events.
These have been replaced with UIGestures.
2023-10-11 06:28:03 +02:00
Lars Sundström 4dae507f14 IOS7: Add UIGestures for left and right mouse clicks
On a touch based device the touches made must be translated to
different mouse events. For example when a touch starts and is
moved that should translate to a mouse pointer movement. A quick
tap should be translated to a mouse button click while holding a
touch for a longer time without movement should be translated to
that the mouse button is kept pressed.

Add UIGestures to replace the current mouse button handling, all
done using the callback functions touchesBegan, touchesMoved and
touchesEnded.

A tap gesture with one finger is a left mouse click

A tap gesture with two fingers is a right mouse click

A long press gesture with one finger is holding the left mouse
button down until the press is released. This is accomplished by
sending an button down event when the gesture is recognized and
changes state to UIGestureRecognizerStateBegan.
A button up event is sent when the same gesture changes state to
UIGestureRecognizerStateEnded.

A long press with two fingers is as above but for the right mouse
button.

This commit adds the gestures and their actions. The current
mouse button handling is removed in upcomming commit.
2023-10-11 06:28:03 +02:00
Eugene Sandulenko 17a480f1c5 NANCY: Fix potentially uninitialized variable 2023-10-10 23:55:06 +02:00
Lars Sundström 857b7553aa IOS7: Don't suspend the application in iOS when pressing menu
The Apple guidelines for Apple TV tells that when pressing the menu
button from the root view the user shall be brought to the "Home"
screen, suspending the app. Prevent this to be done in iOS.
2023-10-10 20:55:48 +02:00
Lars Sundström a2de9b0b4e IOS7: Handle HW keyboards better when using "Stage Manager"
When having a hardware keyboard connected to the iOS device the
software keyboard is not shown. However when using stage manager
the notification that the keyboard is shown is still triggered.
This results in that the game screen is resized even though no
keyboard is visible in the area below.

This is some kind of workaround for that where a check for any
connected hardware keyboard is made. If a keyboard is connected
then the screen is not resized, except if the accessory bar should
be shown. In that case the screen is resized only for the height
of the accessory bar.
2023-10-10 20:55:48 +02:00
Lars Sundström 40f382cace IOS7: Make it possible to toggle alphabetical <-> numpad keyboard
Some games have some actions mapped to the numeric keyboard, e.g.
Indiana Jones and the last crusade fight scenes.
The alphabetical keyboard doesn't have the numeric button row so
it's a bit tricky to play these scenes without holding the "number
button switch" at the same time you need to press the correct number
button being showed.

Make it possible to switch between an alphabetical keyboard layout
to a numpad layout by adding a button to the toolbar.
2023-10-10 20:55:48 +02:00
Lars Sundström 316352e868 IOS7: Toggle keyboard with on-screen control button
Add a long press gesture to the touch mode control button, which
when triggered, shows the keyboard. The image of the UI button
changes to the keyboard image asset as long as the keyboard is
visible. If pressing the touch mode control button while the
keyboard is visible it will dismiss the keyboard.

The updates of the on-screen button image is done in the general
"showKeyboard" and "hideKeyboard" functions which makes sure that
the button image is updated also if showing/hiding of the keyboard
is triggered by the OSystem callback.
2023-10-10 20:55:48 +02:00
Lars Sundström 00296153df IOS7: Add on-screen controls visibility configuration
Make it possible to configure the visibility of the on-screen control
buttons. If configured to not be shown both buttons are hidden and
disabled.
2023-10-10 20:55:48 +02:00
Lars Sundström 324569f206 IOS7: Add on-screen controls as UI buttons
Add two UI buttons which are placed to the top right corner over
the main view. The left button controls the current touch mode.
When pressed the button changes image to represent the new touch
mode using the mouse and touchpad assets added in previous commit.

The right button triggers the call to the main menu.
2023-10-10 20:55:48 +02:00
Lars Sundström a705235d1a IOS7: Add touch mode configurations in menu, 2D & 3D games
In the Android port it's possible to configure differnet touch modes
in ScummVM menus, 2D games and 3D games. Add the same possibility in
the iOS port. In Android it's possible to configure a touch based
game controller as well. That's not in scope for iOS in this commit
but can be added in the future.
2023-10-10 20:55:48 +02:00
Lars Sundström 8e9f54ad32 IOS7: Refactor touchpadModeEnabled to a TouchMode
Change the boolean parameter indicating if "touch mode" is enabled
or not to an enum which could contain several different touch modes.
2023-10-10 20:55:48 +02:00
Lars Sundström 2971029301 IOS7: Configure directional elements on virtual controller
The virtual controller can be configured with different directional
elements. A thumbstick button and Dpad buttons (left, right, down,
up) can be configured.
A user might want to configure which directional element they want
on the virtual controller. Create two different virtual controllers
which can be switched between depending on the setting in the
backend specific option dialog.
2023-10-10 20:55:48 +02:00
Lars Sundström ee4319beb3 IOS7: Rename option "onscreen_controls" to "gamepad_controller"
The onscreen_controls options should refer to the touch mode setting
and main menu buttons as it's done in the Android backend. The
virtual gamepad controller used the onscreen_controls string to
identify the option. Change the identifier string to
gamepad_controller so onscreen_controller can be used for the buttons
to be added to the iOS backend.
2023-10-10 20:55:48 +02:00
Lars Sundström fac56ff37d IOS7: Fix position of virtual gamepad controller
With the release of iOS 17 the fix for adjusting the position of
the virtual controller stopped working. On some devices with so
called safe areas, the action buttons could be placed outside the
screen.

Rework the fix to position the GCControllerView layer instead.
2023-10-10 20:55:48 +02:00
Eugene Sandulenko 0485f4a593 SDL: Added (disabled) Markdown table to the Keyboard help 2023-10-09 00:22:15 +02:00
CadiH 7e41bec7f0 BACKENDS: ANDROID: minor edit to Help tab contents 2023-10-06 22:24:55 +02:00
CadiH 5df0851284 BACKENDS: ANDROID: updates contents of help dialog 2023-10-06 22:24:55 +02:00
CadiH a74c827076 BACKENDS: ADNROID: Updates content of help tab 2023-10-06 22:24:55 +02:00
Giovanni Cascione efa6ac88b2 LIBRETRO: BUILD: fix emscripten AR 2023-10-02 21:22:04 +02:00
Kaloyan Chehlarski 73b66c60f8 BACKENDS: WII: Always retain cursor palette
Calling setMouseCursor with a non-palette cursor no longer
clears the cursor palette, allowing a subsequent call with a
paletted cursor to re-use it. This fixes Trac defect #13895.
The approach taken was to just copy what the OpenGL
backend was doing in the same situation.
2023-10-02 12:19:31 +03:00
Giovanni Cascione f9e91aa873 LIBRETRO: BUILD: add ps3 to gitlab CI/CD 2023-10-02 10:21:08 +02:00
Giovanni Cascione d1f15b9fd7 LIBRETRO: BUILD: add emscripten to gitlab CI/CD 2023-10-01 15:25:00 +02:00
Giovanni Cascione 4cfd17aaf4 LIBRETRO: BUILD: add wii to gitlab CI/CD 2023-10-01 15:24:47 +02:00
Giovanni Cascione 0f6773217c LIBRETRO: add automatic setup of default soundfont file 2023-09-28 21:25:36 +02:00
Giovanni Cascione 74dd0af052 LIBRETRO: change path tests to LibRetroFilesystemNode 2023-09-28 21:25:21 +02:00
Giovanni Cascione 1c8092f592 LIBRETRO: force slashes in LibRetroFilesystemNode constructor 2023-09-28 21:25:04 +02:00
Giovanni Cascione 76ff21ba4e LIBRETRO: add backslash case for HOME expansion 2023-09-28 21:24:48 +02:00
Giovanni Cascione 47fc122e08 LIBRETRO: add default paths logs 2023-09-25 14:42:30 +02:00
Giovanni Cascione 7f6d9542e4 LIBRETRO: add retropad exclusive cursor control setting 2023-09-25 14:42:06 +02:00
Giovanni Cascione 1071edd59f LIBRETRO: rework paths initialization 2023-09-25 14:41:22 +02:00
Giovanni Cascione adb4fda7f8 LIBRETRO: move libretro.cpp to libretro-core and add header file 2023-09-25 14:41:03 +02:00
Miro Kropacek d4d9307a69 BACKENDS: ATARI: Use atari_sound_setup code 2023-09-24 17:48:54 +02:00
Miro Kropacek fb8528ac77 BACKENDS: ATARI: Various fixes
- composer unaligned pitch fix
- error() doesn't work while in OSystem_Atari c-tor
- when a crash occurs, restore at least the cursor
- fix a crash when "data" doesn't exist
2023-09-24 17:48:54 +02:00