Commit Graph
49 Commits
Author SHA1 Message Date
Christopher Page ca76ef4e1f AGOS Engine: Began implementation for a new quit event which will cleanly return to the launcher. This replaces the old shutdown() method within delay()
svn-id: r32203
2008-05-20 21:40:53 +00:00
Travis Howell 4d51eb5fb7 Add work around for script bug in The Feeble Files.
svn-id: r31260
2008-03-27 01:01:52 +00:00
Travis Howell d9f28974ef Add alternative hack to main branch, to skip largest speech segment in Simon the Sorcerer 1, when using DS port.
svn-id: r30001
2007-12-26 01:28:03 +00:00
Nicola Mettifogo 258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn a6210289f5 AGOS code cleanup
svn-id: r27794
2007-06-30 17:34:49 +00:00
Max Horn 206d167457 AGOS: Introduced ChildType enum
svn-id: r27792
2007-06-30 16:25:59 +00:00
Travis Howell 00829f15c8 Minor cleanup.
svn-id: r27580
2007-06-21 06:37:00 +00:00
Travis Howell ab9b9a1bf3 Cleanup, could cause regressions.
svn-id: r27547
2007-06-19 11:50:22 +00:00
Travis Howell 2d2bda501e Fix timer code in Puzzle Pack, to match original speed.
svn-id: r27275
2007-06-10 04:14:53 +00:00
Travis Howell 27083f8fb4 Fix loading and saving game through the options screen in Amiga CD32 version of Simon the Sorcerer 1.
svn-id: r27097
2007-06-05 06:04:07 +00:00
Travis Howell 64413f9cc8 Only call MIDI code, in games which use MIDI based music.
svn-id: r27080
2007-06-04 14:25:02 +00:00
Travis Howell c983e879e1 Fix regressions, caused by VGATimerEntry type changes.
svn-id: r27044
2007-06-01 23:12:22 +00:00
Max Horn 218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Travis Howell b6672f37a9 Fix bugs #941074 and #828860, by switching to graphics renderer code used by earlier (non-Windows) versions of Simon the Sorcerer 1/2.
svn-id: r26825
2007-05-13 08:46:48 +00:00
Travis Howell 5668e15b2e Update reporting of invalid script opcodes.
svn-id: r26501
2007-04-15 14:32:58 +00:00
Travis Howell 48c21a1e31 Add eriktorbjorn's patch to split script opcodes into specific game engines.
svn-id: r26490
2007-04-15 12:04:47 +00:00
Travis Howell 2d3e77db85 Split game engines, to allow further cleanups.
svn-id: r26481
2007-04-15 05:04:48 +00:00
Travis Howell b8bbe1b5fe Update copy protection bypass for Simon 1/2.
svn-id: r25809
2007-02-23 11:12:12 +00:00
Travis Howell 47280b3301 Fix bug #1600999 - SIMON2: Crash while talking to Bingo Bongo. A regression due to the work around for extra long strings been broken, when support for the Feeble Files was added in the past.
svn-id: r25807
2007-02-23 10:18:14 +00:00
Travis Howell 76ac2263f9 Remove Amiga OCS specific code for copy protection screen in Simon 1, since it no longer required.
svn-id: r25761
2007-02-21 12:33:34 +00:00
Travis Howell 29ada82134 Bypass the copy protection screens in floppy disk releases of Simon the Sorcerer 1 and 2, with permission from Adventure Soft.
svn-id: r25760
2007-02-21 11:46:35 +00:00
Travis Howell affcd0f808 Update work around for script bug in Amiga AGA/CD32 verisons of Simon the Sorcerer 1.
svn-id: r25513
2007-02-12 07:03:41 +00:00
Travis Howell 45692d4323 Add work around for script bug in Amiga AGA/CD32 verisons of Simon the Sorcerer 1.
svn-id: r25510
2007-02-12 05:16:03 +00:00
Travis Howell bfd3d872b8 Adjust random opcode for Amiga versions of Simon the Sorcerer 1.
svn-id: r25507
2007-02-12 04:23:10 +00:00
Travis Howell f55320f988 Add inital pause code for Elvira 1/2 & WW, and cleanup
svn-id: r24723
2006-11-15 13:11:53 +00:00
Travis Howell 1b926fee10 Add inherit code for earlier games
svn-id: r24640
2006-11-06 14:28:19 +00:00
Travis Howell 415ec67056 Cleanup
svn-id: r24639
2006-11-06 13:59:11 +00:00
Travis Howell a1a5c9b38a The clear timers script only exists in Simon1
svn-id: r24630
2006-11-06 01:14:26 +00:00
Travis Howell dfd57406ff Fix sign issues, that caused combat issues in Elvira 1
svn-id: r24553
2006-10-28 12:33:49 +00:00
Travis Howell 9f85511537 Cleanup
svn-id: r24533
2006-10-27 13:28:32 +00:00
Travis Howell f1accee702 Cleanup
svn-id: r24531
2006-10-27 12:55:48 +00:00
Travis Howell 7d71b6d109 Cleanup
svn-id: r24527
2006-10-27 11:04:05 +00:00
Travis Howell 9bab66a53a Script 160 is only used when clearing timers in Simon 1/2
svn-id: r24526
2006-10-27 10:43:48 +00:00
Travis Howell 227157ccdc Update comments
svn-id: r24502
2006-10-25 13:45:57 +00:00
Travis Howell 05fd51d036 Cleanup
svn-id: r24501
2006-10-25 13:38:35 +00:00
Travis Howell 2f422f56cd Remove unused script code
svn-id: r24499
2006-10-25 11:41:36 +00:00
Travis Howell 15915e805d Remove unused script opcodes
svn-id: r24495
2006-10-25 10:20:17 +00:00
Travis Howell 91f7477d74 Ooops, correct typo
svn-id: r24427
2006-10-22 00:58:55 +00:00
Travis Howell bce0a11065 Add extra picture opcode code for ELvira 1/2
svn-id: r24426
2006-10-22 00:55:17 +00:00
Travis Howell 399f8381a9 Cleanup
svn-id: r24397
2006-10-21 01:51:59 +00:00
Travis Howell 4e859bb26e Cleanup
svn-id: r24396
2006-10-21 00:51:32 +00:00
Travis Howell ff574a63ee Split code into more specific files and cleanup
svn-id: r24394
2006-10-20 02:10:51 +00:00
Travis Howell e26954bcdb Split script opcode tables up into more specifics
svn-id: r24393
2006-10-19 23:57:54 +00:00
Travis Howell d75901b832 Split game specific script opcodes into separate files
svn-id: r24389
2006-10-19 11:40:26 +00:00
Travis Howell 26765932cc Add support for sound effects in PC version of Elvira 1
svn-id: r24388
2006-10-19 11:13:28 +00:00
Travis Howell 6e872547c3 Add support for arrows keys in WW
svn-id: r24385
2006-10-19 05:21:07 +00:00
Travis Howell b0ddc9fde5 Remove duplicate opcode in WW
svn-id: r24360
2006-10-17 11:02:42 +00:00
Travis Howell a965e8140c Add more opcode differences for WW
svn-id: r24348
2006-10-16 09:44:47 +00:00
Eugene Sandulenko ea1cbea9f6 Rename items.cpp to script.cpp
svn-id: r24336
2006-10-15 09:08:51 +00:00