Johannes Schickel
3847465163
SCUMM: Make GPL headers consistent in themselves.
2014-02-18 02:39:38 +01:00
Tobias Gunkel
9dd6105ce6
SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions
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In addition some routines (e.g. the gfx ones) that are even used in v1.
2012-02-11 08:30:08 +01:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
David Turner
b644c6d466
SCUMM: Remove direct usage of OSystem quit() function in SCUMM engine code.
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This would cause leaks, but occurs in development code only.
svn-id: r55659
2011-01-30 14:53:47 +00:00
Max Horn
a7248a0601
ENGINES: Replace many printfs by warning/debug/debugN
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svn-id: r54031
2010-11-01 21:37:47 +00:00
Torbjörn Andersson
5e5eebf24f
Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to get
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rid of a few kilobytes of hard-coded font data. (The font data is still there,
but now we only store how the French, German, Italian and Spanish fonts differ
from the English one.)
svn-id: r35056
2008-11-14 14:03:08 +00:00
Torbjörn Andersson
4c7c82634d
I think this is the correct fix for bug #2081347 ("MM: Charset out of
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bounds!"). If I understand correctly, version <= 2 games only have one (hard-
coded) font, so when that's initialised we can set _curId to 0.
svn-id: r34619
2008-09-20 16:21:27 +00:00
Eugene Sandulenko
e5e53a0017
Split out charset font data for easier maintenance
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svn-id: r30121
2008-01-01 15:36:50 +00:00