neuromancer
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738a8a17f8
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FREESCAPE: refactor and fix some conditional code in castle
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2024-10-31 22:03:59 +01:00 |
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neuromancer
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c10b53de1e
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FREESCAPE: improve handling of condition execution when a goto is executed
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2024-10-30 20:45:26 +01:00 |
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neuromancer
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44eb7fec4b
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FREESCAPE: ugly workaround for collision detection in certain castle areas
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2024-10-27 10:07:31 +01:00 |
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neuromancer
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ffc4cc53cd
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FREESCAPE: rise can fail if there is no place
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2024-10-27 10:07:31 +01:00 |
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neuromancer
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99c9c041a7
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FREESCAPE: support some special entrances in castle
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2024-10-25 20:40:31 +02:00 |
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neuromancer
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8e44ee53a3
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FREESCAPE: tweaks in runCollisionConditions
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2024-10-11 15:33:20 +02:00 |
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neuromancer
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1be5b6f030
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FREESCAPE: reset groups after the game state is restored
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2024-10-11 15:33:20 +02:00 |
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neuromancer
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6ae98fd3d6
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FREESCAPE: adjusted interaction distance for castle
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2024-10-09 12:48:24 +02:00 |
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neuromancer
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5e426860f6
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FREESCAPE: improved handling on yaw conversion when traversing an entrance
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2024-10-06 16:43:29 +02:00 |
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neuromancer
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4bcf8fb58d
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FREESCAPE: better calculation of player height
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2024-08-23 17:19:50 +02:00 |
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NabeelShabbir
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01de9c951c
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FREESCAPE: Add I18N comments
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2024-08-21 14:07:01 +03:00 |
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neuromancer
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78573390f5
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FREESCAPE: improved general approach for detecting frontal collisions
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2024-08-20 21:59:19 +02:00 |
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neuromancer
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5e5ec0b9cd
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FREESCAPE: split change mode and skip actions
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2024-08-19 10:33:33 +02:00 |
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neuromancer
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a792e17853
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FREESCAPE: refactored part of zx sound generation code and added some missing sounds in dark and eclipse
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2024-08-11 20:25:28 +02:00 |
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NabeelShabbir
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130a1f0996
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FREESCAPE: Improve keymapper support coverage
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2024-08-09 18:25:02 +02:00 |
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neuromancer
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99b404d7cd
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FREESCAPE: start removing sound selection code in favor of using variables per game/platform
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2024-08-09 17:19:50 +02:00 |
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neuromancer
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02be03a4a3
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FREESCAPE: basic support for rock travel in castle for zx
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2024-07-20 13:55:56 +02:00 |
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neuromancer
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34252f8c53
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FREESCAPE: more fixes and improvements for castle for zx
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2024-07-19 16:08:58 +02:00 |
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neuromancer
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27d29b149a
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FREESCAPE: improve demo support for eclipse in dos
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2024-07-15 12:48:37 +02:00 |
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neuromancer
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bcf7a7f6a4
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FREESCAPE: adjust collision triggering for larger scale areas
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2024-07-14 21:03:33 +02:00 |
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neuromancer
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8213f21530
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FREESCAPE: reimplemented how player change its height
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2024-07-07 23:14:55 +02:00 |
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neuromancer
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4d06981e28
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FREESCAPE: improved movement using original (co)sine table for demo mode
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2024-06-10 22:52:39 +02:00 |
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neuromancer
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f2c42b45b2
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FREESCAPE: fixes for eclipse (dos)
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2024-05-28 20:53:44 +02:00 |
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neuromancer
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768af02f57
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FREESCAPE: small delay triggering of script execution when shooting
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2024-03-30 19:19:00 +01:00 |
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neuromancer
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5655096bd7
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FREESCAPE: better implementation of outside areas
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2024-03-30 11:34:49 +01:00 |
|
neuromancer
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c87651637e
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FREESCAPE: fix shoot sound for Driller
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2024-03-27 11:29:01 +01:00 |
|
neuromancer
|
a2d91944b7
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FREESCAPE: improvements to reproduce zx sounds
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2024-03-14 19:01:45 +01:00 |
|
neuromancer
|
dfda92956a
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FREESCAPE: added more sounds for dark and eclipse in zx
|
2024-03-09 08:15:06 +01:00 |
|
neuromancer
|
c93a209b16
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FREESCAPE: improved zx sound reading and emulation
|
2024-03-09 08:15:06 +01:00 |
|
neuromancer
|
3f82028ddf
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FREESCAPE: falling handling fixes for eclipse
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2024-02-13 14:53:16 +01:00 |
|
neuromancer
|
b92a630099
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FREESCAPE: better sounds for the dos releases
|
2024-01-31 21:31:40 +01:00 |
|
neuromancer
|
f6445a17c6
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FREESCAPE: movement fixes for eclipse (and other games)
|
2024-01-09 09:50:16 +01:00 |
|
neuromancer
|
5eff8d6f4d
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FREESCAPE: refactor and improve triggering of collision conditions
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2024-01-06 15:55:10 +01:00 |
|
neuromancer
|
89b9543815
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FREESCAPE: wrap event manager to make sure key events are properly handled in different platforms
|
2024-01-04 11:12:04 +01:00 |
|
neuromancer
|
ab3354dfb6
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FREESCAPE: improved keymap handling
|
2024-01-04 11:12:04 +01:00 |
|
neuromancer
|
826ab67ee7
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FREESCAPE: improved keymap handling and added specific driller inputs
|
2024-01-01 12:43:47 +01:00 |
|
neuromancer
|
ea14ca8893
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FREESCAPE: initial implementation of shooting rocks/bullets in OpenGL
|
2023-11-17 12:58:08 +01:00 |
|
neuromancer
|
42833df30b
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FREESCAPE: glPolygonOffset depends on the area scale
|
2023-09-09 10:53:11 +02:00 |
|
neuromancer
|
130b41995e
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FREESCAPE: define a parameter for the step up distance
|
2023-08-27 13:12:52 +02:00 |
|
neuromancer
|
45dace5e80
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FREESCAPE: fix area transitions for some dark areas
|
2023-08-24 22:53:26 +02:00 |
|
neuromancer
|
a2d978bf21
|
FREESCAPE: avoid player to escape the game area
|
2023-08-10 12:50:05 +02:00 |
|
neuromancer
|
ea0580506e
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FREESCAPE: added basic keymapping for all the games
|
2023-08-03 21:52:57 +02:00 |
|
neuromancer
|
81d854826d
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FREESCAPE: collision and message-related fixes affecting dark
|
2023-08-03 21:52:57 +02:00 |
|
neuromancer
|
4d13c1e3be
|
FREESCAPE: jet related fixes for dark
|
2023-07-27 18:56:00 +02:00 |
|
neuromancer
|
343722395a
|
FREESCAPE: enable bit 31 when the player collides and cannot move anymore
|
2023-07-26 22:23:34 +02:00 |
|
neuromancer
|
c9f9e897aa
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FREESCAPE: better code to transition between areas
|
2023-06-04 14:49:10 +02:00 |
|
neuromancer
|
d9239c34b8
|
FREESCAPE: adjust aabb tolerance for castle
|
2023-05-18 11:28:43 +02:00 |
|
neuromancer
|
ec0d13ca5c
|
FREESCAPE: improved rendering and scaling of group objects
|
2023-05-18 11:28:43 +02:00 |
|
neuromancer
|
3f44942adc
|
FREESCAPE: improved handling of rise/fall
|
2023-05-17 10:11:21 +02:00 |
|
neuromancer
|
2c33d94aca
|
FREESCAPE: improved handling of entrance usage
|
2023-05-17 10:11:21 +02:00 |
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