Commit Graph
89422 Commits
Author SHA1 Message Date
Purple T 7e26923a2e I18N: Update translation (French)
Currently translated at 98.9% (1072 of 1083 strings)
2019-06-22 12:59:58 +02:00
Peter Kohaut 4cd58f2fba BLADERUNNER: Switch all keyUp events to keyDown
With keyDown events some parts of the game feels more responsive.
This wasn't working before because of a issue in SDL library.
Also added ability to skip talking with ESC key.
2019-06-22 11:40:47 +02:00
Tarek Soliman 9d0de3e168 BLADERUNNER: Skip movies on keydown not keyup (#1696)
* BLADERUNNER: Skip movies on keydown not keyup

* BLADERUNNER: Filter out key-repeats when skipping movies
2019-06-22 10:36:47 +02:00
Thanasis Antoniou f3cdbd2ea9 BLADERUNNER: _playerActorIdle should affect McCoy only
Should be set or cleared only when McCoy is the actor who is walking and affect only McCoy
2019-06-22 11:01:39 +03:00
Tarek Soliman 2287a4f607 BLADERUNNER: Skip videos with Esc key only (#1690)
* BLADERUNNER: Skip videos with Esc key only

Previously any keyup event skipped the intro videos (including Shift)

* BLADERUNNER: Also skip movies with Return

Alt-Return toggles fullscreen so we also make sure there's no modifiers
2019-06-22 00:34:29 +02:00
Thanasis Antoniou 5c2489fd54 BLADERUNNER: Improve fix possible collision with genwalkers
This is in CT01 (restored content). Uses kVariableGenericWalkerConfig which was previously largely unused.
2019-06-22 01:22:05 +03:00
Cameron Cawley 0ddfe927ce OPENGLSDL: Move getSupportedFormats into OpenGLGraphicsManager 2019-06-22 01:15:39 +03:00
rsn8887 6d2da5c6f1 CONFIGURE: Disable libcurl on Switch (missing curl-config) 2019-06-21 11:11:11 -05:00
rsn8887 6dc1d1c028 CONFIGURE: Re-enable OpenGL on Switch, because it works
OpenGL works when enabled from the start in scummvm.ini,
when ScummVM is compiled with latest Switch toolchain packages.
It only crashes when switching between SDL modes and OpenGL while
ScummVM is running.
2019-06-21 11:01:56 -05:00
rsn8887 fee13a8505 CONFIGURE: Disable OpenGL on Switch because it crashes
GLES2 crashes when switching between SDL2 graphics and OpenGL
graphics. This is a known problem on the platform due to the
implementation of GLES2, it crashes on de-init.
2019-06-21 10:27:45 -05:00
Cameron Cawley 027e41632f TRAVIS: Don't build with gcc on Mac OS X (#1692)
* TRAVIS: Don't build with gcc on Mac OS X

gcc on Mac OS X is just a frontend for LLVM.

* TRAVIS: Fix building with clang on Linux
2019-06-21 16:05:39 +01:00
Thanasis Antoniou 12b5dde457 BLADERUNNER: Fix max volume in VQAs with audio stream
Closes #10987
2019-06-21 16:09:58 +03:00
athrxx 80f163b0fc ALL: revert accidental commits 2019-06-21 14:19:42 +02:00
athrxx 08dba769f1 CINE CP 2019-06-21 14:06:10 +02:00
athrxx 5e9b690ea4 hh 2019-06-21 13:35:35 +02:00
athrxx f35eae7287 SCI: (CMS sound driver) - add support for SCI0
I haven't found an elegant and non-intrusive way to squeeze SCI0 support into LordHoto's existing code. The drivers are too different. So I made some rearrangements. The basic mechanisms of LordHoto's SCI1 code should remain the same as before, though. I only introduced some more classes, moved some code into these classes and renamed some things (mainly for myself, so as not to get confused).

I fixed two voice mapping bugs in the existing driver code. The first bug in bindVocies() effectively hindered the driver from playing anything at all when the CMS_DISABLE_VOICE_MAPPING #define wasn't set (_voice[i].channel == 0xFF instead of _voice[i].channel != 0xFF). The second bug in unbindVoices() was not a complete show stopper, but the function simply did not "unbind the voice". The line which does the actual removal of the channel assignment was missing.

The SCI0 driver portions have been tested with: PQ2, KQ4, LSL3, QFG1, ICE and COC.

SCI_0_EARLY versions apparently don't support the CMS. At least I haven't seen a driver file so far. And there seems to be no no instrument patch resource. Although the latter issue needn't necessarily be one, since the patch data array in the driver is actually preset with data (which gets overwritten as soon as a patch file is loaded). Maybe this would work for SCI_0_EARLY. However, I haven't tested this, since I really would have have a look at a driver file first if one actually exists. For now, I have limited the driver to SCI_0_LATE.

SCI1 has been tested with KQ5 and LSL5 (not extensively, just to see whether anything got broken and whether my voice mapping fixes work).
2019-06-21 13:35:35 +02:00
athrxx 09f3d11cc1 SCI: (PC98 audio driver) - base tempo correction
(somewhat difficult to make out any difference, but it does affect the envelope processing)
2019-06-21 13:35:34 +02:00
athrxx 6611a1c289 SCI CP
Conflicts:

	engines/sci/engine/script_patches.cpp
2019-06-21 13:35:34 +02:00
athrxx e2fa898021 KYRA: (EOB/Amiga) - t 2019-06-21 13:35:34 +02:00
sluicebox a486438c10 SCI32: Fix QFG4 Ad Avis end-game bugs
Fixes bugs #10835, #10844, #10989
2019-06-21 13:42:34 +03:00
Cameron Cawley b9e29cedfc ANDROID: Move isConnectionLimited into OSystem 2019-06-21 08:19:37 +03:00
Sven Hesse b49c7fa644 AUDIO: Implement low-pass filtering for Paula
Paula low-pass filtering, as implemented by UAE.

The Amiga has two filtering circuits: a static RC filter
(only) on the A500, and an LED filter that can be enabled
or disabled dynamically.

By default, the Paula now doesn't apply the static RC
filter, but allows for enabling the LED filter (with
setAudioFilter()).

NOTE: At the moment, this code still uses floating point
arithmetics! It also calls tan() three times per
instantiation.
2019-06-20 16:00:59 +02:00
Thanasis Antoniou edd63137ab BLADERUNNER: Try and close all TLK on shutdown always 2019-06-20 10:12:16 +03:00
Thanasis Antoniou e6c61ff67b BLADERUNNER: Fix crash in restored mode with CDFRAMESx.DAT 2019-06-20 10:12:16 +03:00
Cameron Cawley 0f9abb8e62 CONFIGURE: Add --enable-all-unstable-engines option 2019-06-20 05:19:18 +03:00
lolbot-iichan 1596b73110 WINTERMUTE: Add detection for Carol Reed Mistery 4 (RUS)
Carol Reed 4 was published in Russia by "Cd Navigator":
http://www.cdnavigator.ru/Game.aspx?id=184
2019-06-20 05:11:21 +03:00
Lothar Serra Mari edba79ff7b I18N: Update translation (German)
Currently translated at 100.0% (1083 of 1083 strings)
2019-06-19 22:16:57 +02:00
Daniel 63005b312f I18N: Update translation (Portuguese (Portugal))
Currently translated at 74.0% (802 of 1083 strings)
2019-06-19 21:54:15 +02:00
Timo Mikkolainen 4bdf1b06d1 I18N: Update translation (Finnish)
Currently translated at 100.0% (1083 of 1083 strings)
2019-06-19 21:54:14 +02:00
Lothar Serra Mari 81da1b9973 I18N: Update translation (German)
Currently translated at 99.6% (1079 of 1083 strings)
2019-06-19 21:54:04 +02:00
Thierry Crozat ae3852cc7a I18N: Update translations templates 2019-06-19 16:46:55 +02:00
DreadnoughtPT 44e31e1e80 I18N: Update translation (Portuguese (Portugal))
Currently translated at 74.9% (803 of 1072 strings)
2019-06-19 16:46:39 +02:00
Paolo Bossi cb60e18b0d I18N: Update translation (Italian)
Currently translated at 100.0% (1072 of 1072 strings)
2019-06-19 16:46:39 +02:00
scootergrisen 47e040bd02 I18N: Update translation (Danish)
Currently translated at 99.3% (1065 of 1072 strings)
2019-06-19 16:46:39 +02:00
Thierry Crozat 8df770842d I18N: Regenerate translations data file 2019-06-19 16:46:39 +02:00
Cameron Cawley 6e174c1561 TRAVIS: Install jack on Mac OS X 2019-06-19 07:35:24 +03:00
Tarek Soliman 6feed8a18e BLADERUNNER: Fix detection ADGF flags 2019-06-18 23:23:05 +01:00
Peter Kohaut 8d4af8a0b8 BLADERUNNER: Removed unnecessary warning about support 2019-06-19 00:19:12 +02:00
SupSuper 558b07584e CREATE_PROJECT: Use name-based UUIDs for MSVC projects
This keeps the project UUIDs consistent between regenerations,
avoiding excessive workspace reloads.
2019-06-19 00:15:48 +03:00
Cameron Cawley f7110bffd1 BLADERUNNER: Enable engine by default 2019-06-19 00:05:06 +03:00
Peter Kohaut eeddcfeffc BLADERUNNER: Fixed actors update timer
This was causing unnecessary delay for actors scripts after subsequent
reloads.
2019-06-18 22:42:27 +02:00
Cameron Cawley 6a52a98f88 TRAVIS: Re-add brew update 2019-06-18 19:48:19 +01:00
lolbot-iichan a7efc8afd8 WINTERMUTE: Fix Split() method of ext_string
It's hard to believe, but this fixes bug "#10432" WME Carol Reed
Mysteries hint system not working.

Carol Reed hint system happen to heavily use line.Split(";") results,
which were wrong by 1 byte (delimeter was appended to result while it
shouldn't be).

I started with decompiling Carol Reed source code, reproducing issue
with a stand-alone test project (which worked with WME and showed [null]
with ScummVM). then minimized it to a minimal testcase:

var line = new String("New Goal;Visit Christina at the Art
Museum;1;0;S;;");
var ar = line.Split(";");
if((ar[0] == "New Goal")) { var g = ar[1]; }
2019-06-18 21:20:33 +03:00
Sebastian Krzyszkowiak bbed50ff27 SLUDGE: implement random built-in 2019-06-18 08:28:38 +03:00
Thanasis Antoniou d9c84440f2 BLADERUNNER: Fix F5 key behavior for KIA 2019-06-18 08:22:48 +03:00
Thanasis Antoniou 538b7b41bd DEVTOOLS: BLADERUNNER: Cleanup in readme 2019-06-18 02:17:12 +03:00
Sebastian Krzyszkowiak 06e1d6808f SLUDGE: fix background position not taking camera into account
When a game sets camera position with aimCamera, the background should
move together with all the objects above it.
2019-06-18 02:13:05 +03:00
Sebastian Krzyszkowiak 5613caf322 SLUDGE: fix data file handling with custom encoding setting
The check was inverted - it failed when everything was alright and
succeded on error...
2019-06-18 01:32:43 +03:00
Thanasis Antoniou 77db7fcb60 DEVTOOLS: BLADERUNNER: Final readme formatting fix 2019-06-18 01:08:50 +03:00
Thanasis Antoniou 25b14a6b5c DEVTOOLS: BLADERUNNER: Fix readme.md formatting 2019-06-18 01:00:34 +03:00