Cameron Cawley
c9a8ee0190
3DS: Fix compilation of the test runner
2018-11-21 15:45:01 +00:00
Cameron Cawley
84b91c1797
3DS: Fix typos
2018-11-21 15:36:24 +00:00
Cameron Cawley
ae25843ea7
3DS: Remove unnecessary include
2018-11-21 15:36:24 +00:00
Cameron Cawley
e7cb178feb
3DS: Fix building outside the main source directory
2018-11-21 15:36:24 +00:00
D G Turner
442c578223
IOS7: Enable Port Specific Software Scalers.
...
This was disabled during the merge of the initial pull request, PR 630
as this "limits the port to 16bit color precision, i.e. preventing it
from coping with engines like Wintermute, and Sword25.".
The intent was to replace this with GLSL based scalers, and thus to
avoid switching around and confusing users this was disabled.
However, since the GLSL solution has not been implemented after 2 years,
and users are asking for this feature on IOS7, am enabling this for now.
This can always be replaced in future with a GLSL based solution if a
motivated developer provides a patch.
2018-11-21 08:11:48 +00:00
Nitrus
187889cd79
3DS: Updated README.md
2018-11-21 07:54:49 +00:00
Nitrus
c80bbc4ee5
3DS: Added improved README.md
2018-11-21 07:54:49 +00:00
Nitrus
f615b3392b
3DS: Fix assertion issue in case cursor dimensions are zero
2018-11-21 07:54:49 +00:00
Nitrus
92ab8328b1
3DS: Clear render target on each frame
...
...in order to clear framebuffer artifacts in case the screen is not stretched.
2018-11-21 07:54:49 +00:00
Nitrus
a4f85955fe
3DS: Don't wait after SyncDisplayTransfer
2018-11-21 07:54:49 +00:00
Nitrus
4d84105237
3DS: Fix deprecated C3D methods
2018-11-21 07:54:49 +00:00
Nitrus
2122c07d5f
3DS: Update header inclusions and forbidden symbols
2018-11-21 07:54:49 +00:00
Nitrus
b782705a20
3DS: Clean up entry point
2018-11-21 07:54:49 +00:00
Nitrus
dffe50c1d8
3DS: Use recent devkitPro build tools
2018-11-21 07:54:49 +00:00
Nitrus
4c6e65e36e
3DS: Disable 'pedantic' and add bzip2 for FreeType2
2018-11-21 07:54:49 +00:00
sluicebox
4f5041e870
SCI: Fix LB2 elevator lockup ( #1401 )
...
Fixes a lockup in the original when walking to a corner, bug #10702
2018-11-20 02:52:58 +02:00
Thierry Crozat
8aca628a94
I18N: Regenerate translations data file
2018-11-19 05:05:09 +01:00
Peter Kohaut
17246fca91
BLADERUNNER: Fixed perspective slice rendering
...
Perspective projection is now working properly and character and object
are now properly rendered.
2018-11-18 15:00:13 +01:00
Thierry Crozat
a26a82a1c0
I18N: Update translations templates
2018-11-18 01:38:47 +01:00
Thunderforge
67f483dd51
I18N: Update translation (Spanish)
...
Currently translated at 94.6% (946 of 1000 strings)
2018-11-17 16:08:06 +01:00
Bastien Bouclet
016c930c5a
I18N: Add a codepage file for ISO-8859-8
...
This encoding is used by the Hebrew translation. The GUI would need
more work to properly display Hebrew, but at least this change fixes
building translations.dat.
2018-11-17 16:06:24 +01:00
Vhati
fe8e563cf6
SCI32: Fix QFG4 consecutive moonrises ( #1389 )
...
Fixes the time panel never switching from night to day, bug #10775
2018-11-17 10:16:30 +02:00
SupSuper
8ac1292969
CREATE_PROJECT: Remove non-existent msvc8 from build steps
2018-11-17 04:18:59 +00:00
sluicebox
ac5122060f
SCI: Fix LB2CD act 5 finale music ( #1399 )
...
Fixes script bug in the original that kept music from completing. bug #10808
2018-11-17 03:21:27 +02:00
Andrei Prykhodko
acac597961
PINK: fixed null pointer dereference in ConditionInventoryItemOwner
...
fixes bug #10805
2018-11-16 20:34:27 +02:00
Bastien Bouclet
8efe46dcee
BUILD: Set PKG_CONFIG_LIBDIR only when needed when running configure
...
Remember if PKG_CONFIG_LIBDIR is set when running configure manually,
when automatically running configure, only set PKG_CONFIG_LIBDIR if it
was set during the manual run.
Fixes #10807 .
2018-11-16 18:34:59 +01:00
Bastien Bouclet
4d36606b27
BUILD: Free the a52 state in the configure compilation test
...
So ASan does not print a leak report in the middle of the configure
output when it is enabled.
2018-11-16 18:34:59 +01:00
Matan Bareket
e2e1ec2778
GITHUB: Add Pull Request template
2018-11-16 09:51:01 -05:00
Cameron Cawley
8c6f9e5116
WIN32: Retrieve the version information for the resource script from base/internal_version.h
2018-11-16 09:14:37 +00:00
Cameron Cawley
cf1d0354fe
PSP: Copy the extracted keyboard files instead of kbd.zip
2018-11-16 05:19:19 +00:00
Cameron Cawley
6360c7eb31
PSP: Add README.PSP to the output of the print-dists rule
2018-11-16 05:19:19 +00:00
Cameron Cawley
0170f396f5
PSP: Don't hard-code the version and list of data files in the build script
2018-11-16 05:19:19 +00:00
Cameron Cawley
6227cc8bd6
BUILD: Add a rule to print the current ScummVM version
2018-11-16 05:19:19 +00:00
sluicebox
96660438e7
SCI32: Fix GK1 day 5 snake attack problems ( #1374 )
...
Fixes audio, timing, and graphics problems in the original. bug #10793
2018-11-16 01:18:40 +02:00
Cameron Cawley
e8cc0fbaca
WIN32: Move the Windows-specific packaging rules into a separate file
2018-11-15 06:56:53 +00:00
Cameron Cawley
5d25d17443
WIN32: Remove the now-unused win32setup rule
2018-11-15 06:56:53 +00:00
Cameron Cawley
0c21b31be5
CREDITS: Add credits for DM, Prince, Illusions and MutationOfJB ( #1394 )
2018-11-15 08:31:19 +02:00
Paul Gilbert
e5b73b2899
GRAPHICS: Add deltax optional parameter to Font drawString U32String version
2018-11-14 19:00:17 -08:00
Bastien Bouclet
c1bd6a250d
GUI: Add some override markers
2018-11-14 20:27:41 +01:00
Bastien Bouclet
7c570d9b25
GUI: Don't display the ScrollContainer background inside tabs
...
Fixes #10645 .
2018-11-14 20:27:41 +01:00
athrxx
91c463184d
KYRA: (EOB II FM-TOWNS) - fix mouse cursor hot spot
2018-11-14 17:22:23 +01:00
athrxx
09f513fb11
KYRA: (EOB) - fix minor graphics glitch in FM-TOWNS version
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(wrong text box shading in certain cut scenes)
2018-11-14 17:22:23 +01:00
athrxx
b81493718e
KYRA: (EOB) - fix 16 bit mouse cursor color key
2018-11-14 17:22:22 +01:00
athrxx
4cce54efee
KYRA: (EOB) - fix load menu graphics glitch
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Cut off long save slot descriptions from the GMM save dialogue when they're displayed in the original load menu.
2018-11-14 17:22:22 +01:00
athrxx
f49eaa5654
KYRA: (EOB) - add support for FM-Towns version of EOB II
2018-11-14 17:22:22 +01:00
athrxx
61bd730bcf
KYRA: (EOB) - fix thumbnails for special cases
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(EGA dithering, 16bit mode, Japanese font rendering)
2018-11-14 17:22:21 +01:00
athrxx
16ead6f58a
KYRA: add 16bit mode required for EOB II FM-TOWNS
2018-11-14 17:22:21 +01:00
athrxx
e4e5e68f0d
KYRA: implement SJIS features required for EOB II FM-Towns
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- low res font drawing for intro and outro texts
- fat print mode for ingame texts
2018-11-14 17:22:20 +01:00
athrxx
35126dba8a
KYRA: (EOB) - minor cleanup of shape drawing code
2018-11-14 17:22:19 +01:00
athrxx
f67ca1ba47
AUDIO: (FM-TOWNS) - remove wave memory limit
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(This is basically an unnecessary emulation of a hardware limitation. EOB II will try to load approximately 70 KByte of samples for the outro sequence, which would lead to some missing sounds with the 64 Kbyte limit).
2018-11-14 17:22:19 +01:00