Thanasis Antoniou
b3e4aa1464
BLADERUNNER: Bugfix for Early Q music fadeout
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And an additional bug fix for gravel footstep sounds
And I added some comments for marking the unused SFX sounds in game_constants.h
2019-04-07 17:37:40 +03:00
David Fioramonti
07f806697d
TESTS: Use M_PI for Common math tests
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Instead of defining a new variable constant pi we use M_PI.
2019-04-06 20:34:08 -07:00
Thanasis Antoniou
9c0c249a96
BLADERUNNER: Cleaned up Ambient_Sounds_Add_Sound calls
2019-04-06 19:22:01 +03:00
Matan Bareket
94eb601f37
THEME: Remove extranous file from remastered theme
2019-04-06 10:51:56 -04:00
Jaromir Wysoglad
56397ae457
COMMON: add tests for Common::String
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I added tests for firstChar, setChar, insertChar
2019-04-06 15:02:58 +03:00
Jaromir Wysoglad
bf5999044b
COMMON: add test for Common::isPunct
2019-04-06 15:02:58 +03:00
Jaromir Wysoglad
b070845a31
COMMON: add 2 tests for common/math.h
2019-04-06 15:02:58 +03:00
sluicebox
4a467cb1f8
SCI: Fix LONGBOW Green Man riddles and forest sweep
2019-04-06 15:01:49 +03:00
sluicebox
7353524d89
SCI: Fix LONGBOW broken pub messages
2019-04-06 15:01:49 +03:00
Thanasis Antoniou
4e75b7e6b7
BLADERUNNER: Cleanup for looping sounds
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Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound
2019-04-06 00:02:32 +03:00
Thanasis Antoniou
5354c1b764
BLADERUNNER: Minor fix for Random_Query
2019-04-05 22:21:27 +03:00
Thanasis Antoniou
a0beaa6f4e
BLADERUNNER: SFX named constants and MissSound fix
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Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls
2019-04-05 21:35:55 +03:00
Cameron Cawley
62660da0bc
RISCOS: Log messages using !Reporter
2019-04-05 18:50:05 +01:00
Paul Gilbert
03e99924c3
GLK: SCOTT: Fix game Id clash on Waxworks
2019-04-04 18:57:11 -07:00
Paul Gilbert
10a5b70b0a
GLK: FROTZ: Handle creating Glk window when switching to/from fixed width styles
2019-04-04 18:50:52 -07:00
Thanasis Antoniou
f04705084c
BLADERUNNER: Support wait for dialogue queues to finish
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Fixes a Crazylegs bug where he can interrupt himself
Could probably be used elsewhere if there are any other such cases.
2019-04-04 21:03:10 +03:00
Cameron Cawley
e4b78f4f62
WIN32: Ensure the translated dialog strings are using the correct encoding
2019-04-04 01:06:30 +03:00
Cameron Cawley
ca054ba0b9
GIT: Ignore CMake and Symbian build files
2019-04-03 18:57:08 +01:00
Thanasis Antoniou
fecfe9ec86
BLADERUNNER: Fixes for elevator in UG13
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Fixed McCoy appearing early at start of scene before disappearing
Also added sound for going down when called from button
2019-04-03 01:00:58 +03:00
Cameron Cawley
e40cdea6ba
SDL: Use Common::KEYCODE_KP_ENTER instead of SDLK_KP_ENTER
2019-04-02 22:41:21 +01:00
Thanasis Antoniou
d9e6e9f0e8
BLADERUNNER: Fix warning in Big Endianess platform
2019-04-03 00:02:44 +03:00
Thanasis Antoniou
d6db4af528
CREDITS: Proper add Thanasis Antoniou to authors
2019-04-02 23:31:20 +03:00
Matan Bareket
e84e71ed34
BACKENDS: Add gray20 color to our XPM icon parser
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We don't change the icon that often but there's much more x11 colors than just black and gray20 that we may end up having in the XPM file
2019-04-02 13:56:12 -04:00
athrxx
bba5513a2d
SCI: - update MT32/GM driver initTrack method
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This adds specific support for SCI0_EARLY targets.
Based on and tested with Christmas Cards 1988.
I've not added the volume reset (neither for SCI0_EARLY nor SCI0_LATE), since the ScummVM driver seems to handle volume differently on purpose (probably based on SCI1?).
2019-04-02 20:45:35 +03:00
athrxx
5d4e22ebc9
SCI: (PC-98 driver) - frequency bug workaround
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The square sound channels will be out of spec when playing on the lowest octave. The result is a rather ugly noise. This bug makes a rather subtle appearance if the channel remapping is accurate, but it becomes quite obvious in the SQ4 intro with the current implementation. This commit turns off the channel when trying to play out of spec.
2019-04-02 20:45:35 +03:00
athrxx
037eec3144
SCI: implement SCI0 midi driver track initialization
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I put this in an separate commit to make it easier to review/revert. I've tried to make this as minimum invasive as possible. That's why I put this in place of the former call to onNewSound().
SCI_0_LATE sound drivers (probably also SCI_0_EARLY, but I don't know that) do some midi track initialization, mostly resetting certain values and assigning voices (hardware channels) to midi parts. The information for this comes from the track header.
The SCI0 version of the PC-98 sound driver relies on this code. The driver checks the channel flags with two different masks and assigns different sound channel types accordingly. This can't be done with the 0x4B event. Using the 0x4B event is sort of counter intuitive anyway, since only some of the SCI0 drivers even support that event.
It seems that the only driver making use of onNewSound() was MT-32. I've adapted the driver to my changes, although I am quite sure that the sound will be unaffected. The only thing that the MT-32 driver does with the header information is checking whether a midi part should play or not and assign exactly one timbre (with exactly the same number) to that part if required.
2019-04-02 20:45:35 +03:00
athrxx
bc5ecb3b7c
SCI: (PC98 sound driver) - bugfixes
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This fixes two evalutation issues specific to the MSVC x64 release build (other builds worked fine).
This also fixes an analysis warning regarding my use of the span code.
2019-04-02 20:45:35 +03:00
athrxx
1fcefba4ee
SCI: add SCI0 support to PC-98 sound driver
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- this supports PQ2 and QFG1
- also add several other fixes
2019-04-02 20:45:35 +03:00
athrxx
acfc0c90ce
SCI: add PC-9801 sound driver
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(supports SCI1 for now)
2019-04-02 20:45:35 +03:00
sluicebox
3dc0c3ec59
SCI: Fix SQ4CD Vohaul pocketpal text+speech mode
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Fixes a scene which is incompatible with our text+speech mode, bug #10241
2019-04-02 20:39:49 +03:00
Thanasis Antoniou
d4350be74f
CREDITS: Adding me in BladeRunner credits
2019-04-02 20:17:31 +03:00
Thanasis Antoniou
8a239c1c76
BLADERUNNER: Removing looping sounds after Gaff ending
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Prevents sound popping between ending outtake and credits
2019-04-02 20:17:31 +03:00
Peter Kohaut
c47237e5b9
BLADERUNNER: Fixed images & z-buffer on big-endian architectures
2019-04-02 18:55:53 +02:00
Lothar Serra Mari
c0aeb99d78
BUILD: Fix packaging of the remastered theme
2019-04-02 18:54:30 +02:00
Thanasis Antoniou
a7f2d26831
BLADERUNNER: Fix flash back to game between end outtake and credits
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Between an ending outtake and the end credits the game did a quick flash back to the game scene
2019-04-02 19:32:16 +03:00
Cameron Cawley
27e6a28e4e
BACKENDS: Fix compilation with SDL_Net enabled and cloud support disabled
2019-04-02 12:02:21 -04:00
Cameron Cawley
364fb12e83
BUILD: Convert the NEWS.md file if pandoc is installed
2019-04-02 11:59:31 -04:00
Cameron Cawley
93b9ae2e60
NEWS: Fix formatting
2019-04-02 11:59:31 -04:00
Cameron Cawley
da012313bc
NEWS: Convert the NEWS file to markdown
2019-04-02 11:59:31 -04:00
Matan Bareket
905528deb8
DS: Fix icon formats to work with ndstool
2019-04-02 11:43:12 -04:00
Matan Bareket
41774fca95
BUILD: Update Mac OS icon
2019-04-02 10:55:57 -04:00
Matan Bareket
4a94742be1
BUILD: Update Remastered text highlight color
2019-04-02 10:55:57 -04:00
Matan Bareket
b7d986739f
BUILD: Update Icon
2019-04-02 10:55:57 -04:00
Matan Bareket
7692fc64f6
BUILD: Update Remastered THEMERC
2019-04-02 10:55:57 -04:00
Matan Bareket
4145561103
BUILD: Update Bada theme
2019-04-02 10:55:57 -04:00
Matan Bareket
2d672c53e2
BUILD: Update Remastered theme
2019-04-02 10:55:57 -04:00
Matan Bareket
ef87932cfb
BUILD: Update Bada and DS graphics
2019-04-02 10:55:57 -04:00
Matan Bareket
95f28efe99
BUILD: Update cloud styles and logo
2019-04-02 10:55:57 -04:00
Matan Bareket
83b43afa4a
BUILD: Update installer graphics
2019-04-02 10:55:57 -04:00
Matan Bareket
eaa9f23505
BUILD: Update logos and icons on ports
2019-04-02 10:55:57 -04:00