Commit Graph
103 Commits
Author SHA1 Message Date
lolbot-iichan 8b929a584f WINTERMUTE: Show warning on running 2.5D games
This is shown for the 2 games added in
0d8834b561, as both of them use
ACTOR3DX entities, i.e. 3D models, which are not supported in ScummVM
2019-06-06 07:07:16 +03:00
Cameron Cawley 7730fbb36e WINTERMUTE: Return Common::kUnsupportedColorMode if the required screen format is unavailable 2018-07-29 09:38:12 +02:00
JenniBee 5090b6cbbb WINTERMUTE: Add flag for games using low-spec resources. 2018-05-17 18:08:18 +00:00
Bastien Bouclet ae6b0cfdef WINTERMUTE: Push down the AD includes 2018-05-01 12:48:05 +02:00
Colin Snover 432fd522d2 ENGINES: Remove default1x scaler flag
This flag is removed for a few reasons:

* Engines universally set this flag to true for widths > 320,
  which made it redundant everywhere;
* This flag functioned primarily as a "force 1x scaler" flag,
  since its behaviour was almost completely undocumented and users
  would need to figure out that they'd need an explicit non-default
  scaler set to get a scaler to operate at widths > 320;
* (Most importantly) engines should not be in the business of
  deciding how the backend may choose to render its virtual screen.
  The choice of rendering behaviour belongs to the user, and the
  backend, in that order.

A nearby future commit restores the default1x scaler behaviour in
the SDL backend code for the moment, but in the future it is my
hope that there will be a better configuration UI to allow users
to specify how they want scaling to work for high resolutions.
2017-10-07 12:30:29 -05:00
Eugene Sandulenko 5f6c79db03 Merge pull request #687 from tobiatesan/wme_debugger_rewrite
WME: Debugger for WME, 2016 rewrite
2016-07-24 23:03:19 +03:00
Johannes Schickel 3aecd8ef2a ENGINES: Make variable names of ADGameDescription conform to our guidelines.
gameid     -> gameId
guioptions -> guiOptions
2016-03-08 19:01:38 +01:00
Tobia Tesan cf3887d1d2 WINTERMUTE: Add DebuggerController 2016-03-01 20:40:45 +01:00
Tobia Tesan dfe465e26b WINTERMUTE: Introduce WMEGameDescription
I aped what has been done with AGS: in engines/agi/detection.cpp, adding
a struct that includes ADGameDescription at the beginning.

This is also recommended in advancedDetector.h
2014-11-04 17:52:01 +01:00
Filippos Karapetis a1dea147bb WME: Remove translation tags from names found by the fallback detector
Fixes cases like bug #6532
2014-02-19 00:42:12 +02:00
Johannes Schickel fc5ef58fff WINTERMUTE: Make GPL headers consistent in themselves. 2014-02-18 02:39:40 +01:00
Einar Johan Trøan Sømåen e824ebaa44 WINTERMUTE: Change pixel-format to RGBA. 2013-08-20 16:52:29 +02:00
Einar Johan Trøan Sømåen e296ac1d47 WINTERMUTE: Let engine know both gameid and language of target as well as targetname. 2013-07-31 04:26:28 +02:00
Einar Johan Trøan Sømåen 28b8537530 WINTERMUTE: Respect EVENT_QUIT properly (and don't ask to quit anymore) 2013-07-27 21:40:27 +02:00
Eugene Sandulenko f59512c47e RECORDER: Implement Events Recorder 2013-05-17 00:18:09 +03:00
Einar Johan Trøan Sømåen 76d9256679 WINTERMUTE: Protect more members in BaseRenderer. 2013-04-17 21:21:17 +02:00
Einar Johan Trøan Sømåen 769b1084ab WINTERMUTE: Privatize even more members in BaseGame. 2013-04-17 20:02:08 +02:00
Einar Johan Trøan Sømåen cbae39ab87 WINTERMUTE: Move settings from BaseGame to separate struct. 2013-04-17 19:42:05 +02:00
Einar Johan Trøan Sømåen 4ab80160da WINTERMUTE: Add a sanity check for _game. 2013-04-17 15:25:10 +02:00
Einar Johan Trøan Sømåen c64386fe88 WINTERMUTE: Initialize _gameDescription in default-constructor. 2013-04-17 15:17:56 +02:00
Einar Johan Trøan Sømåen dedde93d1e WINTERMUTE: Avoid REQUIRING wintermute.zip during detection. 2013-03-24 17:41:10 +01:00
Einar Johan Trøan Sømåen 980dc4a456 WINTERMUTE: Replace all NULLs with nullptr. 2013-01-26 18:07:07 +01:00
Einar Johan Trøan Sømåen 798b440256 WINTERMUTE: Replace a few NULLs with nullptr. 2013-01-26 17:36:20 +01:00
Einar Johan Trøan Sømåen 9d7bcd4aaa WINTERMUTE: Initialize debugger-variables in WinterMuteEngine. 2013-01-24 17:18:42 +01:00
Einar Johan Trøan Sømåen efbe9bdae1 WINTERMUTE: Add in debugger-console, enabled by Ctrl-d 2013-01-23 11:18:44 +01:00
Einar Johan Trøan Sømåen ff1e91226d WINTERMUTE: Allow users to enable the FPS-counter in the GUI, and disable MT32-settings. 2013-01-22 22:05:20 +01:00
Einar Johan Trøan Sømåen c93a7c3921 WINTERMUTE: Actually lock the framerate at 60fps. 2012-12-16 23:38:09 +01:00
Einar Johan Trøan Sømåen 2a6e551695 WINTERMUTE: Only include base_renderer.h where needed 2012-09-11 02:51:33 +02:00
Einar Johan Trøan Sømåen 101ad689c5 WINTERMUTE: Add language-filtering for Czech, Italian, Polish and Russian.
No detection-support is added for those languages at this point though.
2012-08-13 04:37:07 +02:00
Einar Johan Trøan Sømåen fed19cb66a WINTERMUTE: WinterMute -> Wintermute 2012-08-13 03:42:30 +02:00
Einar Johan Trøan Sømåen 2c44f3f5fa WINTERMUTE: Make a few noisy warnings into debug-calls. 2012-08-13 01:06:56 +02:00
Einar Johan Trøan Sømåen 5ecc1fd7f0 WINTERMUTE: Format platform_osystem.cpp, wintermute.cpp and detection_tables.h 2012-08-11 02:46:08 +02:00
Einar Johan Trøan Sømåen 3abccb2e33 WINTERMUTE: Change PixelFormat to ARGB (same as Sword25)
Mainly a workaround for the OpenGL-backend.
2012-08-07 14:56:06 +02:00
Einar Johan Trøan Sømåen 6b159d71ab WINTERMUTE: Remove g_wintermute. 2012-08-07 13:51:22 +02:00
Einar Johan Trøan Sømåen e32b79bff1 WINTERMUTE: Save the random-seed as well. 2012-08-07 13:32:26 +02:00
Einar Johan Trøan Sømåen b8b31c86d2 WINTERMUTE: Clean out some unused code. 2012-07-31 00:04:34 +02:00
Einar Johan Trøan Sømåen 2e636f29fb WINTERMUTE: Implement GMM-saving. 2012-07-30 23:55:11 +02:00
Einar Johan Trøan Sømåen 5a1fae94fb WINTERMUTE: Implement load from GMM. 2012-07-30 23:46:46 +02:00
Einar Johan Trøan Sømåen 6330c1e5fd WINTERMUTE: Fix a few memory-leaks 2012-07-30 20:39:04 +02:00
Einar Johan Trøan Sømåen 85ce9340bc WINTERMUTE: Separate out SaveGame-code from BaseGame 2012-07-29 21:37:24 +02:00
Einar Johan Trøan Sømåen 6b07218eb2 WINTERMUTE: Remove statics and silence spam in debug console. 2012-07-29 18:24:08 +02:00
Einar Johan Trøan Sømåen 2e7d21fc52 WINTERMUTE: Replace BaseRegistry with ConfMan 2012-07-29 17:53:44 +02:00
Einar Johan Trøan Sømåen aa3467ddaa WINTERMUTE: Remove the debugger. 2012-07-29 15:30:44 +02:00
Einar Johan Trøan Sømåen 482a5fb467 WINTERMUTE: Make the BaseEngine-singleton use Common::Singleton as super-class 2012-07-29 03:41:07 +02:00
Einar Johan Trøan Sømåen 9b5cf8f1ba WINTERMUTE: Introduce a Singleton-class for holding registry/filemanager. 2012-07-29 02:34:44 +02:00
Einar Johan Trøan Sømåen c7fa8e7d10 WINTERMUTE: Move settings-files to save-dir (gzipped xml now) 2012-07-27 19:35:20 +02:00
Einar Johan Trøan Sømåen efee8c01ce WINTERMUTE: Fix loading from launcher. 2012-07-27 03:11:26 +02:00
Einar Johan Trøan Sømåen 3a49f2bad4 WINTERMUTE: More variable/function renaming VarName->varName 2012-07-26 22:20:55 +02:00
Einar Johan Trøan Sømåen 38507fa989 WINTERMUTE: AStyle-formatting. 2012-07-26 04:12:58 +02:00
Einar Johan Trøan Sømåen 1ad859a468 WINTERMUTE: "if(" -> "if (" 2012-07-25 21:21:55 +02:00