lolbot-iichan
a96d127b1f
WINTERMUTE: Fix assertion in Hamlet game
...
Assertion was caused by providing "saves/" prefixed string to
WindowsFilesystemNode::getChild() function, that asserts on '/'
characters.
Wintermute game code:
if(!(Game.FileExists((Game.SaveDirectory + "\gamelet.save")))) {
Directory.Create(Game.SaveDirectory);
}
...
Assertion stack:
from C:\WINDOWS\System32\KernelBase.dll
from C:\WINDOWS\System32\msvcrt.dll
(this=0xcfdf710,
n=...) at backends/fs/windows/windows-fs.cpp:158
n=...)
at common/fs.cpp:68
(filename=...)
at engines/wintermute/base/file/base_disk_file.cpp:76
at engines/wintermute/base/file/base_disk_file.cpp:105
this=0x50795e0, filename=...)
at engines/wintermute/base/base_file_manager.cpp:326
(this=0xcea72f0,
script=0xcf657d0, stack=0xcf6a2e0, thisStack=0xcf69ee0,
name=0xcfd8870 "FileExists") at
engines/wintermute/base/base_game.cpp:1523
...
2019-07-16 20:24:42 +03:00
lolbot-iichan
4bb82a8dae
WINTERMUTE: Add dummy implementation of Directory global object
...
Source:
http://docs.dead-code.org/wme/generated/scripting_ref_directory.html
2019-07-16 20:24:42 +03:00
lolbot-iichan
9bee1b5e31
WINTERMUTE: Implement Game.OpenDocument() method
...
Game.OpenDocument() is used to open links for developer's site or social
account in games like hellavuday, 5ld, etc.
2019-06-26 07:15:14 +03:00
lolbot-iichan
4c25af8191
WINTERMUTE: Flush ConfMan to disk on every change ( #1314 )
...
* WINTERMUTE: Flush ConfMan to disk
2018-09-16 20:15:04 +03:00
Tobia Tesan
42531fb71a
WINTERMUTE: Add _bilinearFiltering attribute to BaseGame
2016-12-26 12:20:56 +01:00
Einar Johan Trøan Sømåen
d077fc0fc7
WINTERMUTE: Change in-engine thumbnail-defaults.
...
Instead of the engine-based 0, we now default to
kThumbnailWidth/kThumbnailHeight2, as values of 0
here disable thumbnails in the engine.
TODO: Perhaps consider looking into always running the
thumbnail-generation even if the sizes are 0?
2016-10-07 01:35:17 +02:00
Filippos Karapetis
f629a32819
WINTERMUTE: Fix compilation with MSVC
...
Change the way that EXTENDED_DEBUGGER_ENABLED is checked. The way it
was used, it triggered a fatal error C1017
2016-08-22 13:06:20 +03:00
Tobia Tesan
d4f94b7d19
WINTERMUTE: Add DebuggableScript and DebuggableScriptEngine classes
...
These extend the script engine and allow for monitoring and adding
pre/post instruction hooks
2016-02-29 11:36:53 +01:00
Tobia Tesan
f1ae8e6e8d
WINTERMUTE: Introduce BaseGame->expandStringByStringTable(&Common::String)
2014-10-15 21:36:46 +02:00
Einar Johan Trøan Sømåen
55c8b7a11a
WINTERMUTE: Save the names of any language files that are loaded. (Fix bug #6651 )
...
This way, they will be reloaded in the same order when loading a save game. Old save games will
continue to show the bug, but new savegames will be consistent. A quick fix for old save games in
the white chamber, is to launch the game with the correct language BEFORE loading the save game.
This increases the save-game-version to 1.3.1ScummVM
2014-09-03 17:47:49 +02:00
Johannes Schickel
fc5ef58fff
WINTERMUTE: Make GPL headers consistent in themselves.
2014-02-18 02:39:40 +01:00
Einar Johan Trøan Sømåen
d07409def7
WINTERMUTE: Transfer Sint32s explicitly when saving/loading.
2013-11-05 13:48:11 +01:00
Einar Johan Trøan Sømåen
7892188bcf
WINTERMUTE: Transfer Uint32s explicitly when saving/loading.
2013-11-05 13:31:13 +01:00
Einar Johan Trøan Sømåen
d6b9d7de8f
WINTERMUTE: Remove BasePlatform::setRect (replace with member-call)
2013-10-29 02:59:53 +01:00
Einar Johan Trøan Sømåen
3fb4183909
WINTERMUTE: Remove BasePlatform::setRectEmpty (replace with member-call)
2013-10-29 02:59:53 +01:00
Einar Johan Trøan Sømåen
211b8c9732
WINTERMUTE: Remove unused BasePlatform-functions (showWindow/setCapture/releaseCapture)
2013-10-29 02:59:53 +01:00
Einar Johan Trøan Sømåen
95d2ed1a9b
WINTERMUTE: Transfer Rect32s explicitly when saving/loading.
2013-10-29 02:59:52 +01:00
Einar Johan Trøan Sømåen
6b4adab654
WINTERMUTE: Transfer booleans explicitly when saving/loading.
2013-10-28 19:19:12 +01:00
Willem Jan Palenstijn
a979072410
WINTERMUTE: Clean up byte/char casts in loading/parsing
2013-10-01 23:20:43 +02:00
Tobia Tesan
2e457d96e8
WINTERMUTE: Make some members of UIObject private
2013-09-21 23:22:16 +02:00
Tobia Tesan
b033850e8a
WINTERMUTE: Keep attributes in UIWindow private
2013-09-21 23:22:12 +02:00
Einar Johan Trøan Sømåen
9ea315747e
WINTERMUTE: Be explicit when storing Floats in savegames.
2013-08-13 19:09:08 +02:00
Johannes Schickel
1ce54c217a
WINTERMUTE: Fix end of namespace comments.
2013-08-04 00:51:09 +02:00
Einar Johan Trøan Sømåen
1396052dc9
WINTERMUTE: Add hack to allow language-selection in James Peris demo.
2013-07-31 04:26:28 +02:00
Einar Johan Trøan Sømåen
e296ac1d47
WINTERMUTE: Let engine know both gameid and language of target as well as targetname.
2013-07-31 04:26:28 +02:00
Sven Hesse
989ea7cb56
JANITORIAL: Remove trailing whitespace
2013-07-14 19:01:47 +02:00
Einar Johan T. Sømåen
81282b52e7
WINTERMUTE: Fix erroneous _gameRef in BaseQuickMSG
...
CID 1002323
2013-05-23 14:03:06 +02:00
Einar Johan Trøan Sømåen
51e17d9f86
WINTERMUTE: Further reduce the amount of int->int32-confusion.
2013-04-20 18:11:47 +02:00
Einar Johan Trøan Sømåen
2625f3931a
WINTERMUTE: Fix a few more int->int32's spotted by fuzzie.
2013-04-20 17:37:19 +02:00
Einar Johan Trøan Sømåen
72d0affe01
WINTERMUTE: Rename transfer(void *) to transferPtr(void *) to avoid overload-misses.
2013-04-19 17:17:53 +02:00
Einar Johan Trøan Sømåen
b6242d0ea5
WINTERMUTE: Use int32 instead of int in classes.
2013-04-18 17:45:50 +02:00
Einar Johan Trøan Sømåen
8f25b651e8
WINTERMUTE: Split the timers from BaseGame into a separate class.
2013-04-18 12:10:40 +02:00
Einar Johan Trøan Sømåen
76d9256679
WINTERMUTE: Protect more members in BaseRenderer.
2013-04-17 21:21:17 +02:00
Einar Johan Trøan Sømåen
3597f7596d
WINTERMUTE: Constify _width and _height in BaseRenderer.
2013-04-17 21:21:17 +02:00
Einar Johan Trøan Sømåen
5f5b415289
WINTERMUTE: Increase const-usage.
2013-04-17 21:21:17 +02:00
Einar Johan Trøan Sømåen
411b7128ab
WINTERMUTE: Rename base_save_thumb_helper.cpp to match class-hierarchy.
2013-04-17 21:21:16 +02:00
Einar Johan Trøan Sømåen
e1bce6377d
WINTERMUTE: Detach BaseSaveThumbHelper from inheritance tree.
2013-04-17 21:21:16 +02:00
Einar Johan Trøan Sømåen
cbae39ab87
WINTERMUTE: Move settings from BaseGame to separate struct.
2013-04-17 19:42:05 +02:00
Einar Johan Trøan Sømåen
ad5ef64b86
WINTERMUTE: Replace strcat with strlcat in BaseGame::displayDebugInfo
2013-04-17 16:13:18 +02:00
Einar Johan Trøan Sømåen
3185e91576
WINTERMUTE: Use strlcat/strlcpy in BaseGame::setWindowTitle
2013-04-17 16:09:35 +02:00
Willem Jan Palenstijn
250967a63f
WINTERMUTE: Fix warnings and improve const-correctness
2013-04-15 20:44:41 +02:00
Einar Johan Trøan Sømåen
09303f6d1a
WINTERMUTE: Get rid of BaseImage.h inclusion in BaseGame.
2013-02-06 13:40:36 +01:00
Einar Johan Trøan Sømåen
0407906bfa
WINTERMUTE: Redo the way floats are saved, break savegame compatibility with WME Lite completely.
...
(This also breaks compatibility with savegames from ScummVM prior to this commit, AND resets the
Savegame-version, older savegames will have differing MAGIC-numbers in their headers, and will thus
not be recognized).
2013-01-31 23:59:21 +01:00
Einar Johan Trøan Sømåen
980dc4a456
WINTERMUTE: Replace all NULLs with nullptr.
2013-01-26 18:07:07 +01:00
Einar Johan Trøan Sømåen
d322592037
WINTERMUTE: Guard ConfMan a bit better.
2013-01-22 19:18:29 +01:00
Matthew Hoops
00e5169991
WINTERMUTE: Fix a gcc warning
2012-12-09 21:58:39 -05:00
Einar Johan Trøan Sømåen
4985a89b36
WINTERMUTE: Mark savedGameExt and localSaveDir for eventual removal.
2012-12-09 16:53:33 +01:00
Einar Johan Trøan Sømåen
6a0f72bee0
WINTERMUTE: Remove unused include in BaseGame
2012-12-09 16:50:12 +01:00
Einar Johan Trøan Sømåen
9bd16b80c9
WINTERMUTE: Remove code moved in previous commit.
2012-12-09 16:45:20 +01:00
Einar Johan Trøan Sømåen
115e60e7cb
WINTERMUTE: Split out the music-related functionality of BaseGame to a separate class.
2012-12-09 16:31:47 +01:00