Commit Graph
62 Commits
Author SHA1 Message Date
lolbot-iichan c593159dd8 WINTERMUTE: Fix language selection regression bug for Reversion
Ooops. Latest refactoring of those if/else blocks was wrong, as a result
Reversion 1&2 ignored all the xlanguage packages. Fixed.
2019-07-22 00:15:07 +03:00
lolbot-iichan 695a671798 WINTERMUTE: More detection records (#1758)
* WINTERMUTE: Add detection and package filtering for Alpha Polaris

Source: https://steamdb.info/app/405780/depots/
NOTE: This is a 2.5D game that is out of ScummVM scope

* WINTERMUTE: Set exact engine version for Project Joe

Download:
http://public.ag.ru/vd/3f983a3b5daf485f6559e7ca1380e47b/demos/14118/joesetup.exe
This also fixes slider issue at Settings menu, since LATEST_VERSION has
sliders broken

* WINTERMUTE: Add detection for Everyday Grey

Fixes https://bugs.scummvm.org/ticket/6563
NOTE: This game seems to be mistakenly marked as 2.5D at Wintermute wiki
Download:
https://web.archive.org/web/20140824221311if_/http://www.krumbukt.com/UnityGames/Everyday_Grey_setup.rar

* WINTERMUTE: Add detection for Apeiron game

Download: https://www.moddb.com/games/apeiron

* WINTERMUTE: Add detection for Palladion demo

Download:
http://www.adventuresplanet.it/contenuti/demo/palladion_demo.exe

* WINTERMUTE: Add detection for Art of Murder: FBI Confidential

Adds checksums from https://bugs.scummvm.org/ticket/6532
NOTE: This is a 2.5D game that is out of ScummVM scope
Buy: https://store.steampowered.com/app/809000

* WINTERMUTE: Add detection for Mental Repairs Inc

This fixes https://bugs.scummvm.org/ticket/6528
Download:
https://games.softpedia.com/get/Freeware-Games/Mental-Repairs-Inc.shtml
NOTE: This is a 2.5D game that is out of ScummVM scope

* WINTERMUTE: Add detection for On the Tracks of Dinosaurs

NOTE: This is a 2.5D game that is out of ScummVM scope
Download: http://reptilesquest.000webhostapp.com/?page=5

* WINTERMUTE: Set engine version for J.U.L.I.A.

Fun fact: J.U.L.I.A. is using 3D features, however this game was
reported as completable with VFX low
Download demo:
http://www.adventuresplanet.it/contenuti/demo/julia_demo_setup.exe

* WINTERMUTE: Add detection for some versions of J.U.L.I.A.: Among the Stars

NOTE: This is a 2.5D game that is out of ScummVM scope

* WINTERMUTE: Add detection for J.U.L.I.A.: Untold

"J.U.L.I.A.: Untold" is a DLC game for "J.U.L.I.A.: Among the Stars"

Buy:
https://store.steampowered.com/app/360340/JULIAAmong_the_Stars__Soundtrack_Hintbook_Untold/
2019-07-21 09:04:41 +03:00
lolbot-iichan 614dfdfbe3 WINTERMUTE: Implement loading files using SavefileManager 2019-07-16 20:24:42 +03:00
lolbot-iichan 9eca2b4c54 WINTERMUTE: Implement saving files using SavefileManager 2019-07-16 20:24:42 +03:00
lolbot-iichan 3c1e883ff0 WINTERMUTE: Add lots of entries to detection table and refactor handling of localization packages
* WINTERMUTE: Add detection for unsupported "Basis Octavus" game

This game is not supported by ScummVM, because it's 2.5D. However, there
are already other 2.5D games in detection table and the intent is to add
all known games, and support 2.5D in ResidualVM later.

* WINTERMUTE: Add detection for Alimardan dilogy

"Alimardan's Mischief" and "Alimardan Meets Merlin" are games by Iranian
developer Resana Shokooh Kavir (http://rskgd.com/)
It seems that Persian versions also exist, I'll surely look at it later:
https://www.digikala.com/product/dkp-75901

There were 2 steam releases for alimardan1:
https://steamdb.info/depot/694421/manifests/

There was only one steam release of alimardan2:
https://steamdb.info/depot/694431/manifests/

* WINTERMUTE: Add detection for Oknytt 1.12

Oknytt had 2 steam releases (1.12 and 1.13):
https://steamdb.info/depot/286321/manifests/
I have downloaded 1.12 and added detection.

* WINTERMUTE: Add empty strings between detection table lines

* WINTERMUTE: Add detection for Steam versions of reversion1 for Windows

Source: https://steamdb.info/depot/270572/manifests/

* WINTERMUTE: Add detection for Steam version of reversion1 for Linux

Source: https://steamdb.info/depot/270571/manifests/

* WINTERMUTE: Fix localization loading for Mac and Linux

Mac and Linux builds of reversion1 & reversion2 does not have any
"languages" folders.
So, we need to filter those files according to filenames too.

Once there is such filtering, there is no need for this overspecific
hack for revision1's xlanguage_pt.dcp.

* WINTERMUTE: Add detection for Steam versions of reversion2 for Windows

Source: https://steamdb.info/depot/281061/manifests/

* WINTERMUTE: Language packages priority for Linux & Mac

* WINTERMUTE: Add detection for Steam versions of reversion2 for Linux

Source: https://steamdb.info/depot/281062/manifests/

* WINTERMUTE: Add detection for Steam versions of reversion2 for Mac

Source: https://steamdb.info/depot/281063/manifests/

* WINTERMUTE: Add detection for Steam versions of reversion1 for Mac

Source: https://steamdb.info/depot/270573/manifests/

* WINTERMUTE: Add detection for old Desura versions of reversion2

Source: https://bugs.scummvm.org/ticket/6564

* WINTERMUTE: Add detection for Spanish versions of reversion1&2

As was shown by windlepoons, xlanguage_* contains additional translation
package, while data.dcp contains original translation (which is
Spanish).

So, even without owning those old releases of reversion1&2, I can wrote
detection tables for them by not looking for any "xlanguage_*.dcp" file.
However, we shouldn't use WME_ENTRY1s for Spanish, because advanced
detector say "new best match, removing all previous candidates" once it
hit a WME_ENTRY2s. Instead, let's just look for data.dcp twice to give
user a choice of several WME_ENTRY2s. Lor Linux, it's WME_ENTRY3s.

* WINTERMUTE: Filter language packages ignoring folder name

There are 4 types of multilang games:
1. Each installation contain a data.dcp package (same for all languages)
+ an additional language package. Other localization packages are not
installed. Those games are: "Helga Deep In Trouble", "Dirty Split",
"Looky".

2. Each installation contain a data.dcp package (same for all languages)
+ a folder with all localization packages + a single "selected" language
package copied to main folder.  "xlanguage_" prefix is usual for
reversion series. Other games usually use "english.dcp", "spanich.dcp",
"czech.dcp", etc.
Those are: "Five Lethal Demons", "Five Magical Amulets", "Dead City",
"Oknytt", "Reversion: The Escape", "Reversion: The Meeting".

3. All localizations are inside data.dcp all-together. Those are: "One
Hellavu Day", "The White Chamber" and "James Peris: No License Nor
Control".

4. Different data.dcp build for each language. All other known games are
here.

This code covers all known filenames for localization packages and
provide several guessworks for ignoring all irrelevant localization
packages.

* WINTERMUTE: Add localization detection for Five Lethal Demons

* WINTERMUTE: Tweak detection for Dead City (Czech)

"english.dcp" is not required to play Dead City in Czech language, so we
don't need to detect it

* WINTERMUTE: Add detection table for Looky in English

I got English version here:
https://bullshit-softworx.itch.io/looky-adventure

* WINTERMUTE: Add detection for Czech versions of Helga

"english.dcp" happen to be optional
2019-06-25 13:28:03 +03:00
lolbot-iichan 8b929a584f WINTERMUTE: Show warning on running 2.5D games
This is shown for the 2 games added in
0d8834b561, as both of them use
ACTOR3DX entities, i.e. 3D models, which are not supported in ScummVM
2019-06-06 07:07:16 +03:00
Willem Jan Palenstijn dba38332d1 WINTERMUTE: Actually use new BasePersistenceManager constructor 2016-03-06 12:26:57 +01:00
Tobia Tesan f29229c0a6 WINTERMUTE: Return Common::String in getGameTargetName() 2016-03-05 20:41:19 +01:00
jammm 6ca8d22fb1 WINTERMUTE: Fixed parentFolder name check when testing for "language"/"languages", Fix bug #6655 (Dead City - hotspot text issue)
Fixed Wintermute incorretly parsing folder names with trailing \

(Windows-only issue)
It seems that calling getParent returns trailing '\' which is absent on POSIX based file systems but not on Windows. This causes Wintermute to load outline_red2.font from russian.dcp, which is not desired. This is fixed by calling it->getName() directly, which returns the folder name (without the trailing '\').
2015-02-22 02:54:45 +05:30
Pawel Kolodziejski 78258151ea WME: added few more games. added ability to detect from exe files. 2014-07-22 21:22:45 +02:00
Johannes Schickel fc5ef58fff WINTERMUTE: Make GPL headers consistent in themselves. 2014-02-18 02:39:40 +01:00
Johannes Schickel e180612ff5 WINTERMUTE: Skip Latvian language package if not selected. 2013-12-05 16:27:57 +01:00
Johannes Schickel ba7bbe6b89 WINTERMUTE: Fix typo in Polish language filename in Reversion1. 2013-12-05 16:26:44 +01:00
Johannes Schickel 67ce244567 WINTERMUTE: Use const_iterator in BaseFileManager::registerPackages. 2013-11-23 21:01:39 +01:00
Johannes Schickel 7409f3eb54 WINTERMUTE: Slight interator usage cleanup. 2013-11-23 21:00:39 +01:00
Johannes Schickel 5166fce2eb WINTERMUTE: Remove another unused variable. 2013-11-23 21:00:39 +01:00
Johannes Schickel 9a78ac265d WINTERMUTE: Make BaseFileManager::registerPackages case agnostic.
The old version did only work as expected when all the filenames were all
lowercase. This seems to be the case for most (or even all?) WME games.
However, we are better safe than sorry and make the code case agnostic.
2013-11-23 21:00:33 +01:00
Johannes Schickel 29fae3914e WINTERMUTE: Remove unused variables. 2013-11-23 20:45:13 +01:00
Einar Johan Trøan Sømåen ff574579bb WINTERMUTE: Add quite a bit of hackery to allow Reversion 1.3 to select languages properly.
Reversion 1.3 seems to have one language file in it’s main-folder, and
a full set in languages/ (not language/ like a few other games), the names
of the language-files are also different from what we’ve seen earlier.
2013-11-18 12:00:34 +01:00
Johannes Schickel 1ce54c217a WINTERMUTE: Fix end of namespace comments. 2013-08-04 00:51:09 +02:00
Einar Johan Trøan Sømåen e296ac1d47 WINTERMUTE: Let engine know both gameid and language of target as well as targetname. 2013-07-31 04:26:28 +02:00
Tobia Tesan 4105805505 WINTERMUTE: Fix for unnecessary "WARNING: getChildren() failed for path:"
FSNode::getChildren() was called assuming that it returns 0 iff success.
Actually, it's the other way around.
2013-06-06 23:33:50 +02:00
Einar Johan Trøan Sømåen d7531327d1 WINTERMUTE: Check results while traversing file-system. 2013-04-17 16:54:27 +02:00
Einar Johan Trøan Sømåen 8430c491f0 WINTERMUTE: Replace strcpy by strlcpy in BaseFileManager 2013-04-17 15:35:09 +02:00
Einar Johan Trøan Sømåen dedde93d1e WINTERMUTE: Avoid REQUIRING wintermute.zip during detection. 2013-03-24 17:41:10 +01:00
Einar Johan Trøan Sømåen 9eff1e514f WINTERMUTE: Move Resources out of binary and into wintermute.zip 2013-01-28 09:20:14 +01:00
Einar Johan Trøan Sømåen 980dc4a456 WINTERMUTE: Replace all NULLs with nullptr. 2013-01-26 18:07:07 +01:00
Willem Jan Palenstijn b4090ead4d WINTERMUTE: Convert CRLF to LF 2012-09-04 22:17:23 +02:00
Einar Johan Trøan Sømåen 158a206086 WINTERMUTE: Use ++it instead of it++ 2012-08-31 20:00:41 +02:00
Einar Johan Trøan Sømåen 101ad689c5 WINTERMUTE: Add language-filtering for Czech, Italian, Polish and Russian.
No detection-support is added for those languages at this point though.
2012-08-13 04:37:07 +02:00
Einar Johan Trøan Sømåen fed19cb66a WINTERMUTE: WinterMute -> Wintermute 2012-08-13 03:42:30 +02:00
Einar Johan Trøan Sømåen 9a5f363972 WINTERMUTE: Make missing-file warnings a debugC
The sound-system attempts to open files in various formats, some of which may not exist, no reason for these to fill the console with output.
2012-08-11 02:34:06 +02:00
Einar Johan Trøan Sømåen 2e7d21fc52 WINTERMUTE: Replace BaseRegistry with ConfMan 2012-07-29 17:53:44 +02:00
Einar Johan Trøan Sømåen 482a5fb467 WINTERMUTE: Make the BaseEngine-singleton use Common::Singleton as super-class 2012-07-29 03:41:07 +02:00
Einar Johan Trøan Sømåen 9b5cf8f1ba WINTERMUTE: Introduce a Singleton-class for holding registry/filemanager. 2012-07-29 02:34:44 +02:00
Einar Johan Trøan Sømåen e841bf16d6 WINTERMUTE: Fix a few warnings pointed out by fuzzie. 2012-07-28 23:10:33 +02:00
Einar Johan Trøan Sømåen f6ac34ab9a WINTERMUTE: Get rid of almost all LLVM GCC 4.2 warnings. 2012-07-27 18:13:42 +02:00
Einar Johan Trøan Sømåen 996e79b3d5 WINTERMUTE: Fix SaveGame-thumb loading/saving. 2012-07-27 16:04:37 +02:00
Einar Johan Trøan Sømåen b3b86c440c WINTERMUTE: Clear out a few warning()s 2012-07-27 15:55:06 +02:00
Einar Johan Trøan Sømåen 91edc76b3e WINTERMUTE: Avoid crashing when a file doesn't exist in a DCP. 2012-07-26 19:24:04 +02:00
Einar Johan Trøan Sømåen ef11f9d0c5 WINTERMUTE: Run Astyle with add-braces to break one-line statements into easier-to-read-code. 2012-07-26 15:59:26 +02:00
Einar Johan Trøan Sømåen 38507fa989 WINTERMUTE: AStyle-formatting. 2012-07-26 04:12:58 +02:00
Einar Johan Trøan Sømåen fa96c9ea18 WINTERMUTE: "delete []" -> "delete[]" 2012-07-25 21:05:03 +02:00
Einar Johan Trøan Sømåen 28759d7aa3 WINTERMUTE: Move SaveGame-file-saving handling over to BasePersistenceManager 2012-07-25 03:34:38 +02:00
Einar Johan Trøan Sømåen ab8d13ee58 WINTERMUTE: Change the DCP-file access to work as an Common::Archive. 2012-07-25 03:21:22 +02:00
Einar Johan Trøan Sømåen 7521d0f265 WINTERMUTE: Cleanup in BaseFileManager 2012-07-25 00:31:12 +02:00
Einar Johan Trøan Sømåen 8be1e095fd WINTERMUTE: Avoid starting up the engine to perform detection. 2012-07-25 00:08:39 +02:00
Einar Johan Trøan Sømåen ec7362d13e WINTERMUTE: Clean up and comment base_disk_file. 2012-07-24 18:30:22 +02:00
Einar Johan Trøan Sømåen 579810d296 WINTERMUTE: Use hasSuffix instead of contains to verify file-extensions. 2012-07-24 18:14:38 +02:00
Einar Johan Trøan Sømåen 88fe4e3106 WINTERMUTE: Handle the "language/" subdirectory separately for choice of language.
Since we don't have the same launcher the games have, we'll have to avoid including ALL
the datafiles, as the localization-dcps are usually intended to work alone. For now, it's hardcoded
to only load english.
2012-07-23 04:40:31 +02:00