Commit Graph
17 Commits
Author SHA1 Message Date
Adrian Frühwirth dd431526be TUCKER: Use nullptr 2018-07-04 12:42:34 +02:00
Adrian Frühwirth 049eff4d99 TUCKER: Fix default character width table
Non-English versions of the game include a charsize.dta/charszgr.dta
which specifies the width to use when printing glyphs from the character
set to the screen. ScummVM includes a hard-coded lookup table for games
which do not ship with such a file.
For some reason, our current hard-coded table includes widths for all
possible glyphs except one. This fix allows to properly play the German
version, which needs the character 'ß' (eszett), even when charszgr.dta
is missing.

Fixes Trac#4602.
2018-02-03 15:19:10 +01:00
Torbjörn Andersson d6aa2494e0 TUCKER: Add missing music to the intro
I'm told not every version of the game plays this. Mine does though,
and I see no harm in adding it for all versions. The code is robust
enough to work even if the "introdub.raw" file is missing completely.
2015-09-27 11:56:46 +02:00
Johannes Schickel 9e90dcd346 TUCKER: Make GPL headers consistent in themselves. 2014-02-18 02:39:39 +01:00
Johannes Schickel fdfbf4133e TUCKER: Made some static data const. 2011-09-08 19:53:35 +02:00
strangerke 69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Gregory Montoir 4decff1a92 fix missing sound effects during introduction with non French versions.
svn-id: r48801
2010-04-25 21:53:27 +00:00
Gregory Montoir 5a03e5cca1 simplified .raw/.wav data files handling in introduction sequences
svn-id: r41520
2009-06-14 15:07:34 +00:00
Gregory Montoir 2fd66d8eae some cleanup :
- separated instruction table parsing from instruction execution
- added a few debug calls to monitor game flags changes
- some variables/functions renaming

svn-id: r40454
2009-05-11 14:04:44 +00:00
Gregory Montoir 4999677c57 added a few more code differences, demo version is now completable
svn-id: r36063
2009-01-25 18:08:26 +00:00
Gregory Montoir 3a4b4831dc reorganized introduction sequence static data (to simplify code when using compressed audio files)
svn-id: r35710
2009-01-03 22:12:10 +00:00
Gregory Montoir 9ad879af48 reworked bud tucker demo detection
svn-id: r35228
2008-12-03 22:15:05 +00:00
Gregory Montoir 362bdf87d7 added support for kSupportsLoadingDuringRuntime & kSupportsSavingDuringRuntime, cleanup
svn-id: r35171
2008-11-28 23:56:25 +00:00
Gregory Montoir 8f230d7358 added support for animation sequence
added support for non-interactive demo
fixed wrong end of demo screen when quitting the game using the inventory

svn-id: r35069
2008-11-15 02:32:05 +00:00
Gregory Montoir b7c9958e82 enabled RTL
fixed bad glyphs display for non french version
got rid of Graphics::drawChar2

svn-id: r35006
2008-11-11 13:10:34 +00:00
Gregory Montoir 2a71b897c6 fixed charset issues & wrong state for locations 13,16,23
svn-id: r34999
2008-11-10 23:29:08 +00:00
Gregory Montoir 4a5d4ba94d add initial support for 'Bud Tucker in Double Trouble'
svn-id: r34990
2008-11-10 20:38:54 +00:00