Colin Snover
432fd522d2
ENGINES: Remove default1x scaler flag
...
This flag is removed for a few reasons:
* Engines universally set this flag to true for widths > 320,
which made it redundant everywhere;
* This flag functioned primarily as a "force 1x scaler" flag,
since its behaviour was almost completely undocumented and users
would need to figure out that they'd need an explicit non-default
scaler set to get a scaler to operate at widths > 320;
* (Most importantly) engines should not be in the business of
deciding how the backend may choose to render its virtual screen.
The choice of rendering behaviour belongs to the user, and the
backend, in that order.
A nearby future commit restores the default1x scaler behaviour in
the SDL backend code for the moment, but in the future it is my
hope that there will be a better configuration UI to allow users
to specify how they want scaling to work for high resolutions.
2017-10-07 12:30:29 -05:00
Eugene Sandulenko
dead4aa014
JANITORIAL: Remove trailing spaces
2016-10-09 14:59:58 +02:00
Paul Gilbert
1a9b30a9d3
TSAGE: Disable Sherlock logo code in TsAGE engine by default
...
Now that we have the code completely implemented inside the Sherlock
engine, we don't need the TsAGE engine detecting the Logo anymore
2015-08-16 14:24:18 -04:00
Paul Gilbert
08dc811baa
TSAGE: Implemented game startup code for Sherlock Logo
2015-05-21 18:48:21 -04:00
Johannes Schickel
6e715e186a
TSAGE: Make GPL headers consistent with themselves.
2014-02-18 02:39:39 +01:00
Strangerke
92b8dbf1ad
TSAGE: R2R - Make the demo start
2014-01-01 16:09:17 +01:00
Strangerke
328a525c02
TSAGE: Remove custom shouldQuit() as it's useless
2013-12-24 19:00:12 +01:00
Strangerke
37cd3e4079
TSAGE: R2R - Minor cleanup: update some todos, use american instead of british english, ...
2013-11-11 11:09:54 +01:00
Strangerke
c02073ff9a
TSAGE: Fix CID 1002365, 1002366, 1107569
2013-10-27 00:28:41 +02:00
Paul Gilbert
bd6f531d85
TSAGE: Slightly adjust R2R UI area to properly hug the bottom of the screen
2013-10-26 12:13:42 -04:00
Johannes Schickel
89abab97e3
JANITORIAL: Remove trailing whitespaces.
...
Powered by:
git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-09-26 04:17:55 +02:00
Strangerke
0e1be9e6a1
TSAGE: Add BF and R2R specific debugger commands
2011-12-03 00:33:14 +01:00
Paul Gilbert
ebc3763d64
TSAGE: Removed game stubs for Geekwad
2011-11-01 21:59:43 +11:00
Paul Gilbert
754864cd3b
TSAGE: Bugfix for graphics scalers not working on Ringworld
2011-10-31 15:23:49 +11:00
Paul Gilbert
ef1f96b674
TSAGE: Added skeleton for Geekwad
2011-10-31 10:44:37 +11:00
Paul Gilbert
1c4bc2f567
TSAGE: Hooking up Return to Ringworld to display the user interface
2011-10-22 22:41:32 +11:00
Paul Gilbert
d3193687a7
TSAGE: Beginnings of support for Return to Ringworld
2011-10-22 20:44:26 +11:00
Paul Gilbert
2ac551aa28
TSAGE: Bugfix for Ringworld demo having save/restore buttons enabled in GMM
...
This splits checking if save and load are enabled to the individual game classes.
2011-10-14 20:49:06 +11:00
Paul Gilbert
f99e904f9a
TSAGE: Added 'g' prefix to global variables
2011-10-02 19:59:13 +11:00
Paul Gilbert
b893f9f93f
TSAGE: Implemented missing interface functionality, including gun loading dialog
2011-09-04 19:11:59 +10:00
Paul Gilbert
a21133ed12
TSAGE: Implemented Blue Force Scene #50 - Map Scene
2011-08-20 19:14:23 +10:00
Paul Gilbert
697230709b
TSAGE: Corrected casing of tSage namespace to be TsAGE
...
This matches the casing of the original engine name.
2011-08-15 20:47:59 +10:00
Paul Gilbert
28aef23a60
TSAGE: Changed Ringworld/Blue Force namespaces to be embedded namespaces within tSage
2011-08-15 19:26:15 +10:00
Paul Gilbert
da76e61336
TSAGE: Separated Ringworld and Blue Force game logic into their own namespaces
2011-08-14 20:18:32 +10:00
Paul Gilbert
744f04bf50
TSAGE: Implemented new Globals for Blue Force, and beginnings of implementation of Scene 100 (Title Screen)
2011-08-11 22:05:44 +10:00
Paul Gilbert
b3a05ee089
TSAGE: Bugfix to make Return to Launcher work correctly
2011-07-18 21:13:39 +10:00
Paul Gilbert
9dddf76aa7
Merge remote branch 'remotes/dreammaster/tsage_sound'
...
Conflicts:
engines/tsage/ringworld_scenes1.cpp
engines/tsage/ringworld_scenes5.cpp
engines/tsage/tsage.h
2011-06-19 21:14:49 +10:00
Max Horn
477d6233c3
ENGINES: Change 2nd param of Engine::saveGameState to Common::String
2011-06-02 18:31:59 +02:00
Paul Gilbert
815c1537b7
TSAGE: Tweaks to the destructor sequence to fix crashes
2011-05-27 21:19:06 +10:00
Paul Gilbert
fd4c55850d
TSAGE: Bugfixes for sound de-initialisation
2011-05-27 20:55:09 +10:00
Matthew Hoops
9539017ee3
ALL: initialise -> initialize
2011-05-25 11:17:11 -04:00
Paul Gilbert
52fbf6709a
TSAGE: Further sound driver installation logic
2011-05-24 21:27:18 +10:00
strangerke
f6538d0e0d
TSAGE: Add blue force library files
2011-05-14 00:05:51 +02:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Paul Gilbert
26aca5ac43
TSAGE: Standardised on checks for showing the Save and Restore dialogs
2011-05-10 22:38:05 +10:00
Ori Avtalion
9414d7a6e2
JANITORIAL: Reduce header dependencies in shared code
...
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Paul Gilbert
80c90a569e
TSAGE: Added code to handle visual differences in Demo help dialog
2011-04-28 19:14:37 +10:00
Paul Gilbert
c68641584b
TSAGE: Added framework for playing the Ringworld demo
2011-04-25 19:39:45 +10:00
Paul Gilbert
1d58ccac81
TSAGE: Combined the resource files into a single generic overall ResourceManager
2011-04-25 17:06:35 +10:00
Paul Gilbert
e9a1035f52
TSAGE: Disable GMM Save/Load buttons when saving/loading not allowed
2011-04-17 08:38:45 +10:00
strangerke
66b43f2312
TSAGE: "Cosmetic" cleanups
2011-04-13 21:27:46 +02:00
Paul Gilbert
2ed8a255e5
TSAGE: Fixing uninitialised read errors identified by Valgrind
2011-04-09 23:14:47 +10:00
Paul Gilbert
747295e9b4
TSAGE: Fixing memory leaks
2011-04-09 21:27:25 +10:00
Paul Gilbert
7e0d120ce1
TSAGE: Separated out detection tables into the standard detection_tables.h
2011-03-12 17:21:55 +11:00
Paul Gilbert
814678b24e
TSAGE: Initial implementation of more game scenes and support classes
2011-02-22 23:06:07 +11:00
Paul Gilbert
7042d95cfe
TSAGE: Added the engine in a separate branch
2011-02-14 20:37:27 +11:00