Torbjörn Andersson
1e23d43006
SCUMM: Silence GCC memset() warnings
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Recent GCC versions complain if you memset() a class or struct that
contain non-POD data types. Get around that by either initializing
the object when created, or by adding a reset() method.
2019-07-14 14:58:19 +03:00
Adrian Frühwirth
16eac57834
SCUMM: implement lipsync for v7 games
2018-01-31 16:38:07 +01:00
Johannes Schickel
3847465163
SCUMM: Make GPL headers consistent in themselves.
2014-02-18 02:39:38 +01:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Max Horn
42ab839dd6
AUDIO: Rename sound/ dir to audio/
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svn-id: r55850
2011-02-09 01:09:01 +00:00
Paweł Kołodziejski
227e4e65df
fix for bug #2820389
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svn-id: r44274
2009-09-23 13:22:12 +00:00
Paweł Kołodziejski
e6580be475
not need continue checks after found
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svn-id: r44272
2009-09-23 13:04:51 +00:00
Max Horn
6f4b567124
SCUMM: Split intern.h into multiple headers
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svn-id: r39567
2009-03-20 16:33:58 +00:00
Paweł Kołodziejski
f8fe01b9fd
silency ignored, we handle it differently
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svn-id: r30793
2008-02-05 08:16:52 +00:00
Paweł Kołodziejski
2204661dd6
moved debug log
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svn-id: r30605
2008-01-21 23:24:11 +00:00
Paweł Kołodziejski
fec313a1ac
final fix for bug #1757010
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svn-id: r30604
2008-01-21 22:06:14 +00:00
Paweł Kołodziejski
5084530348
disabled force restore state music, it seems fix bug #1757010 , at least i see/hear difference :)
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svn-id: r30596
2008-01-21 00:42:05 +00:00
Paweł Kołodziejski
fe8c2b89b1
for debug logs for dimuse
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svn-id: r30594
2008-01-21 00:10:14 +00:00
Paweł Kołodziejski
ec66f6765c
added experimental hack to code to prevent the same start music again if old one didn't have chance finish. it's fix bug #1861704 , it may fix other similiar things when seq is to null. added few changes to debug logs.
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svn-id: r30590
2008-01-20 19:30:48 +00:00
Paweł Kołodziejski
72d59da6cb
missed setting trackId while starSound,
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added more debug output,
verification of jump code, it might have regressions
svn-id: r30565
2008-01-19 16:06:20 +00:00
Max Horn
eb03de63bc
iMuse Digital: Moved track & table definition from dimuse.h into separate header files
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svn-id: r30550
2008-01-18 17:08:53 +00:00
Paweł Kołodziejski
f15b41596b
implement special case for playing music with beginning offset where other one stopped
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svn-id: r30483
2008-01-14 17:26:49 +00:00
Paweł Kołodziejski
a6f8e5c89a
correction fade out music times in comi demo
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svn-id: r30480
2008-01-13 23:48:56 +00:00
Paweł Kołodziejski
6b34fcc2b4
added missing stoppingSequence to music transitions. still i'm not sure if it trigger properly in our imuse implementation
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svn-id: r30463
2008-01-13 00:10:30 +00:00
Paweł Kołodziejski
ae9e25b30f
refreshScripts should check for music state not sequence. it will create regressions in comi :) that part need more investigation.
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svn-id: r30462
2008-01-12 23:54:19 +00:00
Filippos Karapetis
71980d0fbd
Fixed compilation
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svn-id: r30285
2008-01-06 00:28:36 +00:00
Max Horn
1194495ad3
cleanup
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svn-id: r30284
2008-01-06 00:09:05 +00:00
Max Horn
e52591ac0e
clarify comment
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svn-id: r30283
2008-01-06 00:00:53 +00:00
Max Horn
d340e77f24
Made IMuseDigital::stopSound use flushTrack instead of setting track->toBeRemoved = true; cleanup in flushTrack()
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svn-id: r30282
2008-01-05 23:58:27 +00:00
Max Horn
1d34ce3baa
Let the audio mixer take care of (i.e. dispose) the Track::stream object, too
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svn-id: r30277
2008-01-05 23:53:28 +00:00
Max Horn
923ad313dc
Let the audio mixer delete the streamSou object
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svn-id: r30265
2008-01-05 22:35:30 +00:00
Max Horn
3f6b2c97b7
When loading and before starting an iMuse Digitial track, reset it completely to zero
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svn-id: r30262
2008-01-05 20:59:33 +00:00
Max Horn
1f364f54e7
Clarified some iMuse Digital code as I understand it
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svn-id: r30260
2008-01-05 20:52:42 +00:00
Max Horn
077026e088
As far as I can tell / understand, IMuseDigital::getSoundStatus can safely just use isSoundHandleActive for both stream and streamSou (warning: might cause regressions)
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svn-id: r30258
2008-01-05 20:50:10 +00:00
Max Horn
8b12998c72
Use souStreamUsed to distinguish between 'stream' and 'streamSou' usage
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svn-id: r30257
2008-01-05 20:49:18 +00:00
Max Horn
305f60e0db
Patch #1839861 (Possible workaround for bugs related to cloneToFadeOutTrack): Fixes bug #1848399 and apparently also #1527274 & #1763227
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svn-id: r30111
2008-01-01 11:27:29 +00:00
Max Horn
2d61551e1c
atrib -> attrib; added some FIXME comments
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svn-id: r30086
2007-12-30 21:59:50 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
425e6e278b
cleanup (in particular, don't call something 'soundHandle' which is not a Mixer::SoundHandle)
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svn-id: r28162
2007-07-22 09:17:23 +00:00
Paweł Kołodziejski
e51845f053
rename some imuse variables
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svn-id: r27039
2007-06-01 11:22:49 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Max Horn
3d52e20b9b
Change IMuseDigital::stopAllSounds to simply do what it names suggest, i.e. stop all sounds immediately (instead of waiting for the imuse timer to do the required work). Not heavily tested, as I don't know of specific spots in Dig/FT/CoMI which make use of this
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svn-id: r26258
2007-03-20 19:37:31 +00:00
Max Horn
d0c30bfd9a
Undoing my previous (upon closer review, bogus) change to IMuseDigital::refreshScripts -- the problem is a bit deeper. Sorry for the noise :-(
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svn-id: r26257
2007-03-20 19:06:37 +00:00
Max Horn
c485719ad4
oops
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svn-id: r26255
2007-03-20 19:00:16 +00:00
Max Horn
f5559de703
Fix a potential race condition (leading to lockups) in IMuseDigital::refreshScripts
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svn-id: r26254
2007-03-20 18:59:28 +00:00
Willem Jan Palenstijn
5e93000a75
fix compile error
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svn-id: r25612
2007-02-15 20:24:03 +00:00
Paweł Kołodziejski
310e275a79
not need this hack as smush player is no longer on another thread
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svn-id: r25610
2007-02-15 17:53:59 +00:00
Max Horn
0fc672025c
Removed obsolete call to Mixer::isPaused
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svn-id: r25353
2007-02-03 18:08:10 +00:00
Max Horn
9edf1e6a1a
cleanup
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svn-id: r24407
2006-10-21 12:44:10 +00:00
Max Horn
4973c657b8
Moved all INSANE and SMUSH related code into ScummEngine_v7 (resp. ScummEngine_v6 in a few cases)
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svn-id: r24169
2006-10-07 13:57:06 +00:00
Max Horn
27307acd7c
Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
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svn-id: r22231
2006-04-29 22:33:31 +00:00
Max Horn
e389bcf497
Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
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svn-id: r20795
2006-02-20 16:51:30 +00:00
Max Horn
26ee630756
Moved engines to the new engines/ directory
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svn-id: r20582
2006-02-11 22:45:04 +00:00