Commit Graph
113 Commits
Author SHA1 Message Date
Max Horn dea38106f8 SCI: Change ResourceSource to a class, further OOPify it.
In particular, renamed location_name to _name and made it const and
protected. Thus it cannot be changed after creation, and only read
access is now possible, via a getter method.

svn-id: r49810
2010-06-15 12:09:51 +00:00
Max Horn 98e1f1a193 SCI: Only use MacResManager if needed; start to OOPify ResourceSource
svn-id: r49809
2010-06-15 12:09:30 +00:00
Max Horn 69bfbdfa04 SCI: Move ResourceSource to new header resource_intern.h
svn-id: r49807
2010-06-15 12:08:40 +00:00
Filippos Karapetis 6fa4d1ba80 Initialize compression-related variables when loading external patch files. Fixes Cassima's speech in the intro of KQ6 (the engine thought that the external patch files of her speech were compressed)
svn-id: r49606
2010-06-12 11:43:30 +00:00
Matthew Hoops 6ad04a4a96 Add support for AIFF sound in SCI32 Mac games and add support for AIFF/WAVE audio36 patches; minor cleanup.
svn-id: r49576
2010-06-10 15:06:25 +00:00
Martin Kiewitz e533289e07 SCI: document raw lipsync data skipping in readAudioMapSCI11()
svn-id: r49550
2010-06-09 20:32:55 +00:00
Filippos Karapetis 43c353d930 Now opening all files via getVolumeFile()
svn-id: r49451
2010-06-06 13:04:24 +00:00
Filippos Karapetis e9f35fbf4c Rewrote the remaining parts of the ResourceManager class to work with file streams, thus removing the SCI_detection hack in the fallback detector
svn-id: r49438
2010-06-05 14:09:52 +00:00
Filippos Karapetis fdc9bbcbf5 Simplified the channel monitoring code inside the SoundResource class
svn-id: r49429
2010-06-04 14:53:12 +00:00
Filippos Karapetis ddf7449b00 Added code to get which channels are used by a sound. Also, fixed a crash when using Sierra's GM patches, a regression from commit #49391.
svn-id: r49415
2010-06-03 22:00:50 +00:00
Filippos Karapetis 7f0b0a83ed Fixed crashing with wave file patches, a regression from commit #49391
svn-id: r49411
2010-06-03 20:42:06 +00:00
Filippos Karapetis af3fec8c26 - Fixed findGameObject() to properly handle SCI0-SCI1 games where the first block of script 0 isn't the exports block
- Changed many places where Common::File is used directly to use Common::SeekableReadStream instead (in order to ultimately remove the SCI_detection hack in the fallback detector)

svn-id: r49391
2010-06-02 13:17:36 +00:00
Filippos Karapetis e5eaf3ee55 Split all of the audio-related functions of the resource manager in a separate file
svn-id: r49260
2010-05-27 08:09:32 +00:00