Andrei Prykhodko
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bb732cd9c8
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PINK: add partial implementation of ActionText
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2018-07-29 21:23:04 +03:00 |
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D G Turner
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6ae2bff1c7
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PINK: Fix Unused Const Variable Compiler Warning.
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2018-07-29 08:08:03 +01:00 |
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Andrei Prykhodko
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c06e2abfb0
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PINK: added menu commands
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2018-07-22 21:26:09 +03:00 |
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Andrei Prykhodko
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7cc0e833f2
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PINK: implemented creating menu from executable
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2018-07-21 15:12:23 +03:00 |
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Andrei Prykhodko
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25d508cf12
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PINK: removed game screen drawing when menu is active
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2018-07-18 21:54:00 +03:00 |
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Andrei Prykhodko
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a053a19ca2
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PINK: fixed pausing of engine when menu appears
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2018-07-18 21:48:54 +03:00 |
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Eugene Sandulenko
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55109eac0c
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PINK: Pass palette to WindowManager
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2018-07-12 00:41:19 +02:00 |
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Eugene Sandulenko
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000d5fcba8
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PINK: Make menu blocking
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2018-07-11 22:45:36 +02:00 |
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Eugene Sandulenko
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cd357e59d0
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PINK: Plug in autohide menu
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2018-07-11 22:45:36 +02:00 |
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Eugene Sandulenko
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468d9d09f0
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PINK: Plugged in MacWindowManager for showing in-game menu
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2018-07-11 22:45:36 +02:00 |
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Andrei Prykhodko
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821f0c60f8
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PINK: fixed showing old screen content with new palette
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2018-06-29 17:49:21 +03:00 |
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Andrei Prykhodko
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012eedd4c7
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PINK: added screen cleaning when entering/exiting to/from PDA
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2018-06-29 17:46:55 +03:00 |
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Eugene Sandulenko
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66d8fca8b3
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PINK: Fix warnings
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2018-06-29 09:37:44 +02:00 |
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Eugene Sandulenko
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bb8a64d22d
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PINK: JANITORIAL: Fix code formatting
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2018-06-28 23:51:32 +02:00 |
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Eugene Sandulenko
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c3e1157d18
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PINK: JANITORIAL: More formatting fixes
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2018-06-28 23:51:32 +02:00 |
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whiterandrek
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fc57a96818
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PINK: removed FPS counter
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2018-06-28 23:51:32 +02:00 |
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whiterandrek
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471840514f
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PINK: fix determination of Actor by point
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2018-06-28 23:51:32 +02:00 |
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whiterandrek
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2fb268b155
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PINK: reworked sprite class(ActionCEL) and his inheritors.
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2018-06-28 23:51:32 +02:00 |
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whiterandrek
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30b5c30ab2
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PINK: fix accessing non-existent pixels
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2018-06-28 23:51:32 +02:00 |
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whiterandrek
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bfd1b62063
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PINK: change drawing method
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2018-06-28 23:51:32 +02:00 |
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whiterandrek
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4874ed50d2
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PINK: implement exit from PDA
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2018-06-28 23:51:32 +02:00 |
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whiterandrek
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1df85834a8
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PINK: add improved pause support
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2018-06-28 23:51:32 +02:00 |
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whiterandrek
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e98c14c3d7
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PINK: fix formatting
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2018-06-28 23:51:32 +02:00 |
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whiterandrek
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82974a9ce3
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PINK: fix indentation
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2018-06-28 23:51:32 +02:00 |
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whiterandrek
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c06452594f
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PINK: fix no newline warning
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2018-06-28 23:51:32 +02:00 |
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whiterandrek
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a45e58319d
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PINK: fix signed vs unsigned comparison
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2018-06-28 23:51:32 +02:00 |
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whiterandrek
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39ed15d2f7
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PINK: fix includes
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2018-06-28 23:51:32 +02:00 |
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whiterandrek
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0d82a3062c
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PINK: added movement for picked item from inventory
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2018-06-28 23:51:32 +02:00 |
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whiterandrek
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dac8d2a72b
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PINK: bugfixes and added basic inventory implementation
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2018-06-28 23:51:32 +02:00 |
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whiterandrek
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78c4ed85ab
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PINK: implemented page state saving
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2018-06-28 23:51:32 +02:00 |
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whiterandrek
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cad72b1532
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PINK: basic walk, left click and seqTimer implementation
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2018-06-28 23:51:32 +02:00 |
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whiterandrek
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f6d620f683
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PINK: fixed finding actor on screen
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2018-06-28 23:51:32 +02:00 |
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whiterandrek
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49d5ea28c0
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PINK: added basic cursor implementation, fixed sequenceAudio restarting and skipping, fixed various mem leaks, hopefully fixed finding of transparent color index.
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2018-06-28 23:51:32 +02:00 |
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whiterandrek
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675f83256a
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PINK: added button to toggle Drawing of Bounding Rectangles
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2018-06-28 23:51:32 +02:00 |
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whitertandrek
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dbc709a140
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PINK: fixes to get first game scene of Hokus Pokus loaded and hack for Peril intro sprite, which has wrong transparent colour index
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2018-06-28 23:51:32 +02:00 |
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whitertandrek
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c37bd09354
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PINK: implemented drawing of transparent drawing, but it seems that original handles this a bit different.(intro of Peril first sprite keeps transparent colour index somewhere else)
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2018-06-28 23:51:32 +02:00 |
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whitertandrek
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0e39a87862
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PINK: Implemented changing page and module, but without unloading old page. For now it can play logo of Wanderlust Interactive, then logo of MGM and Localizer Logo.
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2018-06-28 23:51:32 +02:00 |
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whitertandrek
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c6df869fec
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PINK: Basic implementation of CEL decoder. Fixed sprite positioning
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2018-06-28 23:51:32 +02:00 |
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whitertandrek
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bba35c5f2c
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PINK: Started implementation of Director class . For now engine can play logo scene, but sprites are at wrong positions because decoder doesn't support getting coordinates from CEL
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2018-06-28 23:51:32 +02:00 |
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whitertandrek
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5d1c4af5f6
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PINK: Implemented MFC archive, some pink objects and their initialization
Thanks fullpipe engine developer for MFC archive
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2018-06-28 23:51:32 +02:00 |
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