Andrei Prykhodko
3c67ce0eed
PINK: removed usage of global variable
2019-05-08 12:01:22 +03:00
Andrei Prykhodko
711b7399a0
PINK: removed unnecessary namespace in function declaration
2019-05-08 11:23:44 +03:00
Andrei Prykhodko
e35f016016
PINK: added English detection entry
2019-05-07 13:45:55 +03:00
Andrei Prykhodko
2d48c435ad
PINK: added german detection entry
2019-05-07 13:41:57 +03:00
lotharsm
9b47d340b9
PINK: Add detection entry for Danish "pokus" version
...
Detection information was provided by sauravisus in
https://bugs.scummvm.org/ticket/10919
2019-03-21 06:12:48 +01:00
Andrei Prykhodko
95b53f3737
PINK: removed unnecessary field in SideEffectExit
2019-01-16 08:53:52 +02:00
Andrei Prykhodko
07b4495e2b
PINK: fixed ActionPlay behavior when startFrame is wrong
...
This fixes Trac bug #10800
2019-01-15 23:11:00 +02:00
Bastien Bouclet
9894976ade
PINK: Push down the advanced detector include
...
So the whole engine is not rebuilt when making changes to shared code.
2018-12-10 19:12:18 +01:00
Bastien Bouclet
9a4c0ae281
ENGINES: Normalize the getName() result of metaengines
...
Also-By: Matthew Hoops <clone2727@gmail.com >
2018-12-10 06:47:27 +01:00
Andrei Prykhodko
acac597961
PINK: fixed null pointer dereference in ConditionInventoryItemOwner
...
fixes bug #10805
2018-11-16 20:34:27 +02:00
D G Turner
3f99c2c9dd
PINK: Fix For Assertion When Looking Under Bed in Six House.
...
The action which triggers the assertion is CheckUnderBedDB.
This changes ActionPlay::OnStart method to be similar to superclass
implementation with regard to _startFrame to avoid this.
However, the animation still glitches repeating several times, but this
is a script bug in the original and should be addressed in a workaround
in a future commit.
This should fix the main issue in Trac bug #10800 .
2018-11-11 01:58:50 +00:00
Andrei Prykhodko
53aefd442a
PINK: added detection entry for Danish version
2018-10-29 20:59:47 +02:00
Andrei Prykhodko
b13e235242
PINK: removed unnecessary G key
2018-10-12 22:45:47 +03:00
Andrei Prykhodko
18c6a1a25c
PINK: added missing sequencer update in Moving state
2018-10-12 22:41:46 +03:00
Andrei Prykhodko
c8d3af3874
PINK: removed some unnecessary forward declarations
2018-08-17 17:29:19 +03:00
Andrei Prykhodko
736e94ce39
PINK: JANITORIAL: fixed local vars naming
2018-08-17 17:14:15 +03:00
Andrei Prykhodko
d60265d7d4
PINK: removed unused parameter
2018-08-17 17:14:15 +03:00
Andrei Prykhodko
5f462c1ebc
PINK: implemented skipString method in Archive
2018-08-17 17:14:15 +03:00
Andrei Prykhodko
d6f2a89488
PINK: fixed original bug when ActionSfx continues to play when it should stop
2018-08-16 06:33:53 +03:00
Andrei Prykhodko
486a63d14f
PINK: JANITORIAL: formatting fixes
2018-08-16 06:33:53 +03:00
Andrei Prykhodko
2a6222be17
PINK: fixed clicking on leadActor in moving state with item
2018-08-15 19:11:24 +03:00
whiterandrek
b4ab89a749
PINK: added support for Dutch version
2018-08-14 13:23:09 +03:00
Andrei Prykhodko
c255de107d
PINK: implemented text drawing in ActionText for English version
2018-08-05 22:08:54 +03:00
whiterandrek
e9fde87cf2
PINK: fixed bug when in walking state you choose another location
2018-08-02 21:09:27 +03:00
Andrei Prykhodko
f79eceda10
PINK: force cursor updating when entering to pda page
2018-07-29 22:54:05 +03:00
Andrei Prykhodko
8530d9fbc5
PINK: fixed Coverity warnings
2018-07-29 21:34:20 +03:00
Andrei Prykhodko
bb732cd9c8
PINK: add partial implementation of ActionText
2018-07-29 21:23:04 +03:00
D G Turner
6ae2bff1c7
PINK: Fix Unused Const Variable Compiler Warning.
2018-07-29 08:08:03 +01:00
Andrei Prykhodko
877b4e5cf3
PINK: fixed engine destroying in pda state
2018-07-26 05:24:57 +03:00
Andrei Prykhodko
cdd5717ce0
PINK: fixed entering pda through menu in a row
2018-07-26 05:10:57 +03:00
Andrei Prykhodko
c655e7fa54
PINK: fixed memory leak
2018-07-26 04:40:17 +03:00
Eugene Sandulenko
6fc6ce3ac4
PINK: Rely on MacWindoManager to restore screen after menu
2018-07-23 14:47:27 +02:00
Andrei Prykhodko
1832dd0bab
PINK: fixed starting new game from menu in pda state
2018-07-22 21:33:48 +03:00
Andrei Prykhodko
c06e2abfb0
PINK: added menu commands
2018-07-22 21:26:09 +03:00
Andrei Prykhodko
cd87d76932
PINK: added more debug output, removed unneeded
2018-07-21 19:40:12 +03:00
Andrei Prykhodko
cb3945cf4f
PINK: hid debug output under channels and levels
2018-07-21 16:23:57 +03:00
Andrei Prykhodko
8a3936b321
PINK: removed unused method
2018-07-21 16:18:13 +03:00
Andrei Prykhodko
7cc0e833f2
PINK: implemented creating menu from executable
2018-07-21 15:12:23 +03:00
David Fioramonti
45137f34df
PINK: Set engine playtime to playtime in saved game
...
Before the playtime was starting over when ScummVM was closed and
reopened instead of starting off with the playtime in the saved game.
2018-07-21 13:15:14 +02:00
Andrei Prykhodko
1b2892e921
PINK: fixed warning
2018-07-21 13:48:23 +03:00
Andrei Prykhodko
b6dc832346
PINK: sync with MACGUI changes
2018-07-20 22:05:46 +03:00
Andrei Prykhodko
32a0e69045
PINK: fixed redrawing screen when menu disappears
2018-07-18 22:11:21 +03:00
Andrei Prykhodko
25d508cf12
PINK: removed game screen drawing when menu is active
2018-07-18 21:54:00 +03:00
Andrei Prykhodko
a053a19ca2
PINK: fixed pausing of engine when menu appears
2018-07-18 21:48:54 +03:00
Andrei Prykhodko
b90816e811
PINK: fixed position of some sprites in PDA
2018-07-17 20:04:28 +03:00
Eugene Sandulenko
55109eac0c
PINK: Pass palette to WindowManager
2018-07-12 00:41:19 +02:00
Eugene Sandulenko
000d5fcba8
PINK: Make menu blocking
2018-07-11 22:45:36 +02:00
Eugene Sandulenko
ace8fcca82
PINK: Made _director a pointer and reduced header dependencies
2018-07-11 22:45:36 +02:00
Eugene Sandulenko
a4b8ffc2de
PINK: Spelling fixes in method names
2018-07-11 22:45:36 +02:00
Eugene Sandulenko
cd357e59d0
PINK: Plug in autohide menu
2018-07-11 22:45:36 +02:00