Commit Graph
399 Commits
Author SHA1 Message Date
Andrei Prykhodko 3c67ce0eed PINK: removed usage of global variable 2019-05-08 12:01:22 +03:00
Andrei Prykhodko 711b7399a0 PINK: removed unnecessary namespace in function declaration 2019-05-08 11:23:44 +03:00
Andrei Prykhodko e35f016016 PINK: added English detection entry 2019-05-07 13:45:55 +03:00
Andrei Prykhodko 2d48c435ad PINK: added german detection entry 2019-05-07 13:41:57 +03:00
lotharsm 9b47d340b9 PINK: Add detection entry for Danish "pokus" version
Detection information was provided by sauravisus in
https://bugs.scummvm.org/ticket/10919
2019-03-21 06:12:48 +01:00
Andrei Prykhodko 95b53f3737 PINK: removed unnecessary field in SideEffectExit 2019-01-16 08:53:52 +02:00
Andrei Prykhodko 07b4495e2b PINK: fixed ActionPlay behavior when startFrame is wrong
This fixes Trac bug #10800
2019-01-15 23:11:00 +02:00
Bastien Bouclet 9894976ade PINK: Push down the advanced detector include
So the whole engine is not rebuilt when making changes to shared code.
2018-12-10 19:12:18 +01:00
Bastien Bouclet 9a4c0ae281 ENGINES: Normalize the getName() result of metaengines
Also-By: Matthew Hoops <clone2727@gmail.com>
2018-12-10 06:47:27 +01:00
Andrei Prykhodko acac597961 PINK: fixed null pointer dereference in ConditionInventoryItemOwner
fixes bug #10805
2018-11-16 20:34:27 +02:00
D G Turner 3f99c2c9dd PINK: Fix For Assertion When Looking Under Bed in Six House.
The action which triggers the assertion is CheckUnderBedDB.

This changes ActionPlay::OnStart method to be similar to superclass
implementation with regard to _startFrame to avoid this.

However, the animation still glitches repeating several times, but this
is a script bug in the original and should be addressed in a workaround
in a future commit.

This should fix the main issue in Trac bug #10800.
2018-11-11 01:58:50 +00:00
Andrei Prykhodko 53aefd442a PINK: added detection entry for Danish version 2018-10-29 20:59:47 +02:00
Andrei Prykhodko b13e235242 PINK: removed unnecessary G key 2018-10-12 22:45:47 +03:00
Andrei Prykhodko 18c6a1a25c PINK: added missing sequencer update in Moving state 2018-10-12 22:41:46 +03:00
Andrei Prykhodko c8d3af3874 PINK: removed some unnecessary forward declarations 2018-08-17 17:29:19 +03:00
Andrei Prykhodko 736e94ce39 PINK: JANITORIAL: fixed local vars naming 2018-08-17 17:14:15 +03:00
Andrei Prykhodko d60265d7d4 PINK: removed unused parameter 2018-08-17 17:14:15 +03:00
Andrei Prykhodko 5f462c1ebc PINK: implemented skipString method in Archive 2018-08-17 17:14:15 +03:00
Andrei Prykhodko d6f2a89488 PINK: fixed original bug when ActionSfx continues to play when it should stop 2018-08-16 06:33:53 +03:00
Andrei Prykhodko 486a63d14f PINK: JANITORIAL: formatting fixes 2018-08-16 06:33:53 +03:00
Andrei Prykhodko 2a6222be17 PINK: fixed clicking on leadActor in moving state with item 2018-08-15 19:11:24 +03:00
whiterandrek b4ab89a749 PINK: added support for Dutch version 2018-08-14 13:23:09 +03:00
Andrei Prykhodko c255de107d PINK: implemented text drawing in ActionText for English version 2018-08-05 22:08:54 +03:00
whiterandrek e9fde87cf2 PINK: fixed bug when in walking state you choose another location 2018-08-02 21:09:27 +03:00
Andrei Prykhodko f79eceda10 PINK: force cursor updating when entering to pda page 2018-07-29 22:54:05 +03:00
Andrei Prykhodko 8530d9fbc5 PINK: fixed Coverity warnings 2018-07-29 21:34:20 +03:00
Andrei Prykhodko bb732cd9c8 PINK: add partial implementation of ActionText 2018-07-29 21:23:04 +03:00
D G Turner 6ae2bff1c7 PINK: Fix Unused Const Variable Compiler Warning. 2018-07-29 08:08:03 +01:00
Andrei Prykhodko 877b4e5cf3 PINK: fixed engine destroying in pda state 2018-07-26 05:24:57 +03:00
Andrei Prykhodko cdd5717ce0 PINK: fixed entering pda through menu in a row 2018-07-26 05:10:57 +03:00
Andrei Prykhodko c655e7fa54 PINK: fixed memory leak 2018-07-26 04:40:17 +03:00
Eugene Sandulenko 6fc6ce3ac4 PINK: Rely on MacWindoManager to restore screen after menu 2018-07-23 14:47:27 +02:00
Andrei Prykhodko 1832dd0bab PINK: fixed starting new game from menu in pda state 2018-07-22 21:33:48 +03:00
Andrei Prykhodko c06e2abfb0 PINK: added menu commands 2018-07-22 21:26:09 +03:00
Andrei Prykhodko cd87d76932 PINK: added more debug output, removed unneeded 2018-07-21 19:40:12 +03:00
Andrei Prykhodko cb3945cf4f PINK: hid debug output under channels and levels 2018-07-21 16:23:57 +03:00
Andrei Prykhodko 8a3936b321 PINK: removed unused method 2018-07-21 16:18:13 +03:00
Andrei Prykhodko 7cc0e833f2 PINK: implemented creating menu from executable 2018-07-21 15:12:23 +03:00
David Fioramonti 45137f34df PINK: Set engine playtime to playtime in saved game
Before the playtime was starting over when ScummVM was closed and
reopened instead of starting off with the playtime in the saved game.
2018-07-21 13:15:14 +02:00
Andrei Prykhodko 1b2892e921 PINK: fixed warning 2018-07-21 13:48:23 +03:00
Andrei Prykhodko b6dc832346 PINK: sync with MACGUI changes 2018-07-20 22:05:46 +03:00
Andrei Prykhodko 32a0e69045 PINK: fixed redrawing screen when menu disappears 2018-07-18 22:11:21 +03:00
Andrei Prykhodko 25d508cf12 PINK: removed game screen drawing when menu is active 2018-07-18 21:54:00 +03:00
Andrei Prykhodko a053a19ca2 PINK: fixed pausing of engine when menu appears 2018-07-18 21:48:54 +03:00
Andrei Prykhodko b90816e811 PINK: fixed position of some sprites in PDA 2018-07-17 20:04:28 +03:00
Eugene Sandulenko 55109eac0c PINK: Pass palette to WindowManager 2018-07-12 00:41:19 +02:00
Eugene Sandulenko 000d5fcba8 PINK: Make menu blocking 2018-07-11 22:45:36 +02:00
Eugene Sandulenko ace8fcca82 PINK: Made _director a pointer and reduced header dependencies 2018-07-11 22:45:36 +02:00
Eugene Sandulenko a4b8ffc2de PINK: Spelling fixes in method names 2018-07-11 22:45:36 +02:00
Eugene Sandulenko cd357e59d0 PINK: Plug in autohide menu 2018-07-11 22:45:36 +02:00