Colin Snover
432fd522d2
ENGINES: Remove default1x scaler flag
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This flag is removed for a few reasons:
* Engines universally set this flag to true for widths > 320,
which made it redundant everywhere;
* This flag functioned primarily as a "force 1x scaler" flag,
since its behaviour was almost completely undocumented and users
would need to figure out that they'd need an explicit non-default
scaler set to get a scaler to operate at widths > 320;
* (Most importantly) engines should not be in the business of
deciding how the backend may choose to render its virtual screen.
The choice of rendering behaviour belongs to the user, and the
backend, in that order.
A nearby future commit restores the default1x scaler behaviour in
the SDL backend code for the moment, but in the future it is my
hope that there will be a better configuration UI to allow users
to specify how they want scaling to work for high resolutions.
2017-10-07 12:30:29 -05:00
Bastien Bouclet
6506b95fce
PEGASUS: Call OSystem::updateScreen on each frame
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Fixes the display of OSD information when toggling fullscreen.
2017-09-12 20:25:24 +02:00
Eugene Sandulenko
fab199d37e
JANITORIAL: Make GPL headers uniform
2016-09-03 12:46:38 +02:00
Johannes Schickel
aca802bd70
PEGASUS: Take advantage of Surface::getPixels.
2013-08-03 04:02:52 +02:00
Johannes Schickel
e59995b0b2
PEGASUS: Prefer getBasePtr over direct Surface::pixels access.
2013-08-03 02:52:33 +02:00
Johannes Schickel
a6c6c74350
PEGASUS: Remove trailing whitespaces.
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Powered by: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2012-09-26 04:11:09 +02:00
Matthew Hoops
b625df1612
PEGASUS: Cleanup doFadeOutSync/doFadeInSync calls
2012-07-05 20:41:01 -04:00
Matthew Hoops
3860f34136
PEGASUS: Implement screen fading
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This does linear instead of gamma for speed and complexity reasons.
2012-07-05 20:36:34 -04:00
Matthew Hoops
12efb47b53
PEGASUS: Remove t prefix from typedefs
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Some other minor cleanup too
2011-12-16 14:17:50 -05:00
Matthew Hoops
59f7d432d1
PEGASUS: Implement dirty rect erase code (as used by the space chase)
2011-10-28 01:43:05 -04:00
Matthew Hoops
422ff6c4c1
PEGASUS: Don't use the work area for screen shaking
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It may have stuff purposely not drawn on it
2011-10-19 14:55:48 -04:00
Matthew Hoops
4af1fe25af
PEGASUS: Add our TGWorldSaver replacement
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The scoring on the death/pause screens are now shown
2011-10-18 09:37:56 -04:00
Matthew Hoops
0dada6e231
PEGASUS: Implement screen shaking
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Would be great to be able to use OSystem's stuff, but that only handles vertical shaking.
2011-10-16 23:44:48 -04:00
Matthew Hoops
8c7ebc8033
PEGASUS: Add the basic Caldoria neighborhood
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Does not include the end-of-game timers and sequence yet. It's currently hooked up to the full game, but does not go beyond the first frame of the wake-up sequence right now.
2011-10-02 20:52:09 -04:00
Matthew Hoops
23c7b9f0dc
PEGASUS: Introduce better cursor update code
2011-09-30 01:14:11 -04:00
Matthew Hoops
c4c83e2346
PEGASUS: Resolve some TODO's and cleanup
2011-09-29 20:12:51 -04:00
Matthew Hoops
54dd0c266e
PEGASUS: Import a bunch more code in preparation for actual gameplay
2011-09-28 14:32:03 -04:00
Matthew Hoops
85e7d2d9a9
PEGASUS: Update the GraphicsManager a bit
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- Only update the screen if we drew something to it, not if a dirty rect was present.
- Add ability to clear the screen.
2011-09-26 00:17:21 -04:00
Matthew Hoops
5b23d33a29
PEGASUS: Remove old graphics API
2011-09-21 21:35:55 -04:00
Matthew Hoops
802fb1a97b
PEGASUS: Add very simple mouse movement update checking
2011-09-21 21:33:33 -04:00
Matthew Hoops
cb500d147e
PEGASUS: Clamp the dirty rect to the screen size
2011-09-21 21:09:58 -04:00
Matthew Hoops
64d0b6df58
PEGASUS: Fix bug with drawing dirty rects
2011-09-21 19:42:45 -04:00
Matthew Hoops
6ed2679cf1
PEGASUS: Add the Surface classes
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Renamed from GWorld; I'm trying to distance us from QuickDraw as much as possible :P
2011-09-19 19:07:11 -04:00
Matthew Hoops
dc0254c1ce
PEGASUS: Implement very basic screen updating (new API)
2011-09-15 20:50:21 -04:00
Matthew Hoops
d3fde69770
PEGASUS: Implement two of the primitive-based DisplayElements
2011-09-10 10:41:36 -04:00
Matthew Hoops
bbda19ab80
PEGASUS: Add DisplayElement class and begin porting over the graphics API
2011-09-09 14:09:20 -04:00
Matthew Hoops
5a7ca3553c
PEGASUS: Create separate Cursor class for cursors
2011-09-08 20:38:12 -04:00
Matthew Hoops
9cb600099f
Merge remote branch 'upstream/master' into pegasus
2011-05-03 17:25:41 -04:00
Matthew Hoops
850d776e62
PEGASUS: Fix cursor palettes
2011-02-21 18:44:24 -05:00
Matthew Hoops
950676bf4c
PEGASUS: Add my very WIP Pegasus Prime engine
2011-02-21 18:44:24 -05:00