Commit Graph
13 Commits
Author SHA1 Message Date
Johannes Schickel 6563171e7b NEVERHOOD: Make GPL headers consisten in themselves. 2014-02-18 02:39:36 +01:00
Filippos Karapetis 43c226436c NEVERHOOD: Change more message values to enums 2013-12-25 19:12:00 +02:00
Filippos Karapetis 962e2fd550 NEVERHOOD: Change more message values to enums 2013-12-25 17:10:42 +02:00
Filippos Karapetis 8d7b10f7c3 NEVERHOOD: Add names to some message IDs 2013-12-23 21:03:35 +02:00
Filippos Karapetis 4cfb9ee82b NEVERHOOD: Clean up some includes 2013-10-05 22:06:47 +03:00
Filippos Karapetis b408b94bf1 NEVERHOOD: Split sprites from their scenes in module 1600 2013-10-05 14:52:48 +03:00
Filippos Karapetis 9715318932 NEVERHOOD: Split sprites from their scenes in modules 2100 and 2200
This also reduces inter-header dependencies
2013-10-05 14:21:53 +03:00
Filippos Karapetis d798a4f12a NEVERHOOD: Split some more sprites from their respective scenes
This splits modules 2400, 2500 and 2600
2013-10-01 01:24:56 +03:00
Filippos Karapetis c977561b46 NEVERHOOD: Split some more sprites from their respective scenes
This splits modules 2700, 2900 and 3000
2013-10-01 00:55:46 +03:00
Max Horn a993b8dc30 NEVERHOOD: Remove NRect constructor
Otherwise, every global variable of type NRect requires a constructor to be
run, which can cause portability issue.
2013-08-05 11:49:03 +02:00
Sven Hesse 989ea7cb56 JANITORIAL: Remove trailing whitespace 2013-07-14 19:01:47 +02:00
Filippos Karapetis 0d3902b345 NEVERHOOD: Change the debuglevel of the scene changing debug output
These are shown on each scene change, but should no longer be needed
to be enabled by default, since we can now use the debugger to check
and change the current scene
2013-06-10 10:33:31 +03:00
johndoe123 78e0d6a3f1 NEVERHOOD: Move module files to own subdirectory 2013-05-08 20:49:19 +02:00