Commit Graph
8 Commits
Author SHA1 Message Date
Filippos Karapetis 4207fbd2d6 NEVERHOOD: Play a single sound when losing the memory puzzle (bug #6672)
When the memory puzzle is reset, each revealed tile gets hidden again.
When a lot of tiles were hidden, the multiple clicking sounds would
fill the available sound slots. To avoid this, only a single click is
sounded when losing
2014-07-07 02:00:58 +03:00
Johannes Schickel 6563171e7b NEVERHOOD: Make GPL headers consisten in themselves. 2014-02-18 02:39:36 +01:00
Filippos Karapetis 43c226436c NEVERHOOD: Change more message values to enums 2013-12-25 19:12:00 +02:00
Filippos Karapetis 962e2fd550 NEVERHOOD: Change more message values to enums 2013-12-25 17:10:42 +02:00
Filippos Karapetis 8d7b10f7c3 NEVERHOOD: Add names to some message IDs 2013-12-23 21:03:35 +02:00
Filippos Karapetis f35298f9ee NEVERHOOD: Move module-specific Klaymen code to its respective module 2013-10-06 04:56:41 +03:00
Filippos Karapetis 4cfb9ee82b NEVERHOOD: Clean up some includes 2013-10-05 22:06:47 +03:00
Filippos Karapetis bf96d305b5 NEVERHOOD: Split sprites from their scenes in modules 1300 and 1400 2013-10-05 21:30:48 +03:00