johndoe123
bdee71f279
NEVERHOOD: Implement clipping in BaseSurface::copyFrom
...
This should hopefully fix the crashes in the Hall of Records as mentioned in bug #6513 .
2014-06-26 19:19:28 +02:00
Torbjörn Andersson
b565d0bf24
NEVERHOOD: Fix memory leak in BaseSurface
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I hope this will help the memory leak reported as part of bug #6513
but my computer isn't quite up to the task of doing any extensive
Valgrind testing.
2014-05-05 07:20:49 +02:00
Johannes Schickel
6563171e7b
NEVERHOOD: Make GPL headers consisten in themselves.
2014-02-18 02:39:36 +01:00
johndoe123
4137128cf6
NEVERHOOD: Fix sprite shadows (e.g. when on top in module 1000, scene 1)
2014-01-09 15:33:47 +01:00
Sven Hesse
989ea7cb56
JANITORIAL: Remove trailing whitespace
2013-07-14 19:01:47 +02:00
Eugene Sandulenko
726ae06d44
NEVERHOOD: Fix warning
2013-06-22 11:19:44 -04:00
Filippos Karapetis
d00f5c0aa7
NEVERHOOD: Add a console command to display the current surfaces
2013-06-09 17:13:23 +03:00
johndoe123
bdac28929f
NEVERHOOD: Add Y-flipping to unpackSpriteNormal
2013-05-08 20:47:43 +02:00
johndoe123
f945448c7b
NEVERHOOD: Change graphic resource draw method to get a Surface instead of separate pixels/pitch
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- Merge SpriteResource::load and load2
2013-05-08 20:47:40 +02:00
johndoe123
a98d9aa58a
NEVERHOOD: Clean up DiskplayerScene
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- Enable return to launcher
- Remove obsolete comments
- Remove braces in single-line statements
- Remove unused non-transparent drawing code in BaseSurface::copyFrom
- Clean up mouse cursor insertion code in Scene class
2013-05-08 20:47:39 +02:00
johndoe123
6ddedc955a
NEVERHOOD: Merge TextSurface into FontSurface
2013-05-08 20:47:39 +02:00
johndoe123
cc015e3d24
NEVERHOOD: Simplify resource loading
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- Renamne and clean up
2013-05-08 20:47:38 +02:00
johndoe123
1b9807b312
NEVERHOOD: Remove more old comments
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- Add the remaining idle stuff to Klayman
2013-05-08 20:47:38 +02:00
johndoe123
6be5c11713
NEVERHOOD: More work on the menu system:
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- Add handling of ascii and system key input
- Fix TextSurface::drawChar()
- Pause audio when entering the menu, resume it again afterwards
- Add TextEditWidget
- Add SaveGameMenu (doesn't actually save anything yet and needs more work)
2013-05-08 20:47:37 +02:00
johndoe123
c7ad09c685
NEVERHOOD: Remove BaseSurface::addDirtyRect() which is obsolete as well
2013-05-08 20:47:32 +02:00
johndoe123
c09c0b8998
NEVERHOOD: Implement an experimental "render queue" to only draw and update what's actually changed; it works surprisingly well so far and only needs a few more changes here and there
2013-05-08 20:47:31 +02:00
johndoe123
9858705772
NEVERHOOD: Graphics related changes/fixes:
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- Add BitmapFlags enum
- Merge unpackSpriteRle and unpackSpriteRleRepl
- Implement Y flipping in unpackSpriteRle
- Fix Y flipping in AsScene2804CrystalWaves
2013-05-08 20:47:07 +02:00
johndoe123
15cfb9f787
NEVERHOOD: Implement clipping against multiple clipRects, used only in several scenes for the Klayman sprite.
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Currently only implemented in KmScene2201 for testing.
2013-05-08 20:43:48 +02:00
johndoe123
96153bfe04
NEVERHOOD: Implement TextSurface, used in the save/load menus
2013-05-08 20:43:42 +02:00
johndoe123
d1d1596fd1
NEVERHOOD: Add support for shadow sprites, used only for the shadow of the car/vehicle thing
2013-05-08 20:43:41 +02:00
johndoe123
463039c406
NEVERHOOD: Add Scene2706
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- Move calcDistance from Class521 to graphics.cpp
2013-05-08 20:39:42 +02:00
johndoe123
730844f1b7
NEVERHOOD: Implement Scene2208 (viewer for Hall Of Records text)
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- Implement Screen::drawSurface3 and Screen::drawUnk and move actual blitting code to Screen::blit
2013-05-08 20:39:36 +02:00
johndoe123
bfd71cff6e
NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800
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- Implement CollisionMan::removeSprite
2013-05-08 20:39:34 +02:00
johndoe123
a23b694c94
NEVERHOOD: Implement Scene1005
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- Add FontSurface
- Add DataResource
- Fix NavigationScene, only accept input when interactive
2013-05-08 20:38:48 +02:00
johndoe123
8a5c4a84d0
NEVERHOOD: Implement color replace in AnimatedSprite
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(used to disable a color in sprite drawing)
2013-05-08 20:38:47 +02:00
johndoe123
9f6e6c6f7f
NEVERHOOD: Implement MouseCursorResource and Mouse433 mouse cursor
2013-05-08 20:38:47 +02:00
johndoe123
e6236a3978
NEVERHOOD: Add transparency and x flipping to sprite drawing (flip y still TODO but rarely used)
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- Add Class511 (the lever) to Module1000
2013-05-08 20:30:58 +02:00
johndoe123
97f319c945
NEVERHOOD: More work on Scene1001, implement Class509 (yes, will be renamed later) and AnimResource related stuff
2013-05-08 20:30:58 +02:00
johndoe123
056b69f0c8
NEVERHOOD: Module1000 and Scene1001 skeletons
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- Implement BaseSurface::drawSpriteResourceEx
- Use CollisionMan in Scene
- Some cleanup
2013-05-08 20:30:58 +02:00
johndoe123
bd1749863e
NEVERHOOD: Start with the Palette2 class (which needs a better name later)
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- Implement Screen::drawSurface2 (needs color key support)
- The first intro now show up, complete with fade-in and fade-out
2013-05-08 20:30:58 +02:00
johndoe123
1285b37b32
NEVERHOOD: Start with the Background and DirtyBackground classes
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- Also make related changes in other code
- Call the game module's draw method in the main loop
- Add some more debug output in resource load functions
2013-05-08 20:30:58 +02:00
johndoe123
aded2a104b
NEVERHOOD: Start with Scene and Sprite classes
2013-05-08 20:30:57 +02:00
johndoe123
108368e9b5
NEVERHOOD: Add more
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- SpriteResource and PaletteResource resource classes
- Extend BaseSurface to be able to draw SpriteResources onto it
- Implement Entity base class (this may need some work concerning the update/message callbacks later since I'm not sure if the way it's done now is portable)
2013-05-08 20:30:57 +02:00
johndoe123
a262055df2
NEVERHOOD: Start with the BaseSurface class (doesn't do much yet)
2013-05-08 20:30:57 +02:00
johndoe123
7d5d5f139f
NEVERHOOD: Start with graphics code (bitmap parsing and rle decompression)
2013-05-08 20:30:57 +02:00