Filippos Karapetis
e0c281b9b2
NEVERHOOD: Remove trailing whitespace
2014-10-28 16:18:11 +02:00
Johannes Schickel
ae4ffe01f0
ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.
2014-05-27 02:04:08 +02:00
Johannes Schickel
daa8d57a86
ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf.
2014-05-27 02:04:07 +02:00
Johannes Schickel
6563171e7b
NEVERHOOD: Make GPL headers consisten in themselves.
2014-02-18 02:39:36 +01:00
Filippos Karapetis
c977561b46
NEVERHOOD: Split some more sprites from their respective scenes
...
This splits modules 2700, 2900 and 3000
2013-10-01 00:55:46 +03:00
Filippos Karapetis
9396958536
NEVERHOOD: Add a patch system for broken resources in Russian versions
...
Some translated resources in Russian versions have incorrect unpacked
resource sizes. The original didn't perform checks for these, but we
do, thus we'll need to patch the unpacked resource sizes for each case
2013-09-26 10:54:30 +03:00
Filippos Karapetis
1f7780bef5
NEVERHOOD: Rename the "room" command to "scene" and enhance it
...
The naming has been changed from "room" to "scene", in order to keep it
consistent with the rest of the engine. The scene command now also
displays resource information about the current scene when invoked
without parameters
2013-09-14 12:39:58 +03:00
Filippos Karapetis
cdeb55777d
NEVERHOOD: Add console commands to handle resources
2013-09-14 12:39:58 +03:00
Sven Hesse
989ea7cb56
JANITORIAL: Remove trailing whitespace
2013-07-14 19:01:47 +02:00
Filippos Karapetis
e457fc2a26
NEVERHOOD: Add a new console command, "playsound"
2013-07-03 05:49:25 +03:00
Filippos Karapetis
5a8aa67e50
NEVERHOOD: Remove superfluous description from a console command
2013-06-28 15:33:37 +03:00
Filippos Karapetis
4c13725a55
NEVERHOOD: Hook the dump vars debug code into a command, "dumpvars"
...
Also, did some minor cleanup of the console commands
(alphabetical reordering)
2013-06-12 11:35:48 +03:00
Filippos Karapetis
09b235e2bd
NEVERHOOD: Fix a slight glitch with the symbols cheat command
...
Now, the countdown to show the next symbol is properly reset when the
command is used
2013-06-12 11:35:48 +03:00
Filippos Karapetis
6bdc262c07
NEVERHOOD: Move some more cheat code to the cheat console command
2013-06-12 11:35:48 +03:00
Torbjörn Andersson
72e2fbc1ae
NEVERHOOD: Fix GCC warnings about shadowed variables
2013-06-11 18:26:26 +02:00
Filippos Karapetis
974e7e80a8
NEVERHOOD: Remove cheat debug code, and introduce a new command, "cheat"
2013-06-11 18:57:14 +03:00
johndoe123
d4f3f6baa4
NEVERHOOD: Fix warning about shadowed variable
2013-06-11 11:39:28 +02:00
Filippos Karapetis
d00f5c0aa7
NEVERHOOD: Add a console command to display the current surfaces
2013-06-09 17:13:23 +03:00
Filippos Karapetis
a14cb193a9
NEVERHOOD: Add a debug console, together with a command to change rooms
2013-06-09 16:07:45 +03:00