Commit Graph
16 Commits
Author SHA1 Message Date
Bastien Bouclet c08bb9cb4a ENGINES: Use an uppercase C for the metaengine copyright strings 2018-12-10 18:39:26 +01:00
Bastien Bouclet 9a4c0ae281 ENGINES: Normalize the getName() result of metaengines
Also-By: Matthew Hoops <clone2727@gmail.com>
2018-12-10 06:47:27 +01:00
Adrian Frühwirth 00e59a3122 ALL: Load savegame thumbnail only when necessary
This commit introduces the following changes:

1. Graphics::loadThumbnail()

   Now returns a boolean and takes a new argument skipThumbnail which
   defaults to false. In case of true, loadThumbnail() reads past the
   thumbnail data in the input stream instead of actually loading the
   thumbnail. This simplifies savegame handling where, up until now,
   many engines always read the whole savegame metadata (including
   the thumbnail) and then threw away the thumbnail when not needed
   (which is in almost all cases, the most common exception being
   MetaEngine::querySaveMetaInfos() which is responsible for loading
   savegame metadata for displaying it in the GUI launcher.

2. readSavegameHeader()

   Engines which already implement such a method (name varies) now take
   a new argument skipThumbnail (default: true) which is passed
   through to loadThumbnail(). This means that the default case for
   readSavegameHeader() is now _not_ loading the thumbnail from a
   savegame and just reading past it. In those cases, e.g.
   querySaveMetaInfos(), where we actually are interested in loading
   the thumbnail readSavegameHeader() needs to explicitely be called
   with skipThumbnail == false.

   Engines whose readSavegameHeader() (name varies) already takes an
   argument loadThumbnail have been adapted to have a similar
   prototype and semantics.
   I.e. readSaveHeader(in, loadThumbnail, header) now is
   readSaveHeader(in, header, skipThumbnail).

3. Error handling

   Engines which previously did not check the return value of
   readSavegameHeader() (name varies) now do so ensuring that possibly
   broken savegames (be it a broken thumbnail or something else) don't
   make it into the GUI launcher list in the first place.
2018-04-07 09:26:20 +02:00
Alexander Tkachev b665fc933d ALL: Make simpleSaveNames() a MetaEngineFeature
Added it into hasFeature() of all engines which returned `true` in
simpleSaveNames() before.

As mentioned in #788, SCI is not always using simple names, so it
doesn't have such feature now.
2016-08-24 16:07:55 +06:00
Alexander Tkachev ab1d160ec8 ALL: Add MetaEngine::simpleSaveNames()
Engines with "simple" savenames would support "Run in background" in
save/load dialog and gradual save slots unlocking. Other engines
save/load feature would be locked until save sync is over.
2016-08-24 16:07:55 +06:00
Hubert Maier 02dedfe568 Fix MADS copyright sign 2016-05-29 15:14:19 +03:00
Johannes Schickel bed73e6cfa MADS: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
Johannes Schickel 56a84cee0a MADS: Only request actual save slots in listSaves. 2016-01-26 16:35:30 +01:00
Johannes Schickel 5dd69b4dd1 MADS: Make GPL header consistent with what we normally use. 2015-05-09 15:56:27 +02:00
Filippos Karapetis 19a9c068f9 MADS: Hook up all of the remaining options, and add custom game options 2015-03-15 04:05:06 +02:00
Paul Gilbert a54aeaccce MADS: Misc savegame fixes and added meta query info 2014-05-02 21:29:33 -04:00
Filippos Karapetis 62f800341d MADS: Add detection entries for Dragonsphere and Phantom
Also, disable the unsupported compressed Rex version for now
2014-04-27 21:20:01 +03:00
Paul Gilbert bae0a6590a MADS: Implemented savegame header read/writes 2014-04-26 09:08:46 -04:00
Paul Gilbert 7593ec29d0 MADS: Fix feature flags for Rex Nebular detection entry 2014-02-19 22:01:10 -05:00
Paul Gilbert 0e46c809d1 MADS: Initial implementation of MSurface class and dependant classes 2014-02-18 20:08:58 -05:00
Paul Gilbert d4df315e87 MADS: Initial implementation of Adlib sound driver 2014-02-16 15:22:57 -05:00