Paul Gilbert
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79627fbf61
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GLK: TADS2: Move detection entry structure into Glk base namespace
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2019-07-09 19:19:55 -07:00 |
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Paul Gilbert
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5dda48c1c7
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GLK: Change other sub-engines to use GlkDetectedGame
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2019-07-06 15:27:10 -07:00 |
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Paul Gilbert
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a53e00597b
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GLK: Show unknown variant dialog for unknown detection entries
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2019-06-23 14:41:49 -07:00 |
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Paul Gilbert
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54d240d81f
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GLK: TADS: Improved detection to detect TADS version
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2019-05-24 18:21:06 -07:00 |
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Cameron Cawley
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280a4f2d91
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GLK: Only check the format of a Blorb file if it has a valid file extension
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2019-03-31 16:37:47 -07:00 |
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Cameron Cawley
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7b4c6d6a35
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GLK: Improved detection of Blorb files
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2019-03-31 16:37:47 -07:00 |
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Paul Gilbert
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ea53893300
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GLK: TADS: Split game list arrays into v2 and v3
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2018-12-31 23:58:11 -08:00 |
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Paul Gilbert
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013f39cb5d
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GLK: Standardizing on a common GameDescriptor class for detectors
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2018-12-31 19:47:14 -08:00 |
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Paul Gilbert
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b84ee752cf
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GLK: Detect game Id clashes across different sub-engines
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2018-12-14 18:25:20 -08:00 |
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Paul Gilbert
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1156aca3e5
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GLK: Fix compiler warnings
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2018-12-09 08:49:20 -08:00 |
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Paul Gilbert
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34d01af004
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GLK: Fix Buildbot identified warnings
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2018-12-08 19:45:44 -08:00 |
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Paul Gilbert
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75f4d34070
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GLK: TADS: Add first detection entry, further fallback detection
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2018-12-08 19:05:59 -08:00 |
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Paul Gilbert
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09b682cb63
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GLK: TADS: Skeletons for TADS 2 & 3 subengines, extra detection logic
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2018-12-08 19:05:59 -08:00 |
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Paul Gilbert
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0b7a29c797
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GLK: TADS: Skeleton engine
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2018-12-08 19:05:59 -08:00 |
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