Paul Gilbert
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bedab5bd46
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GLK: FROTZ: Fix colors for Beyond Zork
As part of that, I've made the default bg Black rather than blue,
since it provides better contrast for the upper area & minimap
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2019-02-23 12:16:27 -08:00 |
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Paul Gilbert
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ded74addaa
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GLK: FROTZ: Fix default colors for non-V6 games
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2019-02-20 20:14:46 -08:00 |
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Paul Gilbert
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ce5b400e4a
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GLK: FROTZ: Fix Coverity identified warnings
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2019-02-17 20:25:13 -08:00 |
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Paul Gilbert
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4c3729acd7
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GLK: FROTZ: Fix setting default fg & bg color
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2019-02-16 15:17:51 -08:00 |
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Paul Gilbert
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25b066520e
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GLK: FROTZ: Improved setup and handling of fg/bg colors
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2019-02-16 15:17:51 -08:00 |
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Paul Gilbert
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df74a209ca
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GLK: FROTZ: Keep mono & prop font sizes to be the same for v6 games
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2019-01-02 23:24:50 -08:00 |
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Paul Gilbert
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b4c3df62e3
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GLK: FROTZ: Cleanup of incorrect namespace comments
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2019-01-01 19:04:12 -08:00 |
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Paul Gilbert
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4938ac9ea1
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GLK: Implement passing detection options to the engines
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2018-12-31 22:32:07 -08:00 |
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Paul Gilbert
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4894ce2134
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GLK: FROTZ: Add all the new V6 methods, commented out until I can fix each one
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2018-12-08 19:05:59 -08:00 |
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Paul Gilbert
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2331a0e9fb
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GLK: FROTZ: Quetzal saving and loading now works
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2018-12-08 19:05:59 -08:00 |
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Paul Gilbert
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2a3e6c49bf
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GLK: FROTZ: Set up default Frotz white on blue screen colors
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2018-12-08 19:05:59 -08:00 |
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Paul Gilbert
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ada80dedc0
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GLK: FROTZ: Further merging together of configuration into a new config.cpp file
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2018-12-08 19:05:59 -08:00 |
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