Commit Graph
51 Commits
Author SHA1 Message Date
Eugene Sandulenko 20fb25d58a FULLPIPE: Renames in ExCommand 2017-12-03 23:04:58 +01:00
Colin Snover bb26bf7994 FULLPIPE: Fix memory leaks and unnecessary indirect allocations in Motion and Sc2 2017-11-18 22:35:12 +01:00
Eugene Sandulenko 8f4a662b1d FULLPIPE: Simplify demo check in the engine 2016-12-11 18:36:08 +01:00
Eugene Sandulenko a95be40dcd FULLPIPE: Properly restart Russian demo 2016-12-11 18:36:08 +01:00
Eugene Sandulenko 88a3a2bc4d FULLPIPE: Clarify null callback usage across the scenes 2016-12-10 14:42:36 +01:00
Eugene Sandulenko b03b7902eb FULLPIPE: Implement wide scene autoscrolling 2016-12-10 00:05:19 +01:00
Eugene Sandulenko f9d9bd8106 FULLPIPE: Fix memory leak 2016-11-12 12:35:18 +01:00
Eugene Sandulenko d373ddfd3f FULLPIPE: Fix crash on scene09 reentry 2016-09-21 21:22:22 +02:00
Eugene Sandulenko 6286306ace FULLPIPE: Fix scene09 difficulty. Now cords collision gets properly ignored 2016-09-21 21:22:22 +02:00
Eugene Sandulenko 726b54d15c FULLPIPE: Added more debug output to scene09. Clarified pixel data type. 2016-09-21 21:22:22 +02:00
Eugene Sandulenko 1810aaf313 FULLPIPE: Added more debug to scene09 2016-09-21 21:22:22 +02:00
Eugene Sandulenko 8f8e94bde6 FULLPIPE: Fix memory leak in scene09 2016-09-07 18:29:23 +02:00
Eugene Sandulenko a021b4c7e8 FULLPIPE: Added and using StaticANIObject::isPixelHitAtPos() 2016-09-07 12:12:31 +02:00
Eugene Sandulenko 5dddde199f FULLPIPE: Further work on the hangers in scene09 2016-09-07 10:36:51 +02:00
Eugene Sandulenko cec1f1336e FULLPIPE: Further fixes to scene09. Now balls fly as expected 2016-09-06 21:30:23 +02:00
Eugene Sandulenko 5ccba26383 FULLPIPE: More fixes to scene09 2016-09-06 21:30:23 +02:00
Eugene Sandulenko 20c5713040 FULLPIPE: Start using plain objects insted of Ball in scene09 2016-09-06 21:30:23 +02:00
Eugene Sandulenko 4aabe5626b FULLPIPE: Added more debug info to scene09 2016-09-06 21:30:23 +02:00
Eugene Sandulenko 89dd40cd24 FULLPIPE: Further work on scene09 2016-09-05 18:42:58 +02:00
Eugene Sandulenko 4768340461 FULLPIPE: Started rewriting scene09 with Common::Array instead of CPlex 2016-09-05 18:42:58 +02:00
Eugene Sandulenko 2cbf7da319 FULLPIPE: Rename is GabeObject 2016-09-05 00:11:07 +02:00
Eugene Sandulenko 26f55005b3 FULLPIPE: Rename in ExCommand structure 2016-09-04 23:54:43 +02:00
Eugene Sandulenko b1fc0f6946 JANITORIAL: Fix whitespaces 2016-09-04 14:42:52 +02:00
Eugene Sandulenko 9b95f9f9c1 FULLPIPE: Rename some methods 2015-10-17 12:45:39 +02:00
Eugene Sandulenko 91146e51f5 FULLPIPE: Rename rest of vars on scene09. This completes the scene 2014-02-25 20:59:41 +02:00
Eugene Sandulenko e5a9d644ea FULLPIPE: Renames in scene09 2014-02-25 00:09:29 +02:00
Eugene Sandulenko 6673472a22 FULLPIPE: More renames in scene09 2014-02-23 23:45:12 +02:00
Eugene Sandulenko 5e8559e23f FULLPIPE: Started renaming in scene09 2014-02-23 23:45:12 +02:00
Eugene Sandulenko b0f792bc35 FULLPIPE: Implement sceneHandler09_ballExplode() 2014-02-22 23:12:45 +02:00
Eugene Sandulenko 7c69516c40 FULLPIPE: Implement sceneHandler09_checkHangerCollide() 2014-02-21 21:37:55 +02:00
Eugene Sandulenko 906140e752 FULLPIPE: Implement sceneHandler09_eatBall() 2014-02-20 22:29:50 +02:00
Eugene Sandulenko 72cc935191 FULLPIPE: Implement sceneHandler09_showBall() 2014-02-19 22:46:58 +02:00
Eugene Sandulenko 74583e2301 FULLPIPE: Fix compilation 2014-02-18 20:57:27 +02:00
Eugene Sandulenko eb4d2695ee FULLPIPE: Implement sceneHandler09_limitHangerPhase() 2014-02-18 20:56:37 +02:00
Eugene Sandulenko c998e83eb3 FULLPIPE: Implement sceneHandler09_cycleHangers() 2014-02-18 20:52:16 +02:00
Johannes Schickel 387fe8c141 FULLPIPE: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
Eugene Sandulenko a2bcea461f FULLPIPE: Implement sceneHandler09_collideBall() 2014-02-17 20:57:47 +02:00
Eugene Sandulenko 3d1ac3cc78 FULLPIPE: Implement sceneHandler09_hangerStartCycle() 2014-02-17 00:14:52 +02:00
Eugene Sandulenko 0d62136b41 FULLPIPE: Implement sceneHandler09_startAuntie() 2014-02-15 12:38:32 +02:00
Eugene Sandulenko 61e4e14012 FULLPIPE: Implement sceneHandler09_spitterClick() 2014-02-14 23:47:57 +02:00
Eugene Sandulenko 50c98d9ee1 FULLPIPE: More initializations in scene09 2014-02-13 22:53:28 +02:00
Eugene Sandulenko 14590b4c68 FULLPIPE: Implement sceneHandler09_winArcade() 2014-02-13 22:47:28 +02:00
Eugene Sandulenko a1b7a36cdd FULLPIPE: Implement sceneHandler09() 2014-02-13 00:50:41 +02:00
Eugene Sandulenko f9ecd6518a FULLPIPE: Implement sceneHandler09_updateScreenCallback() 2014-02-13 00:50:41 +02:00
Eugene Sandulenko 2c5e338d33 FULLPIPE: Implement scene09_updateCursor() 2014-02-13 00:50:41 +02:00
Eugene Sandulenko 893667fc9e FULLPIPE: Plug scene09 in 2014-02-13 00:50:41 +02:00
Eugene Sandulenko 7c549a3eed FULLPIPE: Further work on scene09_initScene() 2014-02-13 00:50:41 +02:00
Eugene Sandulenko d48d4b325c FULLPIPE: Implement scene09_setupGrit() 2014-02-13 00:50:40 +02:00
Eugene Sandulenko 417426a165 FULLPIPE: Even more work on scene09_initScene() 2014-02-13 00:50:40 +02:00
Eugene Sandulenko 7d0dc05622 FULLPIPE: More work on scene09_initScene() 2014-02-13 00:50:40 +02:00