Commit Graph
17 Commits
Author SHA1 Message Date
Ori Avtalion 3564032330 JANITORIAL: Reduce audio header dependencies 2016-04-14 16:10:21 +03:00
Willem Jan Palenstijn 2c61e80d7e CGE2: Constify strings 2014-09-28 23:57:26 +02:00
uruk c247125469 CGE2: Rename _soundHandle to _sfxHandle. 2014-08-13 20:35:31 +02:00
uruk 528ed79575 CGE2: Make impossible to dereference nullptr in sndDigiStart(). 2014-08-13 17:30:40 +02:00
Strangerke b8b3e5af04 CGE2: Some more minor cleanup 2014-08-03 15:44:20 +02:00
uruk 7c65aa7aec CGE2: Repair/rename checkSoundHandle(). 2014-07-24 19:44:09 +02:00
uruk ff97d52d72 CGE2: Distinguish SFX from speech when playing sounds.
Now the sound options of ScummVM are taken into account when playing these two types of sounds. Until now, everything was considered SFX sound.
2014-07-24 18:55:09 +02:00
uruk 755fedcceb CGE2: Set speech only/text only/both modes according to Launcher options. 2014-07-24 16:50:36 +02:00
uruk def6b4fc3e CGE2: Add and use Sound::checkSoundHandle(). 2014-07-22 18:54:48 +02:00
uruk 3dc79442c9 CGE2: Fix Sound::open(). 2014-07-09 12:51:03 +02:00
uruk 2f8abb06c3 CGE2: Implement Sound::open(), add stub for checkSaySwitch(). 2014-07-09 12:46:49 +02:00
uruk c7aa91019b CGE2: Replace NULL with nullptr everywhere. 2014-07-07 21:42:45 +02:00
uruk 23adc159ef CGE2: Implement busy() and revise connected parts of the engine. 2014-06-23 11:50:49 +02:00
Strangerke c5072db8fb CGE2: Fix remaining shadowed variables 2014-06-03 22:46:59 +02:00
Strangerke 11ebdcb5e0 CGE2: nullify some pointers 2014-06-03 20:18:48 +02:00
uruk 3c86aa288b CGE2: Implement snSound().
Rework the whole Fx class during the process.
The intro animation is working now.
2014-05-24 10:47:07 +02:00
uruk 8e3bbbea7c CGE2: Add sound code with working MIDI parts. 2014-05-01 22:52:20 +02:00