Peter Kohaut
ffbfe90afa
BLADERUNNER: Ajdust font interface to ScummVM's one
2019-07-16 21:32:34 +02:00
Thanasis Antoniou
a81e3add2f
BLADERUNNER: JANITORIAL: Code formatting fixes
2019-06-28 15:30:44 +03:00
Peter Kohaut
e86ee33999
BLADERUNNER: Abstraction from 555 pixel format
...
Removing hardcoded 555 pixel format to support Android
2019-04-17 22:51:18 +02:00
Thanasis Antoniou
a0beaa6f4e
BLADERUNNER: SFX named constants and MissSound fix
...
Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls
2019-04-05 21:35:55 +03:00
Peter Kohaut
d605a25081
BLADERUNNER: Added support for scrolling with mouse wheel
...
Not in the original game
2019-03-12 22:37:12 +01:00
Peter Kohaut
824ecc0aad
BLADERUNNER: Preliminary saving & loading support
...
Saving and loading is accessible via ScummVM dialogs.
No in-game UI support yet.
It is possible to load saves from original game via debugger console.
ScummVM saves have additional header and are incompatibile with original
game.
2018-11-24 08:39:03 +01:00
Peter Kohaut
1d9a248abe
BLADERUNNER: Fixed more Coverity issues
2018-02-12 20:57:26 +01:00
Peter Kohaut
0b484d51b8
BLADERUNNER: VK interface
...
Code unification
Removed few memory leaks
2018-02-10 21:01:15 +01:00
Peter Kohaut
59eeadc6ac
BLADERUNNER: Added more game constants
...
Code formatting
2018-02-05 20:17:55 +01:00
Peter Kohaut
6e9a340640
BLADERUNNER: ESPER interface
2018-02-04 17:34:43 +01:00
Peter Kohaut
0c930b06ed
BLADERUNNER: Added KIA interfaces
...
Crimes interface done
Suspects interface done
Added some game constants
Fixed font rendering for other languages
Fixed anoying clang warning
2018-01-29 18:32:09 +01:00