Commit Graph
10 Commits
Author SHA1 Message Date
Peter Kohaut dd0c030278 BLADERUNNER: Fixed alpha channel issues
Alpha channel is inverted in the game assets and that lead to issues in
OpenGL renderer. E.g. screenshot of savegames were partly black or
showing artifacts

closes #10983
2019-06-24 21:45:56 +02:00
Peter Kohaut e86ee33999 BLADERUNNER: Abstraction from 555 pixel format
Removing hardcoded 555 pixel format to support Android
2019-04-17 22:51:18 +02:00
Peter Kohaut a0e9b09cd9 BLADERUNNER: Removed unnecessary debugging code 2019-02-08 21:00:52 +01:00
Peter Kohaut 6e9a340640 BLADERUNNER: ESPER interface 2018-02-04 17:34:43 +01:00
Peter Kohaut 7f53a0cd31 BLADERUNNER: Fixed few Coverity issues 2018-02-01 21:38:30 +01:00
Peter Kohaut 1e5f9d3078 BLADERUNNER: Added basic KIA interface
Settings works
Help works
Clue database works
Fixed code for inserting objects into scene
Reorganization of few files
Unification & code formatting of few older files
2018-01-28 10:57:16 +01:00
Peter Kohaut 566da748e1 BLADERUNNER: added support for fonts 2016-10-06 21:23:46 +02:00
Eugene Sandulenko 281c19ab03 BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
Peter Kohaut bf44e97d79 BLADERUNNER: added all scene scripts, esper script, kia script, vk script, completed init script. Added decoding of lights from VQA. Moved view from scene. 2016-09-29 22:33:41 +02:00
Thomas Fach-Pedersen 0fa2191b95 BLADERUNNER: Implement loading and drawing of mouse cursors. 2016-09-29 22:33:38 +02:00