Thanasis Antoniou
a81e3add2f
BLADERUNNER: JANITORIAL: Code formatting fixes
2019-06-28 15:30:44 +03:00
Thanasis Antoniou
a85ee3218f
BLADERUNNER: Fixing clipping into Runciter's closed door
2019-06-25 23:00:52 +03:00
Thanasis Antoniou
674e44f55b
BLADERUNNER: Howie Lee AI and Leary overlap fixes
2019-05-17 14:26:49 +03:00
Thanasis Antoniou
0e112b964c
BLADERUNNER: cut content now loads all TLK resources
...
Work-around for cut content stored in wrong TLK files
2019-05-13 03:29:00 +03:00
Thanasis Antoniou
074baf9b26
BLADERUNNER: Use booleans in walk functions
...
And a few more (not all yet) methods that had 1, 0 instead of true, false
2019-05-09 15:15:33 +03:00
Thanasis Antoniou
6e84264735
BLADERUNNER: Fix audio clue DoorForced1 post Act 1
2019-05-09 11:51:35 +03:00
Thanasis Antoniou
c72cde3149
BLADERUNNER: Fix spinner transitions post Act 1
...
Also restored ascenting outtake when leaving RC01 in Act 1
2019-04-28 00:21:16 +03:00
Peter Kohaut
ee2dcf6375
BLADERUNNER: Make the cut content a runtime option
...
Player can choose to use or not the restored cut content.
Does not affect fixed bugs in original game.
2019-04-25 23:39:31 +02:00
Thanasis Antoniou
0ba4e56168
BLADERUNNER: Named constants for model animations P02
2019-04-24 15:13:26 +03:00
Thanasis Antoniou
a663930dd0
BLADERUNNER: Named constants for animationIds P01
...
Part one of using named constants for model animations
2019-04-20 17:33:39 +03:00
Thanasis Antoniou
a9404284c3
BLADERUNNER: Fix Officer Leary crowd interrogation
...
He will now resume interrogation after McCoy interrupts him
Also used named constants for timers
2019-04-09 16:32:51 +03:00
Thanasis Antoniou
9c0c249a96
BLADERUNNER: Cleaned up Ambient_Sounds_Add_Sound calls
2019-04-06 19:22:01 +03:00
Thanasis Antoniou
4e75b7e6b7
BLADERUNNER: Cleanup for looping sounds
...
Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound
2019-04-06 00:02:32 +03:00
Thanasis Antoniou
a0beaa6f4e
BLADERUNNER: SFX named constants and MissSound fix
...
Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls
2019-04-05 21:35:55 +03:00
Thanasis Antoniou
805dc466d0
BLADERUNNER: Resolve dead end state with Zuben
...
McCoy should now always be able to gather enough clues to trigger Zuben throwing the soup (via the VK test question if he does not have the Lucy photo clue).
2019-03-26 02:08:22 +02:00
Peter Kohaut
a0e9b09cd9
BLADERUNNER: Removed unnecessary debugging code
2019-02-08 21:00:52 +01:00
Peter Kohaut
6222fa443d
BLADERUNNER: Gaff scripts cleanup
2019-02-05 21:54:50 +01:00
Peter Kohaut
19d92484fd
BLADERUNNER: Cleanup of scripts at start of chapter 4
2019-02-02 00:50:16 +01:00
Peter Kohaut
f5aa8d7134
BLADERUNNER: Fixed fly-away animation in RC01 for later chapters
2019-01-25 21:32:33 +01:00
Peter Kohaut
2cc09b6b10
BLADERUNNER: Fixes for game scripts & cleanup
2019-01-24 23:05:13 +01:00
Peter Kohaut
364a2aa0fb
BLADERUNNER: More game constants
...
Added Region_Check functionality
Code cleanup
2019-01-21 22:03:01 +01:00
Peter Kohaut
5e2fb6fb26
BLADERUNNER: More variable names in the game scripts
...
Fixed some errors as well
2019-01-19 23:15:41 +01:00
Peter Kohaut
adf741a5cb
BLADERUNNER: More variable names in the game scripts
2019-01-15 08:35:46 +01:00
Peter Kohaut
eb84113222
BLADERUNNER: More variable names in the game scripts
2019-01-13 21:06:58 +01:00
Peter Kohaut
824ecc0aad
BLADERUNNER: Preliminary saving & loading support
...
Saving and loading is accessible via ScummVM dialogs.
No in-game UI support yet.
It is possible to load saves from original game via debugger console.
ScummVM saves have additional header and are incompatibile with original
game.
2018-11-24 08:39:03 +01:00
Peter Kohaut
a70c59f90d
BLADERUNNER: PoliceMaze fix & constants
2018-03-24 16:52:09 +01:00
Peter Kohaut
c85201caf5
BLADERUNNER: Added Howie Lee actor
...
added some constants
added loop debugger command
2018-03-07 19:21:04 +01:00
Peter Kohaut
62b75b9990
BLADERUNNER: Added Generic Walker actors
...
Fixed isseue of duplicating items in world
Fixed fog issue with incorrect rendering in special occasions
Added basic debugger console
Refactored looping code for better readability
2018-02-25 22:38:52 +01:00
Peter Kohaut
817cb5d7e1
BLADERUNNER: More game constants
2018-02-13 23:08:37 +01:00
Peter Kohaut
0b484d51b8
BLADERUNNER: VK interface
...
Code unification
Removed few memory leaks
2018-02-10 21:01:15 +01:00
Peter Kohaut
59eeadc6ac
BLADERUNNER: Added more game constants
...
Code formatting
2018-02-05 20:17:55 +01:00
Peter Kohaut
6e9a340640
BLADERUNNER: ESPER interface
2018-02-04 17:34:43 +01:00
Peter Kohaut
0c930b06ed
BLADERUNNER: Added KIA interfaces
...
Crimes interface done
Suspects interface done
Added some game constants
Fixed font rendering for other languages
Fixed anoying clang warning
2018-01-29 18:32:09 +01:00
Peter Kohaut
1e5f9d3078
BLADERUNNER: Added basic KIA interface
...
Settings works
Help works
Clue database works
Fixed code for inserting objects into scene
Reorganization of few files
Unification & code formatting of few older files
2018-01-28 10:57:16 +01:00
Peter Kohaut
f79d8cc1fe
BLADERUNNER: Added music support & added Maggie
...
added async walking
named some of the game flags & variables
renamed aesc to screen effects
2017-09-10 20:55:30 +02:00
Peter Kohaut
027dc4c38c
BLADERUNNER: fixed lighting cache
...
actors can be now partially illuminated (per slice), it iss visible in scene rc02 in the right part of the room
2017-04-02 18:19:26 +02:00
Peter Kohaut
5f36e65855
BLADERUNNER: zbuffer is now updated between scene changes
...
updated vqa player udpate code
fixed some warnings
audio preloading still needs some work
2017-03-29 18:48:46 +02:00
Peter Kohaut
d42b39817d
BLADERUNNER: introduced some game constants
...
Game script are more readable now
Fixed name of Officer Leary
2017-03-29 01:55:06 +02:00
Thomas Fach-Pedersen
5f552c9446
BLADERUNNER: Implement ZBuffer class
2017-03-28 17:50:11 +02:00
Peter Kohaut
f5ebf4d680
BLADERUNNER: Added correct video looping and loop switching
2017-03-26 22:09:29 +02:00
Peter Kohaut
1c083fe000
BLADERUNNER: Reorganized script files
2017-03-23 16:20:10 +01:00