Thanasis Antoniou
9fa862c0f4
BLADERUNNER: Additional potential Bullet Bob's gun fix
2019-06-30 15:27:50 +03:00
Thanasis Antoniou
72329773d4
BLADERUNNER: Possible gun blinking out fix
2019-06-30 15:27:50 +03:00
Thanasis Antoniou
a81e3add2f
BLADERUNNER: JANITORIAL: Code formatting fixes
2019-06-28 15:30:44 +03:00
Thanasis Antoniou
5c2489fd54
BLADERUNNER: Improve fix possible collision with genwalkers
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This is in CT01 (restored content). Uses kVariableGenericWalkerConfig which was previously largely unused.
2019-06-22 01:22:05 +03:00
Thanasis Antoniou
a663930dd0
BLADERUNNER: Named constants for animationIds P01
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Part one of using named constants for model animations
2019-04-20 17:33:39 +03:00
Thanasis Antoniou
a9404284c3
BLADERUNNER: Fix Officer Leary crowd interrogation
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He will now resume interrogation after McCoy interrupts him
Also used named constants for timers
2019-04-09 16:32:51 +03:00
Thanasis Antoniou
a0beaa6f4e
BLADERUNNER: SFX named constants and MissSound fix
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Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls
2019-04-05 21:35:55 +03:00
Peter Kohaut
7061f7cb17
BLADERUNNER: Cleanup for drive away endings scripts
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All ending are achievable
2019-02-07 23:45:41 +01:00
Peter Kohaut
5e2fb6fb26
BLADERUNNER: More variable names in the game scripts
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Fixed some errors as well
2019-01-19 23:15:41 +01:00
Adrian Frühwirth
a20f90cbb7
JANITORIAL: Fix formatting
2018-04-22 00:56:21 +02:00
Eugene Sandulenko
98620a45c4
BLADERUNNER: Fix bug with path generator in GenericWalkerA actor
2018-03-19 19:51:11 +01:00
Peter Kohaut
e1c9491187
BLADERUNNER: Code cleanup & unification
2018-03-09 09:08:12 +01:00
Peter Kohaut
62b75b9990
BLADERUNNER: Added Generic Walker actors
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Fixed isseue of duplicating items in world
Fixed fog issue with incorrect rendering in special occasions
Added basic debugger console
Refactored looping code for better readability
2018-02-25 22:38:52 +01:00