Peter Kohaut
0b484d51b8
BLADERUNNER: VK interface
...
Code unification
Removed few memory leaks
2018-02-10 21:01:15 +01:00
Peter Kohaut
7f53a0cd31
BLADERUNNER: Fixed few Coverity issues
2018-02-01 21:38:30 +01:00
Thomas Fach-Pedersen
270b691b27
BLADERUNNER: Remove simple walking hack
...
Rename previously unnamed walking parameter 'interruptible'
2018-01-29 21:52:17 +01:00
Peter Kohaut
a4229c9398
BLADERUNNER: Completed KIA interface
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Added Diagnostic section - small button above main buttons
Added Pogo section - easter egg - write "pogo" while KIA is open
Code formatting again
2018-01-29 20:42:35 +01:00
Peter Kohaut
1e5f9d3078
BLADERUNNER: Added basic KIA interface
...
Settings works
Help works
Clue database works
Fixed code for inserting objects into scene
Reorganization of few files
Unification & code formatting of few older files
2018-01-28 10:57:16 +01:00
Peter Kohaut
1eeafb4e30
BLADERUNNER: Support for different languages
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Added support for playing the game with different languages
Added Spanish language to detection tables
2018-01-14 13:36:55 +01:00
Peter Kohaut
f79d8cc1fe
BLADERUNNER: Added music support & added Maggie
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added async walking
named some of the game flags & variables
renamed aesc to screen effects
2017-09-10 20:55:30 +02:00
Peter Kohaut
0da18320af
BLADERUNNER: Added audio mixer & various fixes
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Audio mixer is supporting fading and pan animation
Added support for skipping speech by pressing Return
Added proper support for ambient sounds
Added more code to the dialogue menu
Added tooltips to the Spinner
Fixed calculation of volume and pan of walk steps
Code cleanup & formatting
2017-08-24 23:43:47 +02:00
Thomas Fach-Pedersen
54accdffae
BLADERUNNER: Call AI script when clue is received
2017-08-22 19:51:11 +02:00
Thomas Fach-Pedersen
d3e64544b3
BLADERUNNER: Move surfaces out of VQA player
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Rename the surfaces to more meaningful names and move ownership out
of the VQA classes. This means that the VQA classes no longer
create their own internal surfaces but instead draw on externally
provided surfaces.
2017-07-31 00:15:33 +02:00
Peter Kohaut
027dc4c38c
BLADERUNNER: fixed lighting cache
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actors can be now partially illuminated (per slice), it iss visible in scene rc02 in the right part of the room
2017-04-02 18:19:26 +02:00
Peter Kohaut
1740c490d7
BLADERUNNER: improvements to the walking code
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path finding is still missing
video player has audio preloading
small fixes
2017-04-01 08:57:57 +02:00
Peter Kohaut
5f36e65855
BLADERUNNER: zbuffer is now updated between scene changes
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updated vqa player udpate code
fixed some warnings
audio preloading still needs some work
2017-03-29 18:48:46 +02:00
Peter Kohaut
96a5a1c8bb
BLADERUNNER: fixed warnings
2017-03-29 02:34:22 +02:00
Peter Kohaut
d42b39817d
BLADERUNNER: introduced some game constants
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Game script are more readable now
Fixed name of Officer Leary
2017-03-29 01:55:06 +02:00
Thomas Fach-Pedersen
5f552c9446
BLADERUNNER: Implement ZBuffer class
2017-03-28 17:50:11 +02:00
Peter Kohaut
1c083fe000
BLADERUNNER: Reorganized script files
2017-03-23 16:20:10 +01:00
Peter Kohaut
710b48a6ff
BLADERUNNER: Fixed function for changing actors goal
2017-03-23 00:57:35 +01:00
Peter Kohaut
52476b0778
BLADERUNNER: Added more functionality to movement track
2017-03-23 00:25:38 +01:00
Peter Kohaut
dd7498544f
BLADERUNNER: added Runciter character (petshop owner)
2017-03-20 22:55:31 +01:00
Peter Kohaut
25e5143f99
BLADERUNNER: added full office leroy ai script
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fix sceneobject remove
2017-03-20 00:28:51 +01:00
Thomas Fach-Pedersen
e0a04a3185
BLADERUNNER: Fix out-of-bounds access in voiceover actor (multiple CIDs)
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CID 1364219
CID 1364223
2016-10-24 19:40:18 +02:00
Thomas Fach-Pedersen
669e6be438
BLADERUNNER: Fix uninitialized variable accesses
...
Fixes a couple of issues reported by valgrind and clang
sanitizers.
In particular, the initialization of Actor::_inCombat means that McCoy
no longer randomly has his gun out at the beginning of the game. In
SliceRenderer::drawInWorld, the assert of _sliceFramePtr has been
moved to after the call to setupFrameInWorld which is the method that
initializes the field. This misplaced assert caused the game to crash
for several people.
2016-10-22 18:46:28 +02:00
Peter Kohaut
577c3b56a5
BLADERUNNER: added picking up of items
...
and some formatting
2016-10-12 23:00:33 +02:00
Peter Kohaut
f30f3c46e3
BLADERUNNER: added item pickup effect
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also added support for rendering items on screen (not in the world)
pickup effect can be tested in debug compilation by clicking on any object (not item, but object like, hydrant, or doors) in first scene
2016-10-08 21:06:22 +02:00
Peter Kohaut
5d1e1131dc
BLADERUNNER: code formatting
2016-10-04 18:59:25 +02:00
Peter Kohaut
6547c35e15
BLADERUNNER: trying to figure out walking, added structures for obstacles used for pathfinding, fixed bug in searching for walkboxes
2016-10-04 18:15:57 +02:00
Eugene Sandulenko
281c19ab03
BLADERUNNER: Code formatting fixes
2016-10-03 12:38:43 +02:00
Peter Kohaut
2c15b164d7
BLADERUNNER: added support for rendering items in scenes
2016-10-02 00:20:56 +02:00
Peter Kohaut
f1cb735ee0
BLADERUNNER: added rendering support for lighting and effects, but its not working correctly yet
2016-09-29 22:33:41 +02:00
Peter Kohaut
cfc8ffed8a
BLADERUNNER: fixed exit selection, added footstep sounds, added some debugging display (scene objects, regions, exits, walkboxes, lights?)
2016-09-29 22:33:41 +02:00
Peter Kohaut
ae03eda3d1
BLADERUNNER: add more logic to actor::tick, added support for looking up scene objects
2016-09-29 22:33:41 +02:00
Peter Kohaut
bf44e97d79
BLADERUNNER: added all scene scripts, esper script, kia script, vk script, completed init script. Added decoding of lights from VQA. Moved view from scene.
2016-09-29 22:33:41 +02:00
Peter Kohaut
b67bca20b5
BLADERUNNER: Pull in changes from madmoose
2016-09-29 22:33:40 +02:00
Peter Kohaut
de7f961f48
BLADERUNNER: added implementation of more script methods added combat structure (maybe it combat mode??)
2016-09-29 22:33:40 +02:00
Peter Kohaut
479d2f5b62
BLADERUNNER: still adding structures... and implementing some of script methods...
2016-09-29 22:33:40 +02:00
Peter Kohaut
6672e443a8
BLADERUNNER: just basic objects description scene stuff - lightning and effects movement track actor clues db actor walking info moved view from vqa decoder, because its needed elsewhere
...
does not compile, because new files are not in makefile...
2016-09-29 22:33:40 +02:00
Thomas Fach-Pedersen
a4ba609131
BLADERUNNER: Add beginnings of Actor class and move actor drawing to Scene
2016-09-29 22:33:39 +02:00