Commit Graph
314 Commits
Author SHA1 Message Date
Cameron Cawley b9e29cedfc ANDROID: Move isConnectionLimited into OSystem 2019-06-21 08:19:37 +03:00
Cameron Cawley 09dbe7686b JANITORIAL: Update all scummvm.org URLS to use https 2019-03-09 21:52:14 +01:00
Matan Bareket 1474ca4ab3 JANITORIAL: Fix comment style for kFeatureSystemBrowserDialog 2018-12-26 15:30:16 -05:00
Thierry Crozat 56d1305f9d COMMON: Rename enum variable for native browser feature
There was a typo in the name (missing 'r' in browser).
2018-12-17 23:06:07 +00:00
Thierry Crozat 319b90fb21 BACKENDS: Add kFeatureNativeFileBowserDialog 2018-12-16 15:58:43 +00:00
Thierry Crozat d320c36e58 JANITORIAL: Fix typo in comment 2018-12-16 15:58:43 +00:00
SupSuper 952b12311c BACKENDS: Add base support for system dialogs 2018-12-16 10:48:13 +00:00
Thierry Crozat c39dcc57a0 OSYSTEM: Add backendInitialized() function
Some feature, such as mutexes, are only available once the backend
has been initialized. This new function can be used to avoid using
those feature too early or too late.
2018-10-14 21:25:02 +01:00
Thierry Crozat 89f1b1c96e GUI: Add Stretch Mode selection in Options dialog 2018-07-08 16:54:51 +01:00
Thierry Crozat 8526c2c31a OSYSTEM: Add Stretch Mode API 2018-07-08 16:54:51 +01:00
Bastien Bouclet 955e18c648 COMMON: Use nullptr instead of NULL or 0 where appropriate 2018-05-10 08:35:46 +02:00
Thierry Crozat 3fe0e3c38e OSYSTEM: Add API to copy text to clipboard
This has also been implemented for the SDL2 and macOS backends.
2018-04-29 21:47:10 +01:00
Colin Snover 04f357e6ff BACKENDS: Make initSizeHint an optional extension point
There is no particular reason why backends that don't need to
calculate screen dimensions in advance should still need to
implement initSizeHint at this point.
2017-10-07 12:30:29 -05:00
Colin Snover 6e157429b7 BACKENDS: Fix window sizing of games that switch between multiple resolutions 2017-10-07 12:30:29 -05:00
Eugene Sandulenko 8b8fd13d56 BACKENDS: Fix const'ness which led to warnings 2017-03-05 00:56:27 +01:00
cpasjuste 70988527c6 PSP2: Add Playstation Vita (PSP2) support 2017-03-04 15:42:19 -06:00
rsn8887 45bd7a8b75 SDL: Fix erratic analog pointer + control options
Fixes erratic speeds in analog pointer motion
Implemented option to set analog/keyboard pointer speed
and control the analog joystick deadzone. The deadzone option appears
only if the build supports analog joystick (via JOY_ANALOG define)
2017-02-22 16:52:09 -06:00
lubomyr 2412502eee ANDROIDSDL: implemented checkbox for swap menu and back buttons 2017-02-14 17:38:44 +02:00
lubomyr 216f9c4f11 ANDROIDSDL: backend related checking in options.cpp replaced with hasFeature... condition, renamed some fields and methods 2017-02-14 15:13:58 +02:00
lubomyr 9cdda5c045 ANDROIDSDL: implemented checkbox for show/hide on-screen control in Options menu 2017-01-31 22:44:50 +02:00
lubomyr 15acee29f1 ANDROIDSDL: implemented checkbox for change mouse mode in Options menu 2017-01-30 22:35:40 +02:00
Thierry Crozat 30aae5178a OSYSTEM: Add kFeatureFilteringMode 2016-10-13 01:45:01 +01:00
Bastien Bouclet 0802bbd8ee OSYSTEM: Remove the API allowing to draw to the OSD surface directly 2016-09-13 20:41:26 +02:00
Bastien Bouclet 521ba2cb8a OSYSTEM: Introduce a method allowing to draw a background activity icon 2016-09-13 20:25:13 +02:00
Thierry Crozat 1f2a50bcd3 CLOUD: Move openUrl to OSystem 2016-09-10 01:12:42 +01:00
Thierry Crozat dff88b1058 COMMON: Fix indentation inconsistencies 2016-09-09 22:28:48 +01:00
Alexander Tkachev b9bba9bd4b ALL: Move Clipboard support to OSystem
Commit adds kFeatureClipboardSupport. hasTextInClipboard() and
getTextFromClipboard().

OSystem_SDL has this feature if SDL2 is used.

EditableWidget and StorageWizardDialog use g_system to access clipboard
now.
2016-08-24 16:07:55 +06:00
Alexander Tkachev 1b9987ddc9 GUI: Add getOSDFormat() and make OSD 32 bpp 2016-08-24 16:07:55 +06:00
Alexander Tkachev 2a15b8b280 GUI: Add clearOSD() method
So one can erase everything from OSD and then blit something on it.
2016-08-24 16:07:55 +06:00
Alexander Tkachev 7ff1f91808 GUI: Add copyRectToOSD()
I was lazy to implement that in OpenGLGraphicsManager and I'm not sure
it's implemented correctly in SurfaceSdlGraphicsManager, but it works
for me.
2016-08-24 16:07:55 +06:00
Alexander Tkachev b3bf532211 CLOUD: Make CloudManager singleton
It's needed to ::destroy() it in main().
2016-08-24 16:07:55 +06:00
Alexander Tkachev 03217cd5c3 CLOUD: Add CurlJsonRequest
Now we can do REST API request by creating CurlJsonRequest and waiting
for it to call our callback. Passed pointer is Common::JSONValue.

This commit also does some minor variable renaming fixes.
2016-08-24 16:07:55 +06:00
Alexander Tkachev b272bba751 CLOUD: Do minor fixes 2016-08-24 16:07:55 +06:00
Alexander Tkachev fade746f37 CLOUD: Add USE_CLOUD feature
Adds USE_CLOUD in both configure and create_project.
2016-08-24 16:07:55 +06:00
Alexander Tkachev ca2eeb2214 CLOUD: Add Cloud::Manager and Cloud::Storage
This commit introduces Common::CloudManager, which can be accessed from
OSystem.

The backend for this manager is Cloud::Manager (defined in
backends/cloud/manager.h). It should load all users storages from
configs and provide access to current Storage instance. For now it just
creates a new one.

Cloud::Storage (backends/cloud/storage.h) provides an API to interact
with cloud storage, for example, create new directory or sync files.
Right now it's not ready and has only two dummy methods: listDirectory()
and syncSaves().

There is Cloud::Dropbox::DropboxStorage backend
(backends/cloud/dropbox/dropboxstorage.h) for Cloud::Storage. Right now
it implements both listDirectory() and syncSaves() with starting timer
task and handling it by printing out some JSON examples.
2016-08-24 16:05:07 +06:00
Alexander Tkachev 7446ffd73b CLOUD: Integrate CloudThread into OSystem
Would be changed soon.
2016-08-24 16:05:07 +06:00
Bastien Bouclet ad3ab61241 COMMON: Remove the EventRecorder dependency from OSystem
EventRecorder is in the gui lib which is not linked in the cxxtest suite.
2016-07-28 18:23:46 +02:00
Johannes Schickel 854e22b38b COMMON: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
Eugene Sandulenko f59512c47e RECORDER: Implement Events Recorder 2013-05-17 00:18:09 +03:00
Johannes Schickel 4fb9bceabc Merge pull request #246 from lordhoto/osystem-void-buffers
OSYSTEM: Use void buffers for screen/overlay/mouse buffers and proper pitch values for overlay code
2012-06-20 08:02:26 -07:00
Johannes Schickel 1b1b1d6615 Merge pull request #244 from clone2727/football2002-wday
COMMON: Add tm_wday to our TimeDate struct
2012-06-17 17:17:06 -07:00
Johannes Schickel aec9b9e22a ALL: Let overlay related methods in OSystem take a void * and use a proper pitch values.
This is a first step to get rid of OverlayColor, which is a requirement for
proper 4Bpp overlay support.
2012-06-16 04:17:14 +02:00
Johannes Schickel d27d951d0b BACKENDS: Make OSystem::setMouseCursor take a "const void *" buffer.
This is mainly for consistency with OSystem::copyRectToScreen.
2012-06-16 03:28:42 +02:00
Johannes Schickel 31880186e1 BACKENDS: Let copyRectToScreen take a "const void *" instead of "const byte *" as buffer.
This removes the need to convert the parameter to copyRectToScreen to
"const byte *", which is commonly used in games, which use Graphics::Surface
to store their graphics data.
2012-06-16 02:18:01 +02:00
Johannes Schickel 51466ecfbb COMMON: Remove traces of mouse cursor target scale from OSystem docs. 2012-06-13 05:09:02 +02:00
Johannes Schickel 09ea48978a COMMON: Remove traces of overlay scale from the OSystem documentation. 2012-06-13 05:06:58 +02:00
Johannes Schickel d99eb1e614 COMMON: Remove last traces of 8bpp overlay support from OSystem docs. 2012-06-13 04:57:55 +02:00
Matthew Hoops b2f5721e58 COMMON: Add tm_wday to our TimeDate struct
Did not adapt bada or ps2 backends as I'm not sure how they should be handled
2012-06-09 20:21:48 -04:00
Johannes Schickel a401f0a19e ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" logic.
All uses of the old target scale API actually wanted to disallow scaling of
the mouse cursor. This commit adapts our API to this and thus simplifies
backend implementations.

Some backends, most notable the Wii and Android, did some implementation of
the cursor target scale, which I didn't adapt yet. I added a TODO for the
porters there.
2012-06-03 02:02:57 +02:00
Tarek Soliman 6afac4e01e KEYMAPPER: Rename HardwareKey to HardwareInput 2012-02-27 13:00:56 -06:00