Commit Graph
966 Commits
Author SHA1 Message Date
James Brown 2ae3166f2d Add new clearScreen OSystem call. Currently only implemented in SDL backend. This call is currently only used for clearing the launcher screen to remove garbage from the main screen before reentering.
svn-id: r15799
2004-11-13 04:33:33 +00:00
James Brown cb4b3c1f7e Prevent infinite loop by displaying the launcher after a game start FAILURE too.
svn-id: r15787
2004-11-11 14:01:11 +00:00
Chris Apers 4635440998 Cleanup
svn-id: r15742
2004-11-09 10:39:12 +00:00
Chris Apers 139be2620b Free more memory on PalmOS
svn-id: r15741
2004-11-09 10:37:28 +00:00
Chris Apers 2abe17e594 Cleanup
svn-id: r15739
2004-11-09 10:26:33 +00:00
Eugene Sandulenko 805b21181a Major MT-32 emu overhaul based on KingGuppy's code.
o added configure option
 o mi2 intro doesn't freeze anymore and has no sound glitches
 o missing instruments in many titles are fixed
 o numerous memory overwrite bugs are fixed
 o code is cleaned a lot and splitted into many smaller files
 o mt32.cpp went to backends/midi
 o synced with upstream code
 o reverberation fixed

 * don't complain about File class wrapper :)
 * all custom types are back
 * #pragmas are to do
 * maybe some indentation is wrong too

I prefer smaller commits, but this thing came in one piece.

svn-id: r15715
2004-11-06 01:41:32 +00:00
Eugene Sandulenko 9d0b746aaa Patch #1048326 Better MT-32 support
svn-id: r15635
2004-10-21 22:37:37 +00:00
Torbjörn Andersson 73f89577d6 Documented the --savepath option.
svn-id: r15546
2004-10-14 07:17:02 +00:00
Torbjörn Andersson 942ad1dc6c Remove the "boot_param" and "save_slot" settings from the transient domain
when returning to the launcher after quitting a game.

From what I understand, if they're in the transient domain it means they
were set from the command-line. And it's unlikely that we want to re-use
the same bootparam or save slot when starting what's likely to be a
completely different game than the one we just quit from.

svn-id: r15541
2004-10-13 08:49:33 +00:00
Torbjörn Andersson 79ef36cf0e Clear g_engine when an Engine is deleted. This avoids a crash in error()
when quitting Broken Sword II. (I still get the error message, of course,
but that's a lot more helpful than an SDL parachute.)

svn-id: r15535
2004-10-13 06:35:13 +00:00
James Brown 09c0855f9a Reenable persistant launcher, in order to encourage some debugging ;)
svn-id: r15510
2004-10-10 16:31:15 +00:00
Chris Apers 757f2fdcef Prevent double slash in path
svn-id: r15473
2004-10-08 16:09:52 +00:00
Max Horn ce8c99bf62 Rename remaining OSystem methods to match our coding guidelines
svn-id: r15332
2004-09-28 20:19:37 +00:00
Chris Apers 3b39dd2ff9 Enable Zodiac driver
svn-id: r15022
2004-09-12 10:45:15 +00:00
Marcus Comstedt f6af7cdcc7 Provide unloading of unneeded plugins.
svn-id: r14829
2004-08-29 19:08:08 +00:00
Marcus Comstedt 77026760c8 Run the DC launcher from inside the regular main() function.
svn-id: r14787
2004-08-26 21:51:26 +00:00
Marcus Comstedt ba39d7a3db Support dynamic plugins on Dreamcast.
svn-id: r14688
2004-08-22 21:41:22 +00:00
Max Horn 40dcd61a4d sync with README
svn-id: r14610
2004-08-14 19:11:20 +00:00
Max Horn b4223febd3 Enhanced extrapath support
svn-id: r14470
2004-08-05 11:13:00 +00:00
Max Horn 527c1cd200 Workaround for bug #999122; this will fix config files which were broken by the 0.6.1 release
svn-id: r14444
2004-08-02 17:09:31 +00:00
Travis Howell 4b4ab244b1 Correct default settings used by COMI
Allow object_labels config option in COMI

svn-id: r14408
2004-08-01 06:52:56 +00:00
Max Horn adc9313f89 Move g_timer destruction to proper place
svn-id: r14262
2004-07-18 20:02:27 +00:00
Torbjörn Andersson 70f8f689a1 Applied patch #957544 to make output sample rate configurable at runtime.
svn-id: r14225
2004-07-16 10:24:29 +00:00
Max Horn 53af3dc670 Enhanced default directory support in the File class; now one can specify arbitrary many default search directories
svn-id: r14095
2004-06-28 00:06:31 +00:00
Max Horn 6b722ff11b Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
svn-id: r14058
2004-06-25 22:39:21 +00:00
Eugene Sandulenko 90032ce348 Proper fix for detecting --platform command line switch
svn-id: r14023
2004-06-23 11:58:47 +00:00
Paweł Kołodziejski ce0e71dd1c now it should be in cvs
svn-id: r13982
2004-06-20 19:23:04 +00:00
Nicolas Bacca 37b311d628 Remove old savePath handling on WinCE
svn-id: r13900
2004-05-30 12:30:29 +00:00
Chris Apers b4f7ab7994 Not yet supported
svn-id: r13891
2004-05-25 15:03:24 +00:00
Paweł Kołodziejski f74a675850 removed awe based on Endy statement
svn-id: r13809
2004-05-09 13:12:19 +00:00
Jonathan Gray b8bac5f208 mention fmtowns platform option in help
svn-id: r13784
2004-05-05 09:08:04 +00:00
Paweł Kołodziejski e29ec6e79c adding initial code for Another World engine
svn-id: r13783
2004-05-05 07:25:32 +00:00
Max Horn 8a69ffc46c Renamed template class 'List' to 'Array', since that is really what it is (a resizable array, not a linked list)
svn-id: r13520
2004-04-09 15:10:23 +00:00
James Brown 3978b728db Add Kyrandia base
svn-id: r13516
2004-04-09 12:36:06 +00:00
Torbjörn Andersson 349f63ebfc Changed "voice_volume" to "speech_volume" for consistency with the Broken
Sword games. (The digial iMUSE code still calls it voice volume, though.)

svn-id: r13483
2004-04-06 11:50:35 +00:00
Paweł Kołodziejski f141ad488b added voice group volume to scumm engine for imuse digital and implemeted volume groups control
svn-id: r13468
2004-04-05 18:24:36 +00:00
Max Horn b6a4610a77 be tolerant against abuse of ConfMan.getInt(); add missing default value for 'speech_volume' in bs1
svn-id: r13435
2004-03-31 18:00:46 +00:00
Max Horn 14378cb56e Renamed more OSystem methods
svn-id: r13410
2004-03-28 16:30:50 +00:00
Max Horn 66de19015b With latest dlcompat on OSX, no need anymore to manually prepend an underscore before symbol names
svn-id: r13367
2004-03-23 00:16:36 +00:00
Max Horn c61622ebaf fix dynamic version of LOAD_MODULE macro; fixed typo
svn-id: r13366
2004-03-23 00:12:49 +00:00
James Brown aff5b4bc4b Bump version
svn-id: r13327
2004-03-17 06:08:01 +00:00
Max Horn fd52b3a3c0 Patch #917503: Remove stray semicolons
svn-id: r13319
2004-03-16 23:51:41 +00:00
Eugene Sandulenko 2fe422ad0c Initial SAGA checkin. Disabled by default, enable with --enable-saga
but don't expect it to work.

svn-id: r13280
2004-03-14 23:37:11 +00:00
Nicolas Bacca 2c0dfc4471 Avoid flooding CE files since stdin and stderr exist now
svn-id: r13184
2004-03-04 21:14:11 +00:00
Travis Howell 2f60f4485d Allow --demo-mode with maniac (Enchanced)
svn-id: r13173
2004-03-04 02:47:39 +00:00
Max Horn 96e910ea72 fix for normal/default scaler behavior (not yet tested)
svn-id: r13168
2004-03-03 11:37:51 +00:00
Max Horn c6752cccf5 renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
svn-id: r13087
2004-02-28 12:58:13 +00:00
Torbjörn Andersson 60a26dc1f5 Honor per-game aspect-ratio correction setting when starting the game from
the launcher.

svn-id: r13043
2004-02-25 08:03:31 +00:00
Max Horn d158280425 the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again
svn-id: r13036
2004-02-24 22:39:42 +00:00
Max Horn cfd248eeb9 avoid #include scaler.h
svn-id: r12997
2004-02-22 21:01:40 +00:00