Commit Graph
6727 Commits
Author SHA1 Message Date
Fabio Battaglia bff00f002b N64: added comments and slight cleanup
svn-id: r47709
2010-01-30 12:57:57 +00:00
Fabio Battaglia c02b14d311 N64: Better analog nub acceleration, and added -mhard-float in CXXFLAGS when building
svn-id: r47708
2010-01-30 12:53:08 +00:00
Torbjörn Andersson 9a85b1284b Silenced some more cppcheck style warnings.
svn-id: r47628
2010-01-28 05:20:52 +00:00
Johannes Schickel 157a1df30d Fix sample buffer calculation. Now it really asks for a buffer of 2048 samples for 22050Hz, like the comment states.
svn-id: r47558
2010-01-25 17:59:05 +00:00
Lars Persson b0cab96cd0 Change UI name of Scumm Apps. Enable all engine in perl script
svn-id: r47550
2010-01-25 08:59:47 +00:00
Lars Persson 356bebc7b0 Turn off ARM asm for Costume until its fixed
svn-id: r47549
2010-01-25 08:56:50 +00:00
Johannes Schickel 64491356b8 Fix virtual-keyboard not changing size, when the user changes the scaler while it is not visible.
svn-id: r47544
2010-01-25 02:08:28 +00:00
Johannes Schickel 709bf1214c Strip trailing whitespaces/tabs in documentation files too.
svn-id: r47543
2010-01-25 01:53:32 +00:00
Johannes Schickel aed02365ec Strip trailing spaces/tabs.
svn-id: r47541
2010-01-25 01:39:44 +00:00
Torbjörn Andersson 0be507e9c3 Silenced two more trivial cppcheck warnings.
svn-id: r47493
2010-01-24 08:19:15 +00:00
Arnaud Boutonné 1f79fd5788 Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph)
svn-id: r47489
2010-01-23 22:50:24 +00:00
Arnaud Boutonné 00b4e1440c Header modifications. Add standard header parts and properties.
svn-id: r47488
2010-01-23 22:29:05 +00:00
Arnaud Boutonné a1b181cedd Headers - Add URL in properties so it's displayed properly in the header
svn-id: r47487
2010-01-23 22:13:40 +00:00
Arnaud Boutonné 084c1b8032 Some more header modifications
svn-id: r47486
2010-01-23 21:50:26 +00:00
Arnaud Boutonné b14396edf2 Replace header by a standard header
svn-id: r47449
2010-01-22 23:56:25 +00:00
Torbjörn Andersson 4818467908 Silenced some more cppcheck warnings. Some of these may seem silly, but the way
I figure it the changes are harmless at worst, and making them will make it
easier to find real errors in the (still quite long) list of warnings.

svn-id: r47443
2010-01-22 19:05:02 +00:00
Fabio Battaglia 66f90a40c9 N64: change input related code to better fit mouse support
svn-id: r47420
2010-01-21 18:31:46 +00:00
Fabio Battaglia d5dfb7ef0a N64: optimizations to cursor handling code
svn-id: r47415
2010-01-21 09:01:00 +00:00
Fabio Battaglia 2b929ed96e N64: increase sound buffer size
svn-id: r47414
2010-01-21 08:26:40 +00:00
Fabio Battaglia bbc2ec0958 N64: Initial support for n64 mouse, tweaking needed
svn-id: r47408
2010-01-20 18:51:22 +00:00
Lars Persson f5f6faaf97 Add teenagent.dat file in dist.
svn-id: r47404
2010-01-20 12:22:53 +00:00
Lars Persson 1e9c18a68c New version nr for UIQ3 pkg
svn-id: r47403
2010-01-20 12:06:05 +00:00
Lars Persson 1891d37cd0 New version for the trunk!
svn-id: r47402
2010-01-20 11:47:24 +00:00
Torbjörn Andersson a2edf1cd16 Fixed cppcheck warnings. I usually stay out of backends I can't compile myself
but this change seemed obvious enough that it should work.

svn-id: r47400
2010-01-20 00:00:50 +00:00
Torbjörn Andersson 428f8d6955 Fixed some cppcheck warnings.
svn-id: r47393
2010-01-19 20:41:51 +00:00
Fabio Battaglia c4a9d373ca N64: Use first controller found as input, easier to add support for different input peripherals now
svn-id: r47317
2010-01-15 23:35:24 +00:00
Fabio Battaglia 6c6604d589 N64: if user has inserted a rumble-pak, rumble with shaking screen
svn-id: r47289
2010-01-13 13:53:31 +00:00
Fabio Battaglia 587bbf4b3f N64: further commenting/cleanup
svn-id: r47286
2010-01-12 21:52:38 +00:00
Johannes Schickel af1ba42298 Fix some memory leaks.
svn-id: r47284
2010-01-12 21:46:50 +00:00
Fabio Battaglia 62a87101d5 N64: forgot to disable some debug code
svn-id: r47283
2010-01-12 21:24:37 +00:00
Fabio Battaglia 3138ac98ba N64: some cleanup and optimization of video code
svn-id: r47282
2010-01-12 21:18:28 +00:00
Fabio Battaglia f2318e5fe4 N64: Icrease analog sensibility a little
svn-id: r47262
2010-01-12 10:23:16 +00:00
Fabio Battaglia 4400bac9ad N64: optimizations in cursor drawing code
svn-id: r47249
2010-01-11 11:37:11 +00:00
Fabio Battaglia 5b043140ff N64: a few optimizations in framebuffer drawing code
svn-id: r47242
2010-01-11 09:34:20 +00:00
Fabio Battaglia 9a18bfc22f Nintendo64: use newlines when printing assert messages, to avoid wrapping
svn-id: r47238
2010-01-10 22:30:12 +00:00
Fabio Battaglia ecff81544c remove unneeded workaround for #47233
svn-id: r47234
2010-01-10 18:11:36 +00:00
Fabio Battaglia 8703b6929f Mark the 'fix' in r47231 as a workaround for a probably deeper problem.
svn-id: r47232
2010-01-10 17:58:44 +00:00
Fabio Battaglia 09a2694f6f Check if game engine is already paused before pausing it again to show virtual keyboard. Fixes #2912148
svn-id: r47231
2010-01-10 17:49:05 +00:00
Max Horn 490153232a Fix header guard
svn-id: r47181
2010-01-08 22:07:56 +00:00
Fabio Battaglia ad5e1e7c03 Nintendo64: some cleanup, added a workaround in case audio buffers get depleted
svn-id: r47145
2010-01-08 00:05:48 +00:00
Fabio Battaglia 8c03fffbf0 Nintendo64: Add FlashRAM support for saving if a compatible cart is available.
svn-id: r47126
2010-01-07 16:07:22 +00:00
Johannes Schickel 71b4b3dcba - Adapt documentation, that keycolor in setMouseCursor may not exceed the maximum color value of the specified format.
- Change SDL backend to assert out on invalid keycolor values

In case we really need a way to specify "no keycolor" we need to
discuss on how to do it *properly*.

svn-id: r47123
2010-01-07 15:28:58 +00:00
Marcus Comstedt 40f9506163 The default keycolor for mouse pointers used to be 255.
This makes sense as a default for CLUT8 modes, but not really
for anything else.  As part of the gsoc2009-16bit merge, the
default was changed to "all ones", with extra code in the SDL
backend to truncate this to the depth of the mode.  However,
"all ones" (white) still isn't a very useful default for RGB modes.
So rather than jumping through hoops to provide a bad default,
it's better to remove the default altogether.  Engines which relied
on the old default of 255 have been updated to specify it explicitly.

svn-id: r47118
2010-01-07 15:07:36 +00:00
Lars Persson ecc5307f3f Add update of mohawk engine
svn-id: r47103
2010-01-07 10:01:38 +00:00
Lars Persson 5fa34f0415 Add browser to base.mmp
Create mohawk base mmp

svn-id: r47102
2010-01-07 10:00:51 +00:00
Max Horn df81b68967 Change BS 1 & 2 to I & II (see discussion on -devel)
svn-id: r46951
2010-01-03 21:20:05 +00:00
Torbjörn Andersson 72eb9ec9ea Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
before freeing it, which isn't necessary.

svn-id: r46941
2010-01-03 19:37:43 +00:00
Yotam Barnoy 910ffb53a0 PSP: Limited movement of virtual keyboard onscreen
svn-id: r46940
2010-01-03 19:27:20 +00:00
Yotam Barnoy 832779497e PSP: added keypad to d-pad. Allows control of AGI,SCI0, and Indy3
svn-id: r46810
2009-12-31 23:59:07 +00:00
Yotam Barnoy 9fff103786 PSP: added disable_dosbox_opl to custom makefile
svn-id: r46809
2009-12-31 23:54:57 +00:00