Julien Templier
8ae4926da2
GPH: Rename README (package build step uses the README-GPH name)
...
svn-id: r53661
2010-10-21 03:41:44 +00:00
John Willis
33038a2d58
OPENPANDORA: Clean up support scripts and README.
...
svn-id: r53641
2010-10-20 13:07:52 +00:00
John Willis
4e936522ee
GPH: Cleanup Readme and support scripts.
...
GP2X: Cleanup Readme.
SDL: Change a few backend defines to GPH_DEVICE from the device name (blocking main and loadGFXMode so they can be written elsewhere).
svn-id: r53639
2010-10-20 13:00:58 +00:00
Yotam Barnoy
d305587495
PSP: added dummy function to allow BS2.5 to build
...
svn-id: r53635
2010-10-20 05:59:11 +00:00
Yotam Barnoy
00bf6ab791
PSP: add missing return statements to image viewer
...
svn-id: r53601
2010-10-19 07:37:50 +00:00
Max Horn
36cd5caf95
COMMON: Add XMLParser::parseIntegerKey variant accepting a Common::String
...
Almost all places where we used XMLParser::parseIntegerKey were using
it like this:
XMLParser::parseIntegerKey(str.c_str(), ...)
Since this makes the code harder to read, I overloaded the method to
also accept Commmon::String directly.
Also removed all .c_str() invocations where necessary.
svn-id: r53479
2010-10-15 12:19:13 +00:00
Yotam Barnoy
6fc10aeeac
PSP: made image in viewer movable by pushing nub continuously
...
svn-id: r53462
2010-10-14 22:33:32 +00:00
Yotam Barnoy
a4537b84bd
PSP: made image viewer reset to the first image between engine loads
...
svn-id: r53460
2010-10-14 22:11:17 +00:00
Yotam Barnoy
7c22545899
PSP: added image viewer for viewing images during games
...
svn-id: r53455
2010-10-14 13:19:32 +00:00
Yotam Barnoy
90e12a43fd
PSP: clarify and fix up display code
...
Also added support for stretching images, and fixed up displaying of large images as well as PNG files
svn-id: r53454
2010-10-14 13:05:40 +00:00
Lars Persson
2dea84947e
SYMBIAN: Add makefiles for TOON Struck
...
svn-id: r53443
2010-10-13 19:02:24 +00:00
Johannes Schickel
f08b144c5a
OPENGL: More cleanup.
...
svn-id: r53441
2010-10-13 17:58:48 +00:00
Johannes Schickel
54f559dc51
OPENGL: Cleanup.
...
svn-id: r53436
2010-10-13 15:43:08 +00:00
Johannes Schickel
34302765ca
OPENGL: Get rid of one ugly cast.
...
svn-id: r53435
2010-10-13 15:42:53 +00:00
Johannes Schickel
1769b520aa
OPENGL: Cleanup.
...
svn-id: r53434
2010-10-13 15:42:33 +00:00
Johannes Schickel
a2b96a2516
OPENGL: Replace SdlEventManager by SdlEventSource.
...
Formerly SdlEventManager was a subclass of DefaultEventManager but did not
really have anything in common with the idea of our EventManager interface.
Now I made a new object SdlEventSource which only subclasses EventSource
and which is responsible for obtaining events from SDL (and processing them).
svn-id: r53433
2010-10-13 15:42:16 +00:00
Johannes Schickel
75e8452b6e
OPENGL: Merged from trunk, from rev 52105 to 53396.
...
This includes an rather hacky attempt to merge all the recent gp2x backend
changes into the branch. I suppose the gp2x backend and probably all new
backends, i.e. gph, dingux etc., might not compile anymore.
Since I have no way of testing those it would be nice if porters could look
into getting those up to speed in this branch.
svn-id: r53399
2010-10-13 03:57:44 +00:00
Johannes Schickel
3b81a9489e
SOUND: Allow TiMidity support to be disabled via configure.
...
svn-id: r53395
2010-10-13 00:48:40 +00:00
John Willis
4f4ade6276
OPENPANDORA: Add latest backend code from branch-1-2-0.
...
* Ooops, forgot to sync this with HEAD. Sorry about that.
svn-id: r53162
2010-10-12 07:50:33 +00:00
Jordi Vilalta Prat
8388e0dfea
JANITORAL: Clean trailing whitespaces.
...
svn-id: r53160
2010-10-12 02:18:11 +00:00
Yotam Barnoy
178c46c038
PSP: factored PngLoader out of virtual keyboard for further use
...
svn-id: r53108
2010-10-10 08:30:18 +00:00
Yotam Barnoy
e47e474cff
PSP: rewrote input code and added an input mode
...
The old input code was getting too messy. A redesign made it easier to modify and add several modes and combos, including one for 1st person games which benefit from a different control scheme. A combo switches between the modes. I also added directional support while the virtual keyboard is visible, using the nub. This allows moving around in the text in some games, and moving the character while typing for others (e.g. AGI)
svn-id: r53042
2010-10-06 21:26:45 +00:00
Willem Jan Palenstijn
7f2dfd0f82
EVENTS: Apply backspace hack to keyrepeat too
...
svn-id: r52993
2010-10-03 14:59:36 +00:00
Thierry Crozat
7296a2d8d0
I18N: Add translation for wince specific titles for key mapping dialog
...
Also backport fix from branch on translation of default title for key mapping
dialog.
svn-id: r52959
2010-09-30 18:09:01 +00:00
Oystein Eftevaag
ab01f42a4b
IPHONE: The overlay will now always be in the native device resolution
...
svn-id: r52939
2010-09-29 00:19:13 +00:00
Max Horn
484bf9c269
ALL: Fixup some #define names
...
svn-id: r52935
2010-09-28 20:30:50 +00:00
Max Horn
1d3ce126ea
SDL: Fix for 32 bit mode support (untested; might be good for backporting, not sure, somebody should verify)
...
svn-id: r52934
2010-09-28 20:29:25 +00:00
Fabio Battaglia
76992402d7
DINGUX: remove wrong comment and fill the readme with some infos
...
svn-id: r52894
2010-09-25 21:54:41 +00:00
Yotam Barnoy
73c5895ed2
PSP: ME MP3: cache stereo status
...
Bad timing can cause stereo status not to be picked up if at some point a MAD _header is not initialized.
svn-id: r52890
2010-09-25 20:38:40 +00:00
Lars Persson
744b301b22
SYMBIAN : Updated version nr to 1.13 in package file
...
svn-id: r52882
2010-09-25 14:59:24 +00:00
Yotam Barnoy
4807fdb4c7
PSP: fix issue in ME MP3 code. Release and init the ME when seeking.
...
Without this fix, the ME allocates more and more memory with every seek until it can't work.
svn-id: r52868
2010-09-23 21:03:20 +00:00
Lars Persson
3a3b2cf862
SYMBIAN : Add addSysArchivesToSearchSet to support local data files properly. (Instead of using extrapath)
...
svn-id: r52864
2010-09-23 10:37:10 +00:00
Lars Persson
9e4dff9164
SYMBIAN : Remove application resource include not used.
...
svn-id: r52863
2010-09-23 10:34:45 +00:00
Lars Persson
86a7d4382e
SYMBIAN : Updated define for S60v3 detection
...
svn-id: r52862
2010-09-23 10:34:00 +00:00
Lars Persson
f155d902c7
Additional include paths for Symbian^3
...
svn-id: r52854
2010-09-22 10:27:09 +00:00
Lars Persson
3518a3d18f
Added include paths for Symbian^3 SDK support
...
svn-id: r52853
2010-09-22 09:56:03 +00:00
Lars Persson
c586517b94
ADded translations.dat to pkg files
...
svn-id: r52840
2010-09-21 06:50:29 +00:00
Yotam Barnoy
f7f743ac31
PSP: switch from wrapping memcpy to defining our own memcpy
...
The advantage is that we get to do inlining and even use lwl and lwr instructions where appropriate. We have to do it ourselves because the PSP doesn't tolerate built-in instructions, but also we have a more efficient memcpy than the lib's.
svn-id: r52817
2010-09-20 14:10:44 +00:00
Yotam Barnoy
05f0ebf262
PSP: Split up PspMemory class.
...
PspMemorySwap is more specific ie. it only needs to be known by PSP files. It could be put in another file, but not worth the effort.
svn-id: r52816
2010-09-20 14:09:39 +00:00
Yotam Barnoy
b006082cf1
PSP: moved VramAllocator to display_manager.cpp.
...
It didn't really belong in memory.cpp and we're going to want to include memory.h everywhere.
* * *
PSP: more Vram Allocator cleanup
svn-id: r52815
2010-09-20 14:05:32 +00:00
Torbjörn Andersson
c91a07229a
JANITORIAL: Removed most punctuation at end of warning() and error()
...
Our warning() and error() functions always add an exclamation mark
to the end of the message anyway.
svn-id: r52791
2010-09-18 10:55:16 +00:00
Eugene Sandulenko
9efa316a61
RELEASE: This is 1.3.0svn
...
svn-id: r52773
2010-09-17 19:13:47 +00:00
Yotam Barnoy
8df4278ba8
PLUGINS: fixed issue with R_MIPS_32 relocations
...
Caused crash in some games. The problem was referring to the right segment. R_MIPS_32 relocations can be found in the Shorts segment, but still need to refer to the main segment if the symbol is found there.
svn-id: r52750
2010-09-16 17:37:54 +00:00
Yotam Barnoy
09cb941690
PLUGINS: Fix function arguments in MIPS loader
...
Derived virtual function wasn't overwriting base function.
svn-id: r52749
2010-09-16 17:37:31 +00:00
Fabio Battaglia
5982337485
DINGUX: Add placeholder for dingux specific readme
...
Add an almost empty readme for dingux, to be filled soon.
svn-id: r52745
2010-09-16 09:37:15 +00:00
Fabio Battaglia
7fea0c00b9
DINGUX: add exec wrapper for scummvm.elf
...
Add a wrapper to set HOME var when running scummvm on dingux.
svn-id: r52744
2010-09-16 09:32:10 +00:00
Andre Heider
2596143e2b
PLUGINS: Additional plugin check for the ELF loader.
...
The ELF loader does not have access to the symbols of the main
executable, it just relocates symbols to it via fixed offsets. We need
to make sure that loaded plugins are from the same link process to
prevent crashes. An embedded build date is used for that.
svn-id: r52730
2010-09-15 07:44:08 +00:00
Andre Heider
41834499ed
PLUGINS: Cleanup.
...
- Unify ELF loader handling in configure
- Rename ELF_LOADER_TARGET to USE_ELF_LOADER
svn-id: r52728
2010-09-15 07:43:16 +00:00
Yotam Barnoy
a1b16661de
PSP: remove virtual inheritance of BufferedWriteStream and BufferedSeekableReadStream
...
As Max pointed out to me, one can't really use virtual functions called from constructors/destructors.
svn-id: r52722
2010-09-14 14:00:15 +00:00
Fabio Battaglia
68dd99643c
DINGUX and N64: changes to dists targets
...
Run instructions to copy engine data only if there is really some
datafiles to copy for the built engines.
svn-id: r52656
2010-09-09 13:30:15 +00:00