antoniou79
c3fe087fa3
BLADERUNNER: Fix rogue hotspot in UG12
...
A chair from another scene was somewhere in the background
2020-12-20 16:07:52 +02:00
antoniou79
2704847e65
BLADERUNNER: Add script function Player_Has_Control()
2020-09-04 23:35:34 +03:00
Thanasis Antoniou
8ce3910081
BLADERUNNER: Fix Lucy phonecall consistency bug
...
Lucy should not mention the place with the cars if she won't meet McCoy there
Lucy should not say "I'll meet you there, at the place where he sells the cars" when CrazyLegs is not there.
2020-02-26 02:04:50 +02:00
Thanasis Antoniou
c19336e469
BLADERUNNER: Prevent cause assertion fault and no subtitles for #11294
...
Bug #11294 is a case where output audio hardware is disabled
If the output sound device is disabled or no hardware output device is connected (eg. Windows 10 may disable output audio hardware when no output device is attached/available), then the game should still be playable. We now use the duration of the tracks (in ms) to detect a track's ending.
Also isReady is checked for mixer when playing VQA videos (it wasn't before).
2020-02-18 00:58:53 +02:00
Thanasis Antoniou
8c771b4883
BLADERUNNER: Fix barrel flame glitch in loops from DR04 to DR01
...
Also add explicit set density for fog in UG01 when steam is enabled
2020-02-04 17:55:27 +02:00
Thanasis Antoniou
a95f18769d
BLADERUNNER: Restore Rachael's missing dialogue in SPA/ITA
...
This only occurs on Spanish and Italian versions. ENG/DEU/FRA have a redundant line there.
Credits for spotting the missing Rachael's and Leary's lines again go to IlDucci of the Spanish translation team.
2020-02-01 18:03:38 +02:00
Thanasis Antoniou
a6401e8dac
BLADERUNNER: Fix Hasan behavior post Act 2
2019-09-08 15:05:03 +03:00
Thanasis Antoniou
af9ec2f691
BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1
2019-07-22 01:09:23 +03:00
Thanasis Antoniou
caa4578add
BLADERUNNER: Use unsigned 32bit diff for time durations
2019-07-17 19:09:15 +03:00
Thanasis Antoniou
a81e3add2f
BLADERUNNER: JANITORIAL: Code formatting fixes
2019-06-28 15:30:44 +03:00
Thanasis Antoniou
b4ee8fe294
BLADERUNNER: VK both Runciter and Grigorian is now possible
...
For restored content version
2019-06-25 01:54:51 +03:00
Thanasis Antoniou
f3cdbd2ea9
BLADERUNNER: _playerActorIdle should affect McCoy only
...
Should be set or cleared only when McCoy is the actor who is walking and affect only McCoy
2019-06-22 11:01:39 +03:00
Thanasis Antoniou
d78dd5c058
BLADERUNNER: Fix NR11 pathfinding
...
Added new method to "remove" bad objects in a scene/nr11
Removed objects, and still there, but they are renamed to "REMOVEDxx" and they won't affect obstacles and paths
2019-05-23 15:06:29 +03:00
Thanasis Antoniou
d4855a64b3
BLADERUNNER: Add methods to skip screen effects
...
Also enhanced functionality for debugger's cmdDraw, allowing to draw isolated objects
2019-05-21 22:13:45 +03:00
Thanasis Antoniou
618d48dde8
BLADERUNNER: Mainframe talkie restored
2019-05-13 03:29:00 +03:00
Thanasis Antoniou
db0020c55f
BLADERUNNER: Another fix for confess to Guzza
2019-05-08 22:58:04 +03:00
Thanasis Antoniou
fd9cfd9604
BLADERUNNER: User choice mode should not autoselect last option
2019-04-30 15:19:55 +03:00
Thanasis Antoniou
a663930dd0
BLADERUNNER: Named constants for animationIds P01
...
Part one of using named constants for model animations
2019-04-20 17:33:39 +03:00
Thanasis Antoniou
5354c1b764
BLADERUNNER: Minor fix for Random_Query
2019-04-05 22:21:27 +03:00
Thanasis Antoniou
a0beaa6f4e
BLADERUNNER: SFX named constants and MissSound fix
...
Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls
2019-04-05 21:35:55 +03:00
Thanasis Antoniou
f04705084c
BLADERUNNER: Support wait for dialogue queues to finish
...
Fixes a Crazylegs bug where he can interrupt himself
Could probably be used elsewhere if there are any other such cases.
2019-04-04 21:03:10 +03:00
Thanasis Antoniou
65166efb22
BLADERUNNER: Fix for corrupt incomplete autosaves
...
Autosaving overrides other conditions that don't allow proper saving
2019-04-02 15:46:14 +03:00
Thanasis Antoniou
717705f7c9
BLADERUNNER: Fixes and cleanup for Police Maze A
...
Only fixes for rooms PS10, PS11. A few cases may need revising.
There are a few cases that a target may reset after being shot and they seem buggy but they could also be intended. So, that's for a second pass to decide.
2019-03-18 17:07:10 +02:00
Peter Kohaut
d4e7e957b0
BLADERUNNER: Fixed panning of speech
...
Cleanup of other sound pannings
2019-03-06 20:41:02 +01:00
Peter Kohaut
f70251819a
BLADERUNNER: Fixed CppCheck warnings
...
Rat interaction at UG15 is now working exactly as in the original game.
Before the bridge didn't break if player shot the rat on it.
2019-02-23 11:39:54 +01:00
Peter Kohaut
916221dc56
BLADERUNNER: Added original logic for speech skipping
...
And some small cleanup of unnecessary comments.
2019-02-11 22:49:18 +01:00
Peter Kohaut
b14fbaa72b
BLADERUNNER: Cleanup of audio code
...
Separated audio cache.
Fixed bug in the audio cache where still used sound might get freed.
Fixes crashes when engine is unloading which were caused
by a race condition between the timer code and engine teardown code.
2019-02-11 22:48:07 +01:00
Peter Kohaut
dbfc657a2c
BLADERUNNER: Added sitcom mode
...
Available via ScummVM game options
2019-02-10 19:47:22 +01:00
Peter Kohaut
eb5f454881
BLADERUNNER: Added auto save feature
...
Also fixed a bug in KIA save screen, where not selecting a save slot can
lead to overwriting other save game.
2019-02-10 18:10:25 +01:00
Peter Kohaut
315100861c
BLADERUNNER: Fixed issue with untargeting objects
2019-02-02 00:50:16 +01:00
Peter Kohaut
cd43b7a11a
BLADERUNNER: Cleanup of walking code
...
Fixed missing "must reach" in a actorwalk::tick
2019-02-02 00:50:16 +01:00
Peter Kohaut
7f421be835
BLADERUNNER: Fixed small issue in combat calculation
...
Better variable names in actor combat classes.
2019-01-28 20:45:59 +01:00
Peter Kohaut
364a2aa0fb
BLADERUNNER: More game constants
...
Added Region_Check functionality
Code cleanup
2019-01-21 22:03:01 +01:00
Peter Kohaut
0c7077cab9
BLADERUNNER: Added debugging output for scripts
...
Also added last few missing script commands.
2019-01-12 18:16:52 +01:00
Peter Kohaut
2f0fb70a27
BLADERUNNER: Fixed enabling combat mode in scripts
...
Fixed Zuben chase.
Added name of some flags used in the China town.
2019-01-12 18:16:52 +01:00
Peter Kohaut
2f242a10da
BLADERUNNER: Added time control and game pausing
2018-12-15 23:02:58 +01:00
Peter Kohaut
824ecc0aad
BLADERUNNER: Preliminary saving & loading support
...
Saving and loading is accessible via ScummVM dialogs.
No in-game UI support yet.
It is possible to load saves from original game via debugger console.
ScummVM saves have additional header and are incompatibile with original
game.
2018-11-24 08:39:03 +01:00
Colin Snover
81f78d4ddf
BLADERUNNER: Remove use of C99 math
...
C++ math functions are overloaded so operate using single-precision
when receiving a float input. The C standard library on FreeMiNT
does not fully support C99 math so use of sqrtf, sinf, etc.
instead of the C++ API does not work.
2018-08-26 15:33:44 +03:00
Eugene Sandulenko
cdad8a2e6b
BLADERUNNER: Fully plug the Scores into the engine
2018-03-26 00:54:17 +02:00
Peter Kohaut
5e9985bd6e
BLADERUNNER: Load game methods
...
save methods update
replaced few char* with Common::String
changed few pointers to references
2018-03-24 17:28:34 +01:00
Peter Kohaut
a70c59f90d
BLADERUNNER: PoliceMaze fix & constants
2018-03-24 16:52:09 +01:00
Eugene Sandulenko
55245a8cca
BLADERUNNER: Moved PoliceMaze to script/
2018-03-24 02:45:26 +01:00
Eugene Sandulenko
05144ab3ca
BLADERUNNER: Implement setting items as target
2018-03-24 02:45:26 +01:00
Eugene Sandulenko
da2c7142ce
BLADERUNNER: Implement Item_Spin_In_World()
2018-03-24 02:45:26 +01:00
Eugene Sandulenko
a284213aa0
BLADERUNNER: Implement PoliceMaze hooks
2018-03-24 02:45:26 +01:00
Peter Kohaut
5b50bad5e9
BLADERUNNER: Fixed compilation warnings
2018-03-17 17:07:51 +01:00
Peter Kohaut
19d9e4cec8
BLADERUNNER: Added combat
...
Math cleanup
Fixed obstacle detection
2018-03-17 16:42:25 +01:00
Eugene Sandulenko
a656480092
BLADERUNNER: Added Izo actor (incomplete)
2018-03-15 23:44:53 +01:00
Eugene Sandulenko
d15199aef5
BLADERUNNER: Added most of Steele actor
...
ChangeAnimationMode is NOT done
2018-03-11 17:52:39 +01:00
Peter Kohaut
001f58ce61
BLADERUNNER: Added Klein actor
...
added more constants
fixed bug in checking actor scene
2018-03-07 22:28:06 +01:00