Commit Graph
8901 Commits
Author SHA1 Message Date
Cameron Cawley 7f2d9fd0fd GRAPHICS: Split conversion.cpp into multiple files 2022-12-22 23:45:14 +01:00
Cameron Cawley 8cd1f1413f DS: Fix building from a clean source directory 2022-12-22 19:36:56 +00:00
Cameron Cawley 066979c96a DS: Display the ScummVM logo on the top screen when the launcher is active 2022-12-22 18:21:04 +00:00
Cameron Cawley 435ced7c5c DS: Separate the Background class from Graphics::Surface 2022-12-22 12:25:47 +00:00
Rudis Muiznieks 930028522e ANDROID: Simplify Joystick axis scaling
The scaling of Joystick axis values has been moved to the Java event
handler.
2022-12-19 00:36:51 +00:00
Rudis Muiznieks c33a65e32b ANDROID: Map Joystick inputs to Joystick events
Previously joystick motion inputs were being translated to direct mouse
movement events. This changes those into Joystick AXIS events instead.
Also updates joystick button inputs into joystick button events instead
of mouse clicks and key presses.
2022-12-19 00:36:51 +00:00
Rudis Muiznieks fb9416eacb ANDROID: Map gamepad inputs to joystick events
Previously most buttons were being ignored and A and B were mapped to
mouse clicks. This maps A and B and several more buttons to Joypad
button presses instead.
2022-12-19 00:36:51 +00:00
Vladimir Serbinenko 2638e6b2a0 3DS: Make path to bannertool and makerom configurable.
This allows to set them without adding to path
2022-12-14 12:17:39 +01:00
Vladimir Serbinenko e34c41eaaa 3DS: Add explicit path to picasso, bin2s and co
This avoid the need to add them to $PATH explicitly
2022-12-14 12:17:39 +01:00
Vladimir Serbinenko bfd7f91d5c COMMON: Fix 3DS compilation with newer toolchain that emits PREL31 relocs 2022-12-13 13:41:18 +01:00
Cameron Cawley 28d7b361ea COMMON: Move more file format code into common/formats 2022-12-11 22:33:23 +01:00
Donovan Watteau 0eb9ca84de BACKENDS: Make StdioStream use a 64-bit fseeko/ftello on more platforms
Note that using fseeko64() means that fopen64() should be used instead.
2022-12-11 21:48:33 +01:00
sluicebox 442792eb78 WIN32: Remove SHGetSpecialFolderPath warnings on Win95 2022-12-07 16:26:07 -08:00
Lars Sundström f76cf2195e IOS7: Make "touchpad mode" usable again
"Touchpad mode" is a mode where the mouse cursor is moved based on touch
movements rather on clicks. The problem was that when "touchpad mode"
was enabled it was very hard to click on items because the cursor moved
on every single click.

Make the action occur based on the current pointer position rather on
the touch location  when in "touchpad mode".

Make the movement more intuitive when in "touchpad mode" by calculating
the delta of locations of touches and update the pointerPosition based
on that. That will give a feeling of using a real touchpad where the
location of where the touch occur doesn't matter for the cursor.

This will solve issue #13917
2022-12-05 22:02:13 +00:00
elasota cc11b531e3 JANITORIAL: Clean up all non-engine Visual Studio warnings. 2022-12-04 00:08:48 +01:00
Donovan Watteau af87992771 DS: Clean map.txt leftover from -Wl,-Map,map.txt 2022-12-02 13:46:09 +01:00
Eugene Sandulenko fb7095f5a4 COMMON: Move all compression-related files to a separate directory 2022-12-01 11:53:02 +01:00
elasota 3496e82abc BACKENDS: Add 1-pixel border to cursors to ensure linear interpolation of edge pixels doesn't get cut off half-way. 2022-11-29 00:48:00 +01:00
Donovan Watteau 06380fc9c3 MACOSX: Prefer openURL/openURLs over openFile on macOS 10.15+
They're the recommended APIs now, and openFile is deprecated starting
with macOS 11.0. openURLs:withApplicationAtURL (for TextEdit usage)
requires macOS 10.15+, so we need different code paths.
2022-11-29 00:11:03 +01:00
Le Philousophe 77fce6614e BACKENDS: OPENGL: Disable scissor test when overlay is for games
WIthout this, the game cannot draw outside its area for subtitles.
This is exhibited when scaling is set to center.
2022-11-20 17:18:38 +01:00
Cameron Cawley e04000d4b0 COMMON: Move FFT, DCT, MDCT, RDFT, SineTable, CosineTable and getSineWindow into Math 2022-11-20 14:32:05 +01:00
Cameron Cawley 749fd8b490 SDL: Allow selecting the audio channel count from the command line 2022-11-18 17:17:00 +01:00
Cameron Cawley 9f4f22b3bf AUDIO: Support mono audio output in the mixer 2022-11-18 17:17:00 +01:00
Paweł Kołodziejski 18f75444b2 BACKENDS3D: Revert my changes to Framebuffer viewport state.
It's useless for backend code flow.
Instead move into UpdateScreen() as short time solution.
2022-11-15 23:23:50 +01:00
Hubert Maier c8f89326a8 AMIGAOS: Add first time user defaults 2022-11-15 08:36:33 +00:00
Gleb Mazovetskiy d516833aef OPENDINGUX: Reduce default cursor speed (#4422)
The default cursor speed is too fast to navigate the menus and
pixel-hunt. Reduces the default speed to 2 ("8") to make it manageable.

Also makes the cursor speed configurable from the UI.
2022-11-13 13:28:16 +01:00
Le Philousophe 17498383ee BACKENDS: Fix typo in WindowedGraphicsManager
This was the opposite of what was needed.
2022-11-13 09:14:25 +01:00
Gleb Mazovetskiy 8801b4eed2 OPENDINGUX: Update build instructions (#4421)
1. Point to the new releases page.
2. Explain how to install the toolchain.
2022-11-13 08:35:01 +01:00
Le Philousophe 970ea34905 ANDROID: Fix build 2022-11-12 20:49:20 +01:00
Le Philousophe 87bad2cc7d COMMON: Allow games to use overlay for something else than GUI
This can be used for subtitles without changing the mouse coordinates.
2022-11-12 19:12:05 +01:00
Donovan Watteau 16e2068aec JANITORIAL: Fix various single-character typos 2022-11-11 20:55:56 +01:00
Le Philousophe 6fa7a6f30f BACKENDS: OPENGL: Check if libretro is here before loading shader 2022-11-11 13:24:55 +01:00
Donovan Watteau 4578c4a6fc MACOSX: Simplify detection conditions for the older CoreAudio API
The current code checked for the CPU type to determine if we were
building for the older macOS releases requiring this older API, but
we can just check MAC_OS_X_VERSION_MAX_ALLOWED which is clearer and
more accurate.

Apart from simplification, this also lets one build ScummVM for x86
again on Tiger. I haven't checked this case, though :)

Note that the ComponentDescription -> AudioComponentDescription change
was done in macOS 10.6 and not macOS 10.5, so this also fixes this
case.

Tested on macOS 10.4, 10.5, 10.5 with the 10.4 SDK, and on 12.6.
2022-11-09 12:27:51 +01:00
Donovan Watteau 5db6e27eca MACOSX: Fix NSUInteger definition on macOS 10.4
NSUInteger should be an `unsigned int` on 32-bit Tiger, and an
`unsigned long` on 64-bit Tiger. In practice, this wasn't really a
problem since we were always using `unsigned long` which has the same
width on 32-bit Tiger, but still it's more correct to do what the
official 10.5 SDK does.

The preprocessor defines come from Apple's documentation and from
their SDK. We can use it as-is, since we're in the backend code, and
already in an ifdef only targeting Tiger (where I've tested this
change).

Also fix a small GCC warning while there.
2022-11-09 12:27:51 +01:00
Le Philousophe e5c1a4249a BACKENDS: OPENGL: When no shader is selected, close 2022-11-06 20:02:59 +01:00
Le Philousophe 52903aff8a BACKENDS: OPENGL: Close old preset before opening a new one 2022-11-06 20:02:59 +01:00
Le Philousophe a6dd037079 BACKENDS: OPENGL: Add support for previous frames in LibRetro 2022-11-06 20:02:59 +01:00
Le Philousophe 9d1910854b BACKENDS: OPENGL: Match vertex coordinates with RetroArch
This makes work shaders which ignore them.
A flip is done when rendering to output pipeline because RetroArch
renders directly on the back buffer
2022-11-06 20:02:59 +01:00
Le Philousophe 5484ebffae BACKENDS: OPENGL: Rework LibRetro pipeline
This makes LibRetro behave almost like other pipelines and make the code
in OpenGLGraphicsManager somewhat simpler.
2022-11-06 20:02:59 +01:00
Le Philousophe f9005454bd BACKENDS: OPENGL: Allow to copy render settings between framebuffers 2022-11-06 20:02:59 +01:00
Le Philousophe 70cf4e9e3e BACKENDS: OPENGL: Move framebuffer out of common activate code
This allows more control over activation process.
2022-11-06 20:02:59 +01:00
Le Philousophe 6632e909da BACKENDS: OPENGL: Hide active pipeline and activate it as needed
This removes the idea of global pipeline.
The activePipeline is kept for pipeline lifecycle management only.
2022-11-06 20:02:59 +01:00
Le Philousophe 239c115249 BACKENDS: OPENGL: Rename drawTexture override
This prevents name hiding when using directly a subclass of Pipeline
2022-11-06 20:02:59 +01:00
Le Philousophe 769fe03a4b BACKENDS: OPENGL: Use override keyword 2022-11-06 20:02:59 +01:00
Le Philousophe 9b951944bc BACKENDS: OPENGL: Activate framebuffer with a specific pipeline 2022-11-06 20:02:59 +01:00
Le Philousophe 29c25ed566 BACKENDS: OPENGL: Store projection matrix as a Matrix4
This avoids extraneous copies when dealing with Shader class.
2022-11-06 20:02:59 +01:00
Le Philousophe 2d910e353b BACKENDS: OPENGL: When closing reset _isAnimated to keep performace 2022-11-06 20:02:59 +01:00
Le Philousophe b329308b7a BACKENDS: OPENGL: Don't load a preset with no pass 2022-11-06 20:02:59 +01:00
Le Philousophe 479ef6a851 BACKENDS: OPENGL: Simplify size logic 2022-11-06 20:02:59 +01:00
Le Philousophe 96fd0b8418 BACKENDS: OPENGL: Fix missing default case 2022-11-06 20:02:59 +01:00