Commit Graph
183 Commits
Author SHA1 Message Date
Torbjörn Andersson 5cb8802699 The GUI now uses the cursor palette for all themes. Therefore, it shouldn't be
necessary to set up a "dummy" palette for the cursor any more. If an engine
wants to display an error message without using the GUI, it can set up its own
palette.

With this change, ScummVM no longer sets a palette before _screen is created in
the SDL backend.

svn-id: r23575
2006-07-23 07:18:37 +00:00
Max Horn 5e1bf44046 Testing the new ciabot.py hook ... dang, I wanted to modify scummsys.h, where is abort butto... CARRIER LOST
svn-id: r23440
2006-07-08 20:56:02 +00:00
Marcus Comstedt d71d5774ad Include DCLauncherDialog.h from the new backend dir.
svn-id: r23360
2006-06-30 21:58:40 +00:00
Max Horn 8c5ead1f70 No need to calls clearSoundCallback here (engine destructor already does that)
svn-id: r23356
2006-06-30 19:54:12 +00:00
Max Horn c9fd9c4878 Added 'timer' backend module, based on the existing TimerManager code (work in progress)
svn-id: r23279
2006-06-24 09:53:45 +00:00
Max Horn 75628fe9d7 Renamed class Timer to TimerManager (the old name was somewhat incorrect/confusing)
svn-id: r23278
2006-06-24 09:34:49 +00:00
Max Horn d210b19aec Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp
Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h)

svn-id: r23274
2006-06-24 08:07:48 +00:00
Eugene Sandulenko 6f844ae420 - Make tabs narrower so they all fit on screen. Now navigation buttons
appear only on PSP resolution
- Combined Audio/Volume tab in game options for consistency.

svn-id: r23130
2006-06-15 13:18:28 +00:00
Johannes Schickel 70fc192f30 Should fix --debugflags for all engines which set up the debug flags in Engine::init.
svn-id: r23110
2006-06-14 19:43:25 +00:00
Lars Persson 4549a61060 Removed actions.h include for symbian build. Not needed anymore.
svn-id: r23027
2006-06-11 14:21:46 +00:00
Kostas Nakos 44fc26a907 removed GUI::Actions::init() now that noone uses it.
svn-id: r23017
2006-06-10 21:17:26 +00:00
Lars Persson 72904c3354 Moved Symbian call to GUI::Actions::init(); to the Symbian backend
svn-id: r22811
2006-05-31 21:13:37 +00:00
Eugene Sandulenko 14ec3f45fa - Heavily modified patch #1214784: "Disable overlay scaling"
- Eriktorbjorn's patch from same tracker item for scaling sword1/2 cutscenes
  is applied as is. It lacks resolution switch on-the-fly.
- GUI widgets are repositioned on the fly and use most space, even aspect
  ratio corrected screen is used without scaling
- Heavy tesing is required, but works for me in all cases except for bug
  #1483272: "GUI: SCUMM pause dialog breaks upon scaler switch" which needs more
  work.
- I probavly broke some backend or two

svn-id: r22505
2006-05-17 23:52:45 +00:00
Max Horn 3623a94927 Added the new AbstractFilesystemNode::getCurrentDirectory() method. Also changed the semantics of the FilesystemNode constructors (see also the relevant doxygen comments for explanations). This also fixes bug #1485941.
svn-id: r22424
2006-05-12 21:41:54 +00:00
Eugene Sandulenko d2546e3979 - Updated MSVC8 project files
- Renamed base/options.cpp to base/commandLine.cpp because of conflict
  with gui/options.cpp which sit in same directory in MSVC builds
- Moved AudioCDManager singleton declaration outside of Audio namespace
- Fixed numerous MSVC warning of potentially uninitialized variables and
  int <-> bool conversions.

svn-id: r22397
2006-05-09 14:16:43 +00:00
Max Horn 0bb35a7856 Corrected a warning message (findGame failures are due to unsupported gameids, and have nothing to do with targets)
svn-id: r22357
2006-05-05 00:28:26 +00:00
Max Horn dad44b45d3 Removed Base::setTarget, and some minor cleanup & tweaks
svn-id: r22356
2006-05-05 00:26:03 +00:00
Max Horn b56139b3aa Updated outdated TODO
svn-id: r22354
2006-05-05 00:12:42 +00:00
Max Horn dc2581fa09 Fingolfin just remembered *why* GUI::Actions::init() is called in scummvm_main, but luckily those reasons are gone now, so let's fix this :-)
svn-id: r22353
2006-05-05 00:05:38 +00:00
Max Horn f42baa6dab Some further cleanup in scummvm_main
svn-id: r22352
2006-05-05 00:03:21 +00:00
Max Horn 5e2d023aa8 Moved PalmOS specific call to ArgsFree up to the last point where argv is used (hopefully that's correct :-)
svn-id: r22351
2006-05-05 00:00:39 +00:00
Max Horn be09fc77dc Moved listGames, listTargets, runDetectorTest to base/options.cpp; also moved some code that was formerly in scummvm_main() to Base::processSettings()
svn-id: r22349
2006-05-04 23:57:49 +00:00
Max Horn 2dcf2c36ad Removed last traces of class GameDetector
svn-id: r22348
2006-05-04 23:37:50 +00:00
Max Horn 64d9224b54 Renamed base/gameDetector.h/.cpp to base/options.h/.cpp
svn-id: r22347
2006-05-04 23:29:56 +00:00
Max Horn 5d5c02d66c Moved GameDetector::setTarget & findGame to the new namespace Base; moved their declaration to base/game.h, their implementation to base/main.cpp (both until we can come up with a better location). Also moved detectMain into main.cpp, where it now is a local static function
svn-id: r22346
2006-05-04 23:24:09 +00:00
Max Horn c46301bcc2 Make sure our config default values get properly registered
svn-id: r22345
2006-05-04 22:55:15 +00:00
Max Horn 6321cfc874 Turned the last remaining few GameDetector methods into static methods
svn-id: r22344
2006-05-04 22:52:18 +00:00
Max Horn 05f6adbbd9 Removed FilesystemNode::isValid (leaving it up to the porters to decide whether to remove their isValid code or not)
svn-id: r22317
2006-05-03 20:49:33 +00:00
Max Horn d016c353c5 Changed FilesystemNode::listDir to return a bool indicating its success (or failure)
svn-id: r22315
2006-05-03 20:43:26 +00:00
Max Horn bf73598811 * Changed the createEngine() factory function of our plugins to return an error code (the engine is now passed indirectly via a double pointer)
* Removed Engine_Empty (obsolete now that engines can return actual error codes)

svn-id: r22199
2006-04-29 00:27:20 +00:00
Max Horn 1dba198cbf Proper fix for bug #1476651: Do not use File::exists to check for the presence of a directory described by an absolute path
svn-id: r22174
2006-04-26 08:36:55 +00:00
Eugene Sandulenko bf53520130 - Check if path specified for a game in scummvm.ini really exists and complain
if it does not
- Give more understandable feedback to user when SCUMM module can't find
  a game
- Put TODO to kyra engine as their current detection scheme does not let
  easily tell if game data really present in specified directory

svn-id: r22163
2006-04-25 23:07:59 +00:00
Max Horn e9332e41d6 Added hidden --test-detector command line option to make it easy to test the detector on your config file (to be removed before the next release)
svn-id: r22158
2006-04-25 21:31:55 +00:00
Max Horn 5e3e026f92 Also output the description when running DETECTOR_TESTING_HACK
svn-id: r22106
2006-04-23 14:47:43 +00:00
Max Horn 8e9c2e7508 typo
svn-id: r22103
2006-04-23 13:39:57 +00:00
Max Horn c7f2e3d630 Modified DETECTOR_TESTING_HACK code to skip over invalid paths
svn-id: r22099
2006-04-23 12:30:52 +00:00
Max Horn eb895185a6 Test code for the detection code in all engines (disabled by default)
svn-id: r22095
2006-04-23 11:38:48 +00:00
Lars Persson fb905751c7 Conflicting domains for String definition. Added Common:: to String to clarify domain.
svn-id: r22072
2006-04-21 20:50:28 +00:00
Max Horn 68cb7f52c8 - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places

svn-id: r21916
2006-04-15 20:36:41 +00:00
Max Horn ad45318328 Removed GameDetector::_gameid in favor of using a config manager entry
svn-id: r21915
2006-04-15 17:39:14 +00:00
Max Horn fa085439b9 Removed GameDetector::createMixer(), GameDetector::createEngine(), GameDetector::_plugin
svn-id: r21913
2006-04-15 16:37:48 +00:00
Max Horn c07fc494d2 oops
svn-id: r21910
2006-04-15 13:51:49 +00:00
Max Horn 9c4577b639 - Get rid of GameDetector::_dumpScripts and GameDetector::_force1xOverlay in favor of settings in the transient config domain
- This also means you can now set those options in the config file
- Fixed a bug I recently introduced that made bool command line options (like -u, -f) always return 'false' when used in their single letter form

svn-id: r21909
2006-04-15 13:50:44 +00:00
Max Horn f3278d7f82 Clear the transient domaing *after* running the launcher, not before, so that the graphics mode gets set correctly
svn-id: r21907
2006-04-15 13:21:02 +00:00
Max Horn 3628629007 - Replaced ConfigManager::_globalDomains by _appDomain (we don't support multiple global domains anymore)
- Restructured parts of the ConfigManager to be more consistent and a bit easier to understand
- Introduced ConfigManager::getDomain, potentially useful for code that needs to edit a specific domain (like the option dialogs)
- Allow passing an empty string to ConfigManager::setActiveDomain(), to reset the active domain
- Discard all transient config options (i.e. mostly command line settings) when entering the launcher, and after an engine exits
- Introduced various hidden easter bugs. Happy easter, and have fun searching!

svn-id: r21906
2006-04-15 13:12:03 +00:00
Max Horn edd8557a0e cleanup
svn-id: r21888
2006-04-14 14:26:34 +00:00
Lars Persson 1d265f1895 Commiting Fingolfins patch to remove gamedetector usage.
svn-id: r21830
2006-04-12 19:04:10 +00:00
Max Horn 4572d0ba16 Moved version vars from base/main.cpp to base/version.cpp; thus now version.o is always rebuilt on every change, not main.o
svn-id: r21687
2006-04-08 11:36:49 +00:00
Eugene Sandulenko baf2a06e0a Recursive current directory has a big overhead since it can point to
(a) scummvm source tree for dev (b) desktop with a:\ on Windows

svn-id: r21627
2006-04-05 06:58:18 +00:00
Eugene Sandulenko 607ae0bab6 Fix crash for a case when game path is set incorrectly
svn-id: r21614
2006-04-04 23:30:41 +00:00