av-dx
4573f049f2
Revert "GUI: Add horizontal triangle drawing algorithm"
...
This reverts commit 6d2732e598500df36c793896a9a7bc3876fbb4e6.
2021-11-12 14:46:34 +01:00
av-dx
962d481e1b
GUI: Add horizontal triangle drawing algorithm
2021-11-12 14:46:34 +01:00
av-dx
e8bee56f9a
JANITORIAL: Formatting fixes
2021-11-12 14:46:34 +01:00
av-dx
fadb918bbd
GUI: Fix clipping on bitmap images
2021-11-12 14:46:34 +01:00
Orgad Shaneh
7a4e5612de
JANITORIAL: Replace new[]/memset with new[]()
...
Mostly done using the following Ruby script:
(Dir.glob('**/*.cpp') + Dir.glob('**/*.h')).each do |file|
s = File.read(file, encoding: 'iso8859-1')
t = s.gsub(/(([\w_.\[\]]+)\s*=\s*new\s+\S+?\[[^\]]+?\](?!\())([^\{\}]*?)\n\s+memset\(\s*\2\s*,\s*0\s*,[^;]*;/m, '\1()\3')
if t != s
File.open(file, 'w') { |io| io.write(t) }
end
end
2021-11-10 19:53:15 +01:00
Paweł Kołodziejski
ff7f542846
TINYGL: Fixed normal array element
2021-11-09 19:49:42 +01:00
Paweł Kołodziejski
a8dcf7dbbd
TINYGL: Added check if texture is uploaded
2021-11-09 17:09:13 +01:00
Paweł Kołodziejski
41cc63588d
TINYGL: Fixed vertex arrays
2021-11-09 08:04:08 +01:00
Paweł Kołodziejski
82e405a4ac
TINYGL: Fixed tglViewport transformation
2021-11-08 08:57:19 +01:00
Paweł Kołodziejski
760699ab0f
TINYGL: Added check if texture is selected to avoid textured triangle path
2021-11-07 15:44:45 +01:00
Paweł Kołodziejski
318c40b0f7
TINYGL: Added check for tglTexImage2D if texture is selected before
2021-11-07 15:42:32 +01:00
Alexandre Detiste
6044504762
JANITORIAL: typos
...
some in the variable names, some in the comments;
no change for the strings that interract with original games assets
2021-10-31 20:46:31 +01:00
Paweł Kołodziejski
862bd7d05f
GRAPHICS: Move FrameLimiter from engines to common graphics code
2021-10-27 23:11:20 +02:00
Paweł Kołodziejski
06b5c259d6
TINYGL: Fixed index in arrays and expanded to other data types.
2021-10-27 22:11:59 +02:00
Paweł Kołodziejski
eab1fe4097
TINYGL: Implemented tglPolygonOffset function
2021-10-26 21:59:04 +02:00
Paweł Kołodziejski
2776f7cb79
PLAYGROUND3D: Introduce testing and playground environment for 3d renderers
2021-10-26 13:43:16 +02:00
Marcus Comstedt
20eb91cb31
GRAPHICS: Add Latin Extended-A to GUI font
...
This fixes incorrectly rendered characters in the about crawler.
The following BDF file was used as source:
https://opensource.apple.com/source/X11fonts/X11fonts-10.2/font-adobe-75dpi/font-adobe-75dpi-X11R7.0-1.0.0/helvB12.bdf
2021-10-23 09:45:15 +02:00
Eugene Sandulenko
2dfc3ae120
JANITORIAL: Fix line endings
2021-10-21 19:18:03 +03:00
Orgad Shaneh
cd1200bf7b
GRAPHICS: Fix indentation in VectorRendererSpec
...
Reported by GCC11.
2021-10-21 11:54:19 +02:00
Paweł Kołodziejski
d5c1d52198
TINYGL: Added tglDrawElements
2021-10-20 22:20:28 +02:00
Thierry Crozat
566ca4ef54
GRAPHICS: Remove outdated builtin font names
2021-10-02 23:50:21 +01:00
Thierry Crozat
f3829243a1
GRAPHICS: Remove obsolete genLocalizedFontFilename FontManager
...
This function supported loading alternative bdf fonts when we were
using 8 bits encodings for the translations. Now that we are using
unicode for all language, this is no longer needed.
2021-10-02 23:50:21 +01:00
Paweł Kołodziejski
51edb55851
GRAPHICS: Do not clear frame buffer. Let engine only do that. Fixes #12936
2021-10-01 22:31:13 +02:00
Thierry Crozat
3e1c61cdb8
GRAPHICS: Support loading a Windows font from an existing stream
2021-09-24 23:42:18 +01:00
Martin Gerhardy
37de1b3146
MACGUI: const for some methods
2021-09-19 15:21:56 +02:00
Martin Gerhardy
1287dce313
MACGUI: whitespace issues
2021-09-19 15:21:56 +02:00
DivyamAhuja
04a2a1f87c
MACGUI: Fix code formatting according to coding conventions
2021-09-19 15:21:56 +02:00
DivyamAhuja
bf46669cf8
MACGUI: Add methods to find top window at at a given point
2021-09-19 15:21:56 +02:00
Paweł Kołodziejski
de35138f3e
GRAPHICS: Use OpenGL with shaders as default
2021-09-06 22:12:19 +02:00
ysj1173886760
83615f0d86
GRAPHICS: MACGUI: fix text display issue in mactextwindow.
2021-09-06 20:58:53 +08:00
Eugene Sandulenko
797ca3568d
JANITORIAL: Fix code formatting
2021-08-20 21:17:19 +02:00
Christian Kündig
a7196e347e
OPENGL EMSCRIPTEN: Add ifndef go WebGL constants not defined by emscripten
2021-08-20 21:13:49 +02:00
Christian Kündig
8af8ac2e08
OPENGL EMSCRIPTEN: clean up ifdefs, fix opengl in main menu, remove 10ms delay in GRIM main loop
2021-08-20 21:13:49 +02:00
Christian Kündig
501c7ba7aa
DISTS EMSCRIPTEN: set correct datadir (fixed issue with shader loading)
2021-08-20 21:13:49 +02:00
Christian Kündig
3a323d6899
OPENGL: Replace ifdef for runtime check of GL_VERSION
2021-08-20 21:13:49 +02:00
Christian Kündig
b7a2e22b0a
DISTS: New Emscripten/WebAssembly dists target
...
This is an initial version of the emscripten build/dist target.
Many things are still missing, see dists/emscripten/README.md for
a detailed summary of what this provides and still misses
2021-08-20 21:13:49 +02:00
ysj1173886760
69cb4dd7a9
GRAPHICS: MACGUI: fix rendering text.
2021-08-18 21:06:41 +08:00
ysj1173886760
4133592992
GRAPHICS: MACGUI: add cache for inverted color.
2021-08-16 16:58:48 +08:00
ysj1173886760
50bfc4e521
GRAPHICS: MACGUI: implement global color inverter.
2021-08-16 16:54:00 +08:00
ysj1173886760
d00c5d1c36
DIRECTOR: fix _interLinear in mactext.
...
looks like it's the max text height, instead of the height of intervals of line.
2021-08-13 20:27:18 +08:00
ysj1173886760
e5af48a2ac
GRAPHICS: MACGUI: fix getRowCol.
...
deal with out of bound error.
2021-08-12 17:03:09 +08:00
ysj1173886760
c4f7848084
GRAPHICS: MACGUI: fix createSubMenuFromString.
2021-08-09 16:51:25 +08:00
Max Horn
c9c13f49d8
GRAPHICS: fix global constructor warnings
...
Arguably it's better to use a hard code constant anyway, as the result
of sqrt(2) can vary between platforms (not that it is likely to matter
in practice ;-) ).
2021-08-07 10:46:14 +02:00
Max Horn
b7e6d61669
JANITORIAL: Fix compiler warnings about unused code
2021-08-07 10:46:14 +02:00
djsrv
40c8ab4724
GRAPHICS: MACGUI: Fix registering font to preferred ID
2021-08-06 08:56:32 -04:00
djsrv
1e61684570
GRAPHICS: MACGUI: Add replaceCustomCursor
2021-08-06 01:11:39 -04:00
djsrv
93f585c524
GRAPHICS: MACGUI: Clean up cursor management
...
Cursor types are now stored in a stack. Pushes and pops to the cursor
stack, cursor palette stack, and cursor type stack are now fully
synchronized.
2021-08-06 01:11:30 -04:00
Thierry Crozat
3203346dfb
GRAPHICS: Do not use ellipsis by default when drawing text
...
This makes the default for drawString consistent with the default
for getBoundingBox.
This should also fix ellipsis being used by mistake in some games
(this was reported in Myst Masterpiece Edition for the menu screen).
2021-08-01 17:22:13 +02:00
Thierry Crozat
bb98ce92f2
MACGUI: Explicitly use ellipsis to draw text when needed
...
This is the default, so this commit does not change the behaviour.
But this will allow to change the default at a later stage.
2021-08-01 17:22:13 +02:00
ysj1173886760
9148f6dd20
GRAPHICS: MACGUI: fix the behaviour of drawing selection
2021-07-31 18:23:47 +08:00