Commit Graph
26 Commits
Author SHA1 Message Date
Eugene Sandulenko bf905b2eeb More de-C'fying. Pass Point object instead of direct reference.
svn-id: r15458
2004-10-07 23:26:41 +00:00
Eugene Sandulenko 4dc49e713b Turn ObjectMap into real object.
svn-id: r15457
2004-10-07 23:02:19 +00:00
Eugene Sandulenko f1ffeaf3ec o Convert some objectMap methods to more C++-like.
o Add stubs for unhandled scene resources in first scene
o Fix object map entry structure
o Fix bug with objject_info() debug command

All this was done in attempt to make room exits work until I realized that
they are different hit zone list which is activate at end of walk sequence.

svn-id: r15416
2004-10-05 02:16:26 +00:00
Eugene Sandulenko 8b7740d8af R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.
svn-id: r15414
2004-10-04 23:09:38 +00:00
Jonathan Gray d1d308ff74 R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME
svn-id: r14793
2004-08-27 01:32:10 +00:00
Eugene Sandulenko 3fe739efb2 Merge SDEBUG_*, SF_* and STHREAD_* into Script class.
svn-id: r14568
2004-08-12 23:57:45 +00:00
Eugene Sandulenko 632042dae4 Move CON_* to a class.
svn-id: r14538
2004-08-10 18:31:33 +00:00
Eugene Sandulenko 602cd289f3 Move INTERFACE_ to class.
svn-id: r14478
2004-08-06 01:39:17 +00:00
Eugene Sandulenko b197c3dac8 Move SPRITE_ to a class
svn-id: r14451
2004-08-03 01:07:34 +00:00
Eugene Sandulenko fe1ab79bee Move FONT_* to class.
svn-id: r14449
2004-08-03 00:06:18 +00:00
Eugene Sandulenko 166b05aed4 Fix #include paths.
svn-id: r14443
2004-08-02 16:20:35 +00:00
Eugene Sandulenko 98816ad3ae Objectize actor.cpp
svn-id: r14441
2004-08-02 15:47:42 +00:00
Jonathan Gray dcf5805440 create objectMap class
svn-id: r14440
2004-08-02 15:44:18 +00:00
Joost Peters 48cddda4b9 move SDATA_* into seperate class
svn-id: r14424
2004-08-01 19:53:29 +00:00
Jonathan Gray 0bbeb61f5e merge gfx_mod.h into gfx.h and stick functions into a class
svn-id: r14419
2004-08-01 11:48:53 +00:00
Jonathan Gray 182dd48bd4 merge reinherit.h into saga.h and gfx_mod.h, note the error loading animations wasn't caused by this commit :)
svn-id: r14405
2004-08-01 01:56:22 +00:00
Eugene Sandulenko 6e6edb8c0d Objectize image.cpp
svn-id: r14391
2004-07-31 13:49:26 +00:00
Jonathan Gray c7d6425a38 remove YS_IGNORE_PARAM macro and some uneeded yslib.h includes
svn-id: r14385
2004-07-31 12:37:36 +00:00
Torbjörn Andersson 148872d1fd Replaced R_printf() with debug() and warning(). There are still a couple of
standard printf()s left, though.

svn-id: r13791
2004-05-05 13:05:45 +00:00
Eugene Sandulenko 90a876798a Merged sysgfx.cpp and gfx.cpp to gfx.cpp
svn-id: r13726
2004-05-02 00:00:39 +00:00
Eugene Sandulenko 66876dc1d1 Proper #includes everywhere
Improved game detector

svn-id: r13724
2004-05-01 23:42:22 +00:00
Paweł Kołodziejski 6b39b875fc indent
svn-id: r13701
2004-05-01 09:37:24 +00:00
Eugene Sandulenko 1353e2d2dc Move from custom unsigned types to those provided by main config.h
svn-id: r13687
2004-04-30 23:02:23 +00:00
Eugene Sandulenko d6e78803db Fixed crash. Original clip routine was more sane.
Some code formatting.

svn-id: r13658
2004-04-28 02:11:09 +00:00
Max Horn ae1b03a1f5 More ScummVMification
svn-id: r13624
2004-04-25 15:14:46 +00:00
Eugene Sandulenko f3d340fb0c WIP for SAGA engine.
o text formatting is not consistent with rules, just indent utility is too
   dumb for that
 o it does not use OSystem, i.e. it runs on direct SDL calls
 o it may not even compile on your box
 o if you enable it, expect zillions of warnings
 o no sound

Now it runs ITE intro as reinherit did

svn-id: r13564
2004-04-12 21:40:49 +00:00