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Commits
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0af83d3faa |
KYRA/MIDI: Fix minor MT-32/GM issues (#2333)
* KYRA: Added GM initialization for Lands of Lore The original interpreter of Lands of Lore uses two executables, which both do initialization of MIDI devices. The main executable runs a sysex file for GM devices; the intro executable does not. ScummVM only does MIDI initialization once and it performs this like the intro executable. I've added the GM initialization of the main executable. Note that the initialization file consists mostly of sysexes which alter the display of the SC-55, so it's not particulary useful. Not many games did this though, so I thought it would be a fun feature to include. I also noticed that the check which distinguishes between the two demo versions of LoL did not work properly; the useAltShapeHeader flag was true for both versions. I've changed it to check for the existence of a PAK file which was only included with one of the two demos. * MIDI: Delay parser after handling SysEx events This changes the way delays between SysEx events in MIDI data are handled from delaying the backend to delaying the MidiParser. SysEx events require a delay between events to ensure correct processing by the MIDI device. This is usually implemented by calling OSystem::delayMillis. Some games use some form of MIDI sequence filled with SysEx messages to initialize the MIDI device. This is handled by the MidiParser. Using the delayMillis method causes the following MIDI events to be "bunched up" and be executed in a shorter timespan than intended. I've altered this by making the MidiParser stop parsing when a SysEx event is encountered and not enough time has passed since the last SysEx. After enough time has passed, the next SysEx is sent and parsing resumes. To facilitate this, I've introduced an alternate sysExNoDelay fuction on the MidiDiver. This does not execute the delay itself, but instead returns the required delay time, so the parser can handle this instead. I've currently only implemented this method for the Miles MT-32/GM driver. For other driver implementations, this will call the regular sysEx method and return a 0 delay time, so there will be no change in behavior. This restores a sound effect at the end of the Legend of Kyrandia MT-32 MIDI initialization. Before, the Note On and Note Off events would be transmitted instantly after each other, causing the notes not to play. * MIDI: Add instrument bank fallback Some games rely on a feature of the Roland SC-55 v1.xx that corrects invalid instrument banks. This feature was removed in later versions of the device and not implemented in most other GM devices, causing some MIDI data (sound effects mostly) to play incorrectly. Specifically, this applies to Lands of Lore. For example, in the intro, the sound effect of the ring sparkling uses an incorrect instrument bank. Depending on how the MIDI device handles this, the sound will play correctly, with the wrong instrument, or not at all. This commit emulates the SC-55 functionality that corrects the invalid bank numbers. I've implemented this (partially) on the MidiDriver, so that it can be re-used for other games (Xeen 4 and 5 also have this issue with some sound effects). * KYRA: Start MIDI playback after selecting track The MIDI parser would automatically start playback after loading MIDI data, but KYRA engine games use MIDI files with multiple tracks. Because of this it was necessary to immediately stop playback after loading MIDI data, and then select the track that should be played for correct playback. The parser now has a feature to disable automatically starting playback, so I've implemented this for KYRA. * KYRA: Improve stopping MIDI playback In two places All Notes Off events were sent on all channels to stop MIDI playback of the background music. However, this will also cut off any MIDI sound effects which are playing. Where needed I've replaced this with simply stopping playback of the background music; the parser will turn off any active notes. I've also made sure playback is stopped before freeing the music data memory to prevent any issues. I've added sending All Notes Off events when the game quits, just in case any hanging notes are not ended by the parsers (should not really be a problem though). * MIDI/KYRA: Add pausing playback to MIDI parser * KYRA: Fix invalid track selection If a game would attempt to play an invalid track, the parser would start playing the previously selected track. Fixed this so the parser will not start playing. |
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62387f8d38 |
MIDI/KYRA: Miles channel locking and GM support (#2273)
* MIDI/KYRA: Add channel locking and GM to XMIDI This improves support for XMIDI channel locking and moves it from the KYRA engine to the generic Miles MIDI driver. To support this, a source parameter is added to the XMIDI parser and Miles driver so the driver can distinguish several XMIDI parser instances sending MIDI events. I've also added GM support to the generic Miles MIDI driver. The previous implementation of channel locking did not always track and restore controller values properly when unlocking a channel. Specifically, at the start of Legend of Kyrandia, when Brandon talks to the tree, the tree "creaking" sound effect uses some channels from the background music. The volume of the music channels was not correctly restored, resulting in some instruments being much louder then others. Another issue was that volume was not always properly set when locking a channel. In the Legend of Kyrandia intro, when Brandon is lifted up to the house, some sound effects were missing because MIDI channel volume was 0. This new implementation fixes these issues. * MIDI: Suppress Miles controller warnings Several Miles controller MIDI messages generate warnings in the XMIDI parser, even though they are handled by the Miles drivers. I've removed these. * MIDI: Fix Codacy issues |