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mirror of https://github.com/scummvm/scummvm.git synced 2026-06-20 05:45:29 +00:00
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16,114 Commits 45 Branches 139 Tags
b9fec00c25f00a06ad6922b9aebcd0e406714340
Commit Graph
57 Commits
Author SHA1 Message Date
Max Horn bfbc6ed39a prepend underscore before passing symbols to dlsym, at least on OS X
svn-id: r10328
2003-09-20 01:08:08 +00:00
Max Horn 3afbb22ad7 fix invalid target crash for build using loadable modules
svn-id: r10325
2003-09-20 00:37:09 +00:00
Oliver Kiehl 8fc9d92e32 cleanup
svn-id: r10320
2003-09-19 21:36:27 +00:00
Max Horn 6a4663824e added initial support for building our 4 adventure engines as loadable modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP
svn-id: r10304
2003-09-18 18:23:53 +00:00
Max Horn be9d4066e1 moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>)
svn-id: r10287
2003-09-18 02:07:18 +00:00
Max Horn 3c55fd316f cleanup
svn-id: r10284
2003-09-17 23:05:07 +00:00
Max Horn c1a678afeb new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner)
svn-id: r10282
2003-09-17 22:41:01 +00:00
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