Commit Graph
569 Commits
Author SHA1 Message Date
Eugene Sandulenko 3a8312c072 DISTS: Added missing engine-data files to various lists 2023-03-17 13:37:26 +01:00
Eugene Sandulenko db16979e52 DEVTOOLS: Add missing freescape.dat to Xcode project 2023-03-17 11:32:31 +01:00
Orgad Shaneh 5214c04718 CREATE_PROJECT: Add required libraries for enet on Windows/CMake 2023-03-16 15:08:08 +01:00
Orgad Shaneh 6fb159f3f3 CREATE_PROJECT: Support Windows specific libraries for features
Use it for tts instead of the current hack.
2023-03-16 15:08:08 +01:00
Orgad Shaneh 45dde26fc5 CREATE_PROJECT: Simplify feature libraries initialization 2023-03-16 15:08:08 +01:00
Donovan Watteau 18ab6803d6 JANITORIAL: Fix various "an" typos in comments 2023-03-16 14:47:28 +01:00
Eugene Sandulenko 43d7792d4e DEVTOOLS: Add USE_SDL2 to Xcode project 2023-03-09 01:32:54 +01:00
Donovan Watteau 5c2a6c17f2 CONFIGURE: Define USE_SDL2 in the preprocessor when found 2023-03-09 01:30:34 +01:00
Donovan Watteau eec598892a CREATE_PROJECT: Add libvpx support for MSVC 2023-03-09 01:29:55 +01:00
Donovan Watteau 37e3146f49 JANITORIAL: CREATE_PROJECT: Fix a small typo 2023-03-07 13:52:18 +01:00
Little Cat bd1872c2ab BACKENDS: ENET: Now compiles on Windows. 2023-03-06 00:07:13 +01:00
Little Cat c16244a23a BACKENDS: ENET: Compile stable 1.3.17 source. 2023-03-06 00:07:13 +01:00
Little Cat 1a50e10a83 BACKENDS: ENET: Now compiles and works on MSVC. 2023-03-06 00:07:13 +01:00
Eugene Sandulenko 10dda78ecc DISTS: Include MKV license in distribution packages 2023-03-05 21:47:13 +01:00
Eugene Sandulenko 53163f427a DEVTOOLS: Added libvpx support to create_project 2023-03-05 21:29:03 +01:00
Eugene Sandulenko ee048ce267 BUILD: Add nancy.dat to the DISTS list for all platforms 2023-03-02 14:33:21 +01:00
Lars Sundström 0d03655605 CREATE_PROJECT: Add Accelerate framework to iOS and tvOS
Add Apple Accelerate framework to iOS and tvOS targets. The framework
utilizes NEON extensions on the ARM chip to accelerate calculations.
This will come to use when processing texture data.
2023-02-09 22:52:11 +01:00
sluicebox d97bd0c817 CREATE_PROJECT: Set Xcode MACOSX_DEPLOYMENT_TARGET 2023-02-05 23:12:06 +01:00
Cameron Cawley 1558f7a784 STARK: Add a method for drawing filled rectangles 2023-02-03 00:37:20 +00:00
Lars Sundström 29efa1922e CREATE_PROJECT: Add Apple TV OS XCode target
Add Apple TV OS as a new target to the xcode project creator utility.
Make sure that TV OS specific files are not part of the iOS and macOS
targets and the other way around.
The TV OS project will utilize the same source code files as the iOS
project but will instead use the tvos dist files.
2023-01-29 21:13:51 +00:00
Paul Gilbert 027d7a5102 MM: Remove old xeen.ccs, change references to be mm.dat 2023-01-22 20:06:41 +01:00
Lothar Serra Mari 54d7bcd902 MACOSX: Add shaders.dat datafile to resource list 2023-01-22 18:45:14 +01:00
Martin Gerhardy ac094c6868 CREATE_PROJECT: only specify those cmake parameters for find_feature, that are really used 2023-01-15 12:02:47 +02:00
elasota 843776dd85 DEVTOOLS: Promote numerous VS warnings to errors.
Changes the following warnings to errors:
C4701: potential use of uninitialized local variable
C4703: potential use of uninitialized local pointer
C4456: declaration hides previous local declaration
C4003: not enough arguments for function-like macro invocation
C4840: use of non-trivial class as an argument to a variadic function
C4805: unsafe mix of bool and int in a numeric operation or comparison
C4305: truncation of double to float or int to bool
C4366: address taken of unaligned field and used as an aligned pointer
C4315: object constructed into an unaligned field with a constructor that expects it to be aligned
2022-12-25 16:31:57 +01:00
Cameron Cawley fd123d6679 COMMON: Split compression and formats into separate modules 2022-12-11 22:33:23 +01:00
Donovan Watteau 700a8071e5 BUILD: Check if there's an fseeko/ftello with 64-bit off_t
Some systems have fseeko but you need to check that off_t is a 64-bit
value (and this requires some magic incantation on some platforms),
others need fseeko64(), Windows has a different symbol, and then some
systems only have an fseek() that's limited to <2GB files.

This is a first step in trying to improve this.
2022-12-11 21:48:33 +01:00
Donovan Watteau 78fc47552d CREATE_PROJECT: Disable Xcode GCC_WARN_64_TO_32_BIT_CONVERSION on macOS too
This is an equivalent to -Wno-shorten-64-to-32 which we already use in
the regular configure build system, and for iOS Xcode builds.
2022-11-17 00:42:57 +02:00
Cameron Cawley ed9c052d57 COMMON: Split Lua into a separate module 2022-11-16 22:45:26 +02:00
Orgad Shaneh eef62b8b41 CREATE_PROJECT: Fix condition for warning suppression
It should not include e.g. GCC 11.2.
2022-10-27 10:19:17 +03:00
Orgad Shaneh 246a062950 CONFIGURE/CREATE_PROJECT: Silence address-of-packed-member GCC 12 warning
It appears a lot, and these casts are intentional and look safe.

Example:
../scummvm/engines/glk/alan3/actor.cpp: In function 'Glk::Alan3::ScriptEntry* Glk::Alan3::scriptOf(int)':
../scummvm/engines/glk/alan3/lists.h:35:52: warning: converting a packed 'Glk::Alan3::ScriptEntry' pointer (alignment 1) to a 'Glk::Alan3::Aword' {aka 'unsigned int'} pointer (alignment 4) may result in an unaligned pointer value [-Waddress-of-packed-member]
   35 | #define isEndOfArray(x) implementationOfIsEndOfList((Aword *) (x))
      |                         ~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~
../scummvm/engines/glk/alan3/actor.cpp:38:84: note: in expansion of macro 'isEndOfArray'
   38 |                 for (scr = (ScriptEntry *) pointerTo(header->scriptTableAddress); !isEndOfArray(scr); scr++)
      |                                                                                    ^~~~~~~~~~~~
In file included from ../scummvm/engines/glk/alan3/actor.h:25,
                 from ../scummvm/engines/glk/alan3/actor.cpp:22:
../scummvm/engines/glk/alan3/acode.h:453:8: note: defined here
  453 | struct ScriptEntry {    /* SCRIPT TABLE */
      |        ^~~~~~~~~~~
2022-10-27 02:26:02 +03:00
Lars Sundström 4133cf4b9f IOS7: Add GameController capability
Add the GameController framework to the project and enable support for
controller user interaction in the Info.plist file. This allows for
Game Controller compatible devices to notify the application when
connected.

Add GameController framework to configure and ports.mk if not using
Xcode to build the target.
2022-08-08 21:08:56 +01:00
sluicebox da8dbea44b CREATE_PROJECT: Restrict /Zc:__cplusplus to newer MSVC
Fixes compiler warnings on older versions that don't support this
2022-06-06 17:32:50 -04:00
sluicebox 924f208a03 CREATE_PROJECT: Text console debugger optional on Xcode
Prior to this, create_project always set USE_TEXT_CONSOLE_FOR_DEBUGGER on Xcode.
This was hard-coded behavior that I should have removed when I added configuring
this feature on the command line in 8c32927f39

Now it's disabled by default and can be enabled by --enable-text-console, just
like the other projects.
2022-05-20 23:43:59 -04:00
elasota 5f0c6fa4d0 CREATE_PROJECT: Add /Zc:__cplusplus so __cplusplus macro matches C++ feature level 2022-05-13 10:22:21 +03:00
elasota 22b72dba52 COMMON: Remove BasePtr base class from SharedPtr and WeakPtr. Fix missing refCount method in SharedPtr. 2022-04-25 18:20:19 -07:00
elasota bd23944fd1 COMMON: Fix SharedPtr natvis 2022-04-25 18:20:19 -07:00
SupSuper 601d9dc7d4 CREATE_PROJECT: Warning flag -Wall already includes -Wimplicit 2022-04-25 06:59:13 +01:00
SupSuper 18ebbdcf99 CREATE_PROJECT: Don't add GCC warnings to MSVC CMake 2022-04-25 06:46:28 +01:00
SupSuper d2ad40a7a1 CREATE_PROJECT: Fix missing prefix in CMake engines 2022-04-25 06:28:40 +01:00
Filippos Karapetis ec16ebbf96 Revert "SCUMM: Refactor the workaround for the broken sample in Indy4"
This reverts commit c59df76164.
2022-04-16 14:25:51 +03:00
Filippos Karapetis c59df76164 SCUMM: Refactor the workaround for the broken sample in Indy4
This makes the workaround code more self-contained
2022-04-16 14:23:02 +03:00
Paweł Kołodziejski 8b6df2de29 DEVTOOLS: XCode: Update iOS deployment version 2022-03-11 17:24:13 +01:00
Orgad Shaneh 34d3841269 CREATE_PROJECT: Fix cmake project with opengl enabled
Compliments 04b1ce5a6e.
2022-03-07 14:42:52 +02:00
Paweł Kołodziejski 2ac26ade3e DEVTOOLS: Xcode project: Add shaders files only for specific enabled engines 2022-03-07 11:08:57 +01:00
Paweł Kołodziejski b21a081f2c DEVTOOLS: Added shader files to Xcode project 2022-03-06 23:30:02 +01:00
Orgad Shaneh c02abd2967 CREATE_PROJECT: Simplify engines part
Create a function add_engine which handles everything for the engine, and
remove redundant conditions all over the project file.
2022-03-05 21:39:08 +02:00
Orgad Shaneh 097b543c6c CREATE_PROJECT: Replace c++0x with c++11 in Xcode generator 2022-03-05 21:34:01 +02:00
Paweł Kołodziejski fbd6b1ceed DEVTOOLS: Skip 'openglsdl' directory for iOS Xcode project 2022-03-04 19:22:17 +01:00
NMIError 221fa4c841 AUDIO: Add support for RetroWave OPL3
This commit adds support for the SudoMaker RetroWave OPL3 sound card. Requires
the retrowave library.

Add the following settings to scummvm.ini:
retrowaveopl3_bus=serial
retrowaveopl3_port=<port> f.e. COM3 or ttyACM0
2022-01-29 17:33:29 +01:00
Le Philousophe 04b1ce5a6e CREATE_PROJECT: Make OpenGL features consistent with configure 2022-01-18 16:49:03 +01:00