Sven Hesse
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5544e180a3
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More savegame-endianness fixes :/
svn-id: r33222
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2008-07-23 02:41:02 +00:00 |
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Sven Hesse
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8da68b2964
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Script variables are now always stored in the game version's native endianess.
This should make Woodruff playable on big-endian systems.
svn-id: r32352
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2008-05-28 21:15:11 +00:00 |
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Sven Hesse
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c5498a69bf
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Implemented temp buffer saving/loading ("SAVE.TMP") in Woodruff.
Objects you take from or leave in screens are remembered correctly now.
svn-id: r32030
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2008-05-11 18:55:40 +00:00 |
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Sven Hesse
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257aaa3ced
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Restructured saving/loading and added a stub for Woodruff
svn-id: r31989
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2008-05-10 20:59:43 +00:00 |
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Paul Gilbert
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6eb64102a4
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Fix to remove a tab character from the GPL header
svn-id: r30238
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2008-01-05 12:45:14 +00:00 |
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Nicola Mettifogo
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258901bab9
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
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2007-09-19 08:40:12 +00:00 |
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Sven Hesse
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d667507775
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Fixing my leak fix...
svn-id: r28487
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2007-08-07 20:43:41 +00:00 |
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Sven Hesse
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7ec3572ee6
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Repaired the cursor and saving in the notebook
svn-id: r28434
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2007-08-03 16:21:39 +00:00 |
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Sven Hesse
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8b99a6508f
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Made the offsets in the construct signed as well
svn-id: r28421
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2007-08-02 22:36:43 +00:00 |
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Sven Hesse
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a2aec6c753
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Saving works now in Lost in Time
svn-id: r28418
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2007-08-02 22:12:20 +00:00 |
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Sven Hesse
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b9092cc18d
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Strip path from save file name
svn-id: r28410
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2007-08-02 16:19:47 +00:00 |
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Sven Hesse
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6a2bbea165
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Applying agentq's screenshot loading fix to the trunk as well
svn-id: r27816
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2007-07-01 02:01:19 +00:00 |
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Max Horn
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218e132e37
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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2007-05-30 21:56:52 +00:00 |
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Sven Hesse
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dee8a04168
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Restructured saving/loading. Should work for Gob3 now, too...
svn-id: r26414
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2007-04-08 00:08:26 +00:00 |
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