Commit Graph
14 Commits
Author SHA1 Message Date
Sven Hesse 5544e180a3 More savegame-endianness fixes :/
svn-id: r33222
2008-07-23 02:41:02 +00:00
Sven Hesse 8da68b2964 Script variables are now always stored in the game version's native endianess.
This should make Woodruff playable on big-endian systems.

svn-id: r32352
2008-05-28 21:15:11 +00:00
Sven Hesse c5498a69bf Implemented temp buffer saving/loading ("SAVE.TMP") in Woodruff.
Objects you take from or leave in screens are remembered correctly now.

svn-id: r32030
2008-05-11 18:55:40 +00:00
Sven Hesse 257aaa3ced Restructured saving/loading and added a stub for Woodruff
svn-id: r31989
2008-05-10 20:59:43 +00:00
Paul Gilbert 6eb64102a4 Fix to remove a tab character from the GPL header
svn-id: r30238
2008-01-05 12:45:14 +00:00
Nicola Mettifogo 258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Sven Hesse d667507775 Fixing my leak fix...
svn-id: r28487
2007-08-07 20:43:41 +00:00
Sven Hesse 7ec3572ee6 Repaired the cursor and saving in the notebook
svn-id: r28434
2007-08-03 16:21:39 +00:00
Sven Hesse 8b99a6508f Made the offsets in the construct signed as well
svn-id: r28421
2007-08-02 22:36:43 +00:00
Sven Hesse a2aec6c753 Saving works now in Lost in Time
svn-id: r28418
2007-08-02 22:12:20 +00:00
Sven Hesse b9092cc18d Strip path from save file name
svn-id: r28410
2007-08-02 16:19:47 +00:00
Sven Hesse 6a2bbea165 Applying agentq's screenshot loading fix to the trunk as well
svn-id: r27816
2007-07-01 02:01:19 +00:00
Max Horn 218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Sven Hesse dee8a04168 Restructured saving/loading. Should work for Gob3 now, too...
svn-id: r26414
2007-04-08 00:08:26 +00:00